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authorzeroX-tj <tim.janssens@gmail.com>2016-10-27 17:37:23 +0300
committerdavidebeatrici <davidebeatrici@gmail.com>2016-10-27 18:39:09 +0300
commit360cac6e893d637966520592f9cde54bc1fcbabc (patch)
tree7d83f119603fb0460665f2e7d7a381058c0be465 /plugins/bf1
parent76b95d1a1a3acb86d53fb286c1abaad96143e351 (diff)
plugins/bf1: better squad pointer
The previous one wasn't working for everyone.
Diffstat (limited to 'plugins/bf1')
-rw-r--r--plugins/bf1/bf1.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp
index 9cf951b8a..8018bf11e 100644
--- a/plugins/bf1/bf1.cpp
+++ b/plugins/bf1/bf1.cpp
@@ -48,14 +48,16 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!team_offset_2) return false;
// Squad pointers
- procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x3318860);
+ procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x31016D0);
if (!squad_base) return false;
- procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x658);
+ procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x30);
if (!squad_offset_0) return false;
- procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0xC0);
+ procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0x578);
if (!squad_offset_1) return false;
- procptr64_t squad_offset_2 = peekProc<procptr64_t>(squad_offset_1 + 0x58);
+ procptr64_t squad_offset_2 = peekProc<procptr64_t>(squad_offset_1 + 0xC0);
if (!squad_offset_2) return false;
+ procptr64_t squad_offset_3 = peekProc<procptr64_t>(squad_offset_2 + 0x58);
+ if (!squad_offset_3) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing.
@@ -65,8 +67,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z).
peekProc(server_name_offset, server_name) && // Server name.
peekProc(team_offset_2 + 0x13, team) && // Team name.
- peekProc(squad_offset_2 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra).
- peekProc(squad_offset_2 + 0xDCC, squad_leader); // Squad leader value: 0 (False), 1 (True).
+ peekProc(squad_offset_3 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra).
+ peekProc(squad_offset_3 + 0xDCC, squad_leader); // Squad leader value: 0 (False), 1 (True).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (!ok) {