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authorThorvald Natvig <slicer@users.sourceforge.net>2010-01-24 19:17:07 +0300
committerThorvald Natvig <slicer@users.sourceforge.net>2010-01-24 19:17:35 +0300
commit0baf7589ad59a7ef8ecb6fff46bff4abf5c2afc9 (patch)
tree63a4b197d03a132dbed512095c18cedfa7551362 /overlay/overlay.fx
parente54854686f98f9a5b0ba4f0150b97754893a9103 (diff)
D3D9, D3D10 and OpenGL/Win32 pipe-based overlay
Diffstat (limited to 'overlay/overlay.fx')
-rw-r--r--overlay/overlay.fx3
1 files changed, 1 insertions, 2 deletions
diff --git a/overlay/overlay.fx b/overlay/overlay.fx
index 9d2774e30..b06454f52 100644
--- a/overlay/overlay.fx
+++ b/overlay/overlay.fx
@@ -1,5 +1,4 @@
Texture2D txDiffuse;
-float4 fColor;
SamplerState samLinear
{
Filter = MIN_MAG_MIP_LINEAR;
@@ -29,7 +28,7 @@ PS_INPUT VS( VS_INPUT input )
float4 PS( PS_INPUT input ) : SV_Target
{
- return txDiffuse.Sample(samLinear, input.Tex).bgra * fColor;
+ return txDiffuse.Sample(samLinear, input.Tex).bgra;
}
technique10 Render