Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDavide Beatrici <davidebeatrici@gmail.com>2016-12-31 07:17:35 +0300
committerDavide Beatrici <davidebeatrici@gmail.com>2016-12-31 07:17:35 +0300
commit4d3d4d8643b1a4ee09d74795031e3c09adf0daa1 (patch)
treefaa28840289017da18e6067c63fcce494dd38e5d /plugins/bf1
parent501651b1311f37fddab4a56b0c19a9b34994e359 (diff)
plugins/bf1: update plugin to work with version 1.0.47.30570
https://forums.battlefield.com/en-us/discussion/71453/battlefield-1-giant-s-shadow-release-and-update-12132016
Diffstat (limited to 'plugins/bf1')
-rw-r--r--plugins/bf1/bf1.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp
index 8018bf11e..601bcc7c6 100644
--- a/plugins/bf1/bf1.cpp
+++ b/plugins/bf1/bf1.cpp
@@ -16,7 +16,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
BYTE squad, squad_leader;
// State pointers
- procptr64_t state_base = peekProc<procptr64_t>(pModule + 0x3319598);
+ procptr64_t state_base = peekProc<procptr64_t>(pModule + 0x3358C18);
if (!state_base) return false;
procptr64_t state_offset_0 = peekProc<procptr64_t>(state_base + 0x5F0);
if (!state_offset_0) return false;
@@ -28,27 +28,27 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!state_offset_3) return false;
// Camera pointer
- procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x35B3730);
+ procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x360B6A8);
if (!camera_base) return false;
// Server name pointers
- procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x35EA740);
+ procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x36427D0);
if (!server_name_base) return false;
procptr64_t server_name_offset = peekProc<procptr64_t>(server_name_base + 0x80);
if (!server_name_offset) return false;
// Team pointers
- procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x35FB780);
+ procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x364DCB0);
if (!team_base) return false;
- procptr64_t team_offset_0 = peekProc<procptr64_t>(team_base + 0x7D0);
+ procptr64_t team_offset_0 = peekProc<procptr64_t>(team_base + 0x20);
if (!team_offset_0) return false;
- procptr64_t team_offset_1 = peekProc<procptr64_t>(team_offset_0 + 0x440);
+ procptr64_t team_offset_1 = peekProc<procptr64_t>(team_offset_0 + 0x648);
if (!team_offset_1) return false;
- procptr64_t team_offset_2 = peekProc<procptr64_t>(team_offset_1 + 0x138);
+ procptr64_t team_offset_2 = peekProc<procptr64_t>(team_offset_1 + 0xF8);
if (!team_offset_2) return false;
// Squad pointers
- procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x31016D0);
+ procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x3140D50);
if (!squad_base) return false;
procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x30);
if (!squad_offset_0) return false;
@@ -61,14 +61,14 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing.
- peekProc(pModule + 0x35D2C60, avatar_pos, 12) && // Avatar position values (X, Y and Z).
+ peekProc(pModule + 0x362BEA0, avatar_pos, 12) && // Avatar position values (X, Y and Z).
peekProc(camera_base + 0x2B0, camera_pos, 12) && // Camera position values (X, Y and Z).
peekProc(camera_base + 0x260, camera_front, 12) && // Avatar front vector values (X, Y and Z).
peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z).
peekProc(server_name_offset, server_name) && // Server name.
peekProc(team_offset_2 + 0x13, team) && // Team name.
peekProc(squad_offset_3 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra).
- peekProc(squad_offset_3 + 0xDCC, squad_leader); // Squad leader value: 0 (False), 1 (True).
+ peekProc(squad_offset_3 + 0x244, squad_leader); // Squad leader value: 0 (False), 1 (True).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (!ok) {
@@ -221,7 +221,7 @@ static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield 1 with context and identity support."); // Plugin long description
}
-static std::wstring description(L"Battlefield 1 version 1.0.9.53998"); // Plugin short description
+static std::wstring description(L"Battlefield 1 version 1.0.47.30570"); // Plugin short description
static std::wstring shortname(L"Battlefield 1"); // Plugin short name
static int trylock1() {