diff options
author | Thorvald Natvig <slicer@users.sourceforge.net> | 2009-10-13 00:59:16 +0400 |
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committer | Thorvald Natvig <slicer@users.sourceforge.net> | 2009-10-13 00:59:16 +0400 |
commit | f9bb90180b52b22e3518618aecfd4908f84dd434 (patch) | |
tree | 6ea2b19790163d75d8ae999ef414de639041ac3b /overlay/d3d10.cpp | |
parent | 4ddc6862485508114544f150126c74c03e50b02e (diff) |
Indent, changelog and submodule update
Diffstat (limited to 'overlay/d3d10.cpp')
-rw-r--r-- | overlay/d3d10.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/overlay/d3d10.cpp b/overlay/d3d10.cpp index dd147e092..f7a93c278 100644 --- a/overlay/d3d10.cpp +++ b/overlay/d3d10.cpp @@ -170,8 +170,8 @@ void D10State::init() { pTechnique = pEffect->GetTechniqueByName("Render"); pDiffuseTexture = pEffect->GetVariableByName("txDiffuse")->AsShaderResource(); pColor = pEffect->GetVariableByName("fColor")->AsVector(); - - for(int i=0;i<NUM_TEXTS;++i) { + + for (int i=0;i<NUM_TEXTS;++i) { pTexture[i] = NULL; pSRView[i] = NULL; uiCounter[i] = 0; @@ -235,7 +235,7 @@ D10State::~D10State() { pVertexLayout->Release(); pEffect->Release(); pRTV->Release(); - for(int i=0;i<NUM_TEXTS;++i) { + for (int i=0;i<NUM_TEXTS;++i) { if (pTexture[i]) pTexture[i]->Release(); if (pSRView[i]) @@ -290,10 +290,10 @@ void D10State::draw() { pTexture[i]->Release(); if (pSRView[i]) pSRView[i]->Release(); - + pTexture[i] = NULL; pSRView[i] = NULL; - + D3D10_TEXTURE2D_DESC desc; ZeroMemory(&desc, sizeof(desc)); @@ -385,22 +385,22 @@ void D10State::draw() { // D3DCOLOR color = colors[i]; float cols[] = { - ((colors[i] >> 24) & 0xFF) / 255.0f, - ((colors[i] >> 16) & 0xFF) / 255.0f, - ((colors[i] >> 8) & 0xFF) / 255.0f, - ((colors[i] >> 0) & 0xFF) / 255.0f, + ((colors[i] >> 24) & 0xFF) / 255.0f, + ((colors[i] >> 16) & 0xFF) / 255.0f, + ((colors[i] >> 8) & 0xFF) / 255.0f, + ((colors[i] >> 0) & 0xFF) / 255.0f, }; float left = static_cast<float>(x); float top = static_cast<float>(y + yofs[i]); float right = left + width; float bottom = top + iHeight; - + left = 2.0f * (left / vp.Width) - 1.0f; right = 2.0f * (right / vp.Width) - 1.0f; top = -2.0f * (top / vp.Height) + 1.0f; bottom = -2.0f * (bottom / vp.Height) + 1.0f; - + ods("Vertex (%f %f) (%f %f)", left, top, right, bottom); // Create vertex buffer @@ -410,9 +410,9 @@ void D10State::draw() { { D3DXVECTOR3(right, bottom, 0.5f), D3DXVECTOR2(1.0f, 1.0f) }, { D3DXVECTOR3(left, bottom, 0.5f), D3DXVECTOR2(0.0f, 1.0f) }, }; - + void *pData = NULL; - + hr = pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &pData); memcpy(pData, vertices, sizeof(vertices)); ods("Map: %lx %d", hr, sizeof(vertices)); @@ -428,11 +428,11 @@ void D10State::draw() { hr = pColor->SetFloatVector(cols); ods("setres %p %lx", pColor, hr); - + ods("%f %f %f %f", cols[0], cols[1], cols[2], cols[3]); for (UINT p = 0; p < techDesc.Passes; ++p) { - // ods("Pass %d", p); + // ods("Pass %d", p); pTechnique->GetPassByIndex(p)->Apply(0); pDevice->DrawIndexed(6, 0, 0); } @@ -716,7 +716,7 @@ extern "C" __declspec(dllexport) void __cdecl PrepareDXGI() { } } } - + if (pDevice) pDevice->Release(); if (pSwapChain) |