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authorRobert <krzmbrzl@gmail.com>2020-09-11 19:29:33 +0300
committerRobert <krzmbrzl@gmail.com>2020-09-11 19:29:33 +0300
commitaf7dac72f4063dd8d4dac71973ea51c25896089a (patch)
tree35558695aea94d48fd9e77d164d63fd8b7c76e90 /overlay/D11StateBlock.cpp
parent40b28b03c150b453e00c6bc4f8d6957caea59c51 (diff)
FORMAT: Run clang-format 10 on all C/CXX source-files
Diffstat (limited to 'overlay/D11StateBlock.cpp')
-rw-r--r--overlay/D11StateBlock.cpp49
1 files changed, 22 insertions, 27 deletions
diff --git a/overlay/D11StateBlock.cpp b/overlay/D11StateBlock.cpp
index ca1bfea9a..f1acb91e4 100644
--- a/overlay/D11StateBlock.cpp
+++ b/overlay/D11StateBlock.cpp
@@ -13,13 +13,13 @@
are met:
- Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
+ this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
- Neither the name of the Mumble Developers nor the names of its
- contributors may be used to endorse or promote products derived from this
- software without specific prior written permission.
+ contributors may be used to endorse or promote products derived from this
+ software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
@@ -36,23 +36,20 @@
#include "D11StateBlock.h"
-void D11CreateStateBlock(ID3D11DeviceContext *pDeviceContext, D11StateBlock **ppStateBlock)
-{
+void D11CreateStateBlock(ID3D11DeviceContext *pDeviceContext, D11StateBlock **ppStateBlock) {
*ppStateBlock = new D11StateBlock(pDeviceContext);
}
D11StateBlock::D11StateBlock(ID3D11DeviceContext *pDC)
- : pRasterizerState(0), uiSampleMask(0)
- , Format(DXGI_FORMAT_UNKNOWN), Topology(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED)
- , pBlendState(0), pIndexBuffer(0), pInputLayout(0), uiOffset(0)
- , pDepthStencilView(0) {
+ : pRasterizerState(0), uiSampleMask(0), Format(DXGI_FORMAT_UNKNOWN), Topology(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED),
+ pBlendState(0), pIndexBuffer(0), pInputLayout(0), uiOffset(0), pDepthStencilView(0) {
uiNumViewports = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
ZeroMemory(pViewports, sizeof(pViewports));
- ZeroMemory(pRenderTargetViews, sizeof (pRenderTargetViews));
- ZeroMemory(fBlendFactor, sizeof (fBlendFactor));
- ZeroMemory(pVertexBuffers, sizeof (pVertexBuffers));
- ZeroMemory(uiStrides, sizeof (uiStrides));
- ZeroMemory(uiOffsets, sizeof (uiOffsets));
+ ZeroMemory(pRenderTargetViews, sizeof(pRenderTargetViews));
+ ZeroMemory(fBlendFactor, sizeof(fBlendFactor));
+ ZeroMemory(pVertexBuffers, sizeof(pVertexBuffers));
+ ZeroMemory(uiStrides, sizeof(uiStrides));
+ ZeroMemory(uiOffsets, sizeof(uiOffsets));
pDeviceContext = pDC;
pDeviceContext->AddRef();
@@ -63,8 +60,7 @@ D11StateBlock::~D11StateBlock() {
pDeviceContext->Release();
}
-void D11StateBlock::Capture()
-{
+void D11StateBlock::Capture() {
// Release potential references to make sure we have no leaks.
ReleaseObjects();
@@ -76,11 +72,11 @@ void D11StateBlock::Capture()
pDeviceContext->IAGetInputLayout(&pInputLayout);
pDeviceContext->IAGetIndexBuffer(&pIndexBuffer, &Format, &uiOffset);
pDeviceContext->IAGetPrimitiveTopology(&Topology);
- pDeviceContext->IAGetVertexBuffers(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, pVertexBuffers, uiStrides, uiOffsets);
+ pDeviceContext->IAGetVertexBuffers(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, pVertexBuffers, uiStrides,
+ uiOffsets);
}
-void D11StateBlock::Apply()
-{
+void D11StateBlock::Apply() {
pDeviceContext->RSSetState(pRasterizerState);
pDeviceContext->RSSetViewports(uiNumViewports, pViewports);
pDeviceContext->OMSetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, pDepthStencilView);
@@ -88,19 +84,19 @@ void D11StateBlock::Apply()
pDeviceContext->IASetInputLayout(pInputLayout);
pDeviceContext->IASetIndexBuffer(pIndexBuffer, Format, uiOffset);
pDeviceContext->IASetPrimitiveTopology(Topology);
- pDeviceContext->IASetVertexBuffers(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, pVertexBuffers, uiStrides, uiOffsets);
+ pDeviceContext->IASetVertexBuffers(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, pVertexBuffers, uiStrides,
+ uiOffsets);
ReleaseObjects();
}
/// Release state information
-void D11StateBlock::ReleaseObjects()
-{
+void D11StateBlock::ReleaseObjects() {
if (pRasterizerState) {
pRasterizerState->Release();
pRasterizerState = nullptr;
}
- for (int i=0; i<D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ for (int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
if (pRenderTargetViews[i]) {
pRenderTargetViews[i]->Release();
pRenderTargetViews[i] = nullptr;
@@ -127,10 +123,9 @@ void D11StateBlock::ReleaseObjects()
pIndexBuffer = nullptr;
}
- for (int i=0; i<D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; i++)
+ for (int i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; i++)
if (pVertexBuffers[i]) {
pVertexBuffers[i]->Release();
pVertexBuffers[i] = nullptr;
}
-
}