diff options
author | davidebeatrici <davidebeatrici@gmail.com> | 2016-10-20 19:43:59 +0300 |
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committer | davidebeatrici <davidebeatrici@gmail.com> | 2016-10-20 19:43:59 +0300 |
commit | 7ab7d1dd30c6e3f5bd79a60a427c433f2b48fb99 (patch) | |
tree | 3deb2c7956e5d27ca4ac74eac10bf4316dbcfb6c /plugins/bf1 | |
parent | 05cc7e333fe04d84e9b28dcaa90497a0d4b113c6 (diff) |
Positional audio support for Battlefield 1
Context based on server name.
Identity: Team, squad and squad leader.
Diffstat (limited to 'plugins/bf1')
-rw-r--r-- | plugins/bf1/bf1.cpp | 255 | ||||
-rw-r--r-- | plugins/bf1/bf1.pro | 5 |
2 files changed, 260 insertions, 0 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp new file mode 100644 index 000000000..80c226a3a --- /dev/null +++ b/plugins/bf1/bf1.cpp @@ -0,0 +1,255 @@ +// Copyright 2005-2016 The Mumble Developers. All rights reserved. +// Use of this source code is governed by a BSD-style license +// that can be found in the LICENSE file at the root of the +// Mumble source tree or at <https://www.mumble.info/LICENSE>. + +#include "../mumble_plugin_win32_64bit.h" // Include standard plugin header. +#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape". + +static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { + for (int i=0;i<3;i++) { + avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; + } + + bool ok, state; + char server_name[100], team[4]; + BYTE squad, squad_leader; + + // State pointers + procptr64_t state_base = peekProc<procptr64_t>(pModule + 0x3319598); + if (!state_base) return false; + procptr64_t state_offset_0 = peekProc<procptr64_t>(state_base + 0x5F0); + if (!state_offset_0) return false; + procptr64_t state_offset_1 = peekProc<procptr64_t>(state_offset_0 + 0x488); + if (!state_offset_1) return false; + procptr64_t state_offset_2 = peekProc<procptr64_t>(state_offset_1 + 0x8); + if (!state_offset_2) return false; + procptr64_t state_offset_3 = peekProc<procptr64_t>(state_offset_2 + 0x8); + if (!state_offset_3) return false; + + // Camera pointer + procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x35B1CB0); + if (!camera_base) return false; + + // Server name pointers + procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x35E8CC8); + if (!server_name_base) return false; + procptr64_t server_name_offset = peekProc<procptr64_t>(server_name_base + 0x80); + if (!server_name_offset) return false; + + // Team pointers + procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x35F9D00); + if (!team_base) return false; + procptr64_t team_offset_0 = peekProc<procptr64_t>(team_base + 0x7D0); + if (!team_offset_0) return false; + procptr64_t team_offset_1 = peekProc<procptr64_t>(team_offset_0 + 0x440); + if (!team_offset_1) return false; + procptr64_t team_offset_2 = peekProc<procptr64_t>(team_offset_1 + 0x138); + if (!team_offset_2) return false; + + // Squad pointers + procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x33186A0); + if (!squad_base) return false; + procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x5E8); + if (!squad_offset_0) return false; + procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0xC0); + if (!squad_offset_1) return false; + procptr64_t squad_offset_2 = peekProc<procptr64_t>(squad_offset_1 + 0x58); + if (!squad_offset_2) return false; + + // Peekproc and assign game addresses to our containers, so we can retrieve positional data + ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing. + peekProc(pModule + 0x35D11E0, avatar_pos, 12) && // Avatar position values (X, Y and Z). + peekProc(camera_base + 0x2B0, camera_pos, 12) && // Camera position values (X, Y and Z). + peekProc(camera_base + 0x260, camera_front, 12) && // Avatar front vector values (X, Y and Z). + peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z). + peekProc(server_name_offset, server_name) && // Server name. + peekProc(team_offset_2 + 0x13, team) && // Team name. + peekProc(squad_offset_2 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). + peekProc(squad_offset_2 + 0xDCC, squad_leader); // Squad leader value: 0 (False), 1 (True). + + // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. + if (!ok) { + return false; + } + + if (!state) { // If not in-game + context.clear(); // Clear context + identity.clear(); // Clear identity + // Set vectors values to 0. + for (int i=0;i<3;i++) { + avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; + } + + return true; // This tells Mumble to ignore all vectors. + } + + // Begin context + std::ostringstream ocontext; + + // Server name + server_name[sizeof(server_name)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances. + escape(server_name); + if (strcmp(server_name, "") != 0) { + ocontext << " {\"Server name\": \"" << server_name << "\"}"; // Set context with server name. + } + + context = ocontext.str(); + // End context + + // Begin identity + std::wostringstream oidentity; + oidentity << "{"; + + // Team + team[sizeof(team)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances. + escape(team); + if (strcmp(team, "") != 0) { + oidentity << std::endl << "\"Team\": \"" << team << "\","; // Set team name in identity. + } + + // Squad + if (squad > 0 && squad < 27) { // If squad value is between 1 and 26, set squad name in identity using RAF (1917) Phonetic alphabet. + // Squad name + if (squad == 1) + oidentity << std::endl << "\"Squad\": \"Apples\","; + else if (squad == 2) + oidentity << std::endl << "\"Squad\": \"Butter\","; + else if (squad == 3) + oidentity << std::endl << "\"Squad\": \"Charlie\","; + else if (squad == 4) + oidentity << std::endl << "\"Squad\": \"Duff\","; + else if (squad == 5) + oidentity << std::endl << "\"Squad\": \"Edward\","; + else if (squad == 6) + oidentity << std::endl << "\"Squad\": \"Freddy\","; + else if (squad == 7) + oidentity << std::endl << "\"Squad\": \"George\","; + else if (squad == 8) + oidentity << std::endl << "\"Squad\": \"Harry\","; + else if (squad == 9) + oidentity << std::endl << "\"Squad\": \"Ink\","; + else if (squad == 10) + oidentity << std::endl << "\"Squad\": \"Johnnie\","; + else if (squad == 11) + oidentity << std::endl << "\"Squad\": \"King\","; + else if (squad == 12) + oidentity << std::endl << "\"Squad\": \"London\","; + else if (squad == 13) + oidentity << std::endl << "\"Squad\": \"Monkey\","; + else if (squad == 14) + oidentity << std::endl << "\"Squad\": \"Nuts\","; + else if (squad == 15) + oidentity << std::endl << "\"Squad\": \"Orange\","; + else if (squad == 16) + oidentity << std::endl << "\"Squad\": \"Pudding\","; + else if (squad == 17) + oidentity << std::endl << "\"Squad\": \"Queenie\","; + else if (squad == 18) + oidentity << std::endl << "\"Squad\": \"Robert\","; + else if (squad == 19) + oidentity << std::endl << "\"Squad\": \"Sugar\","; + else if (squad == 20) + oidentity << std::endl << "\"Squad\": \"Tommy\","; + else if (squad == 21) + oidentity << std::endl << "\"Squad\": \"Uncle\","; + else if (squad == 22) + oidentity << std::endl << "\"Squad\": \"Vinegar\","; + else if (squad == 23) + oidentity << std::endl << "\"Squad\": \"Willie\","; + else if (squad == 24) + oidentity << std::endl << "\"Squad\": \"Xerxes\","; + else if (squad == 25) + oidentity << std::endl << "\"Squad\": \"Yellow\","; + else if (squad == 26) + oidentity << std::endl << "\"Squad\": \"Zebra\","; + // Squad leader + if (squad_leader == 1) + oidentity << std::endl << "\"Squad leader\": true"; // If squad leader value is true, set squad leader state to "True" in identity. + else + oidentity << std::endl << "\"Squad leader\": false"; // If squad leader value is false, set squad leader state to "False" in identity. + // When not in a squad + } else { + oidentity << std::endl << "\"Squad\": null,"; // If squad value isn't between 1 and 26, set squad to "null" in identity. + oidentity << std::endl << "\"Squad leader\": null"; // If not in a squad, set squad leader state to "null" in identity. + } + + oidentity << std::endl << "}"; + identity = oidentity.str(); + // End identity + + // Flip the front vector + for (int i=0;i<3;i++) { + camera_front[i] = -camera_front[i]; + } + + // Convert from right to left handed + avatar_pos[0] = -avatar_pos[0]; + camera_pos[0] = -camera_pos[0]; + camera_front[0] = -camera_front[0]; + camera_top[0] = -camera_top[0]; + + // Sync avatar front and top vectors with camera ones + for (int i=0;i<3;i++) { + avatar_front[i] = camera_front[i]; + avatar_top[i] = camera_top[i]; + } + + return true; +} + +static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { + + if (! initialize(pids, L"bf1.exe")) { // Retrieve game executable's memory address + return false; + } + + // Check if we can get meaningful data from it + float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; + std::wstring sidentity; + std::string scontext; + + if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { + return true; + } else { + generic_unlock(); + return false; + } +} + +static const std::wstring longdesc() { + return std::wstring(L"Supports Battlefield 1 with context and identity support."); // Plugin long description +} + +static std::wstring description(L"Battlefield 1 version 1.0.9.47594"); // Plugin short description +static std::wstring shortname(L"Battlefield 1"); // Plugin short name + +static int trylock1() { + return trylock(std::multimap<std::wstring, unsigned long long int>()); +} + +static MumblePlugin bf1plug = { + MUMBLE_PLUGIN_MAGIC, + description, + shortname, + NULL, + NULL, + trylock1, + generic_unlock, + longdesc, + fetch +}; + +static MumblePlugin2 bf1plug2 = { + MUMBLE_PLUGIN_MAGIC_2, + MUMBLE_PLUGIN_VERSION, + trylock +}; + +extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { + return &bf1plug; +} + +extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { + return &bf1plug2; +} diff --git a/plugins/bf1/bf1.pro b/plugins/bf1/bf1.pro new file mode 100644 index 000000000..fdb72462c --- /dev/null +++ b/plugins/bf1/bf1.pro @@ -0,0 +1,5 @@ +include(../plugins.pri) + +TARGET = bf1 +SOURCES = bf1.cpp +LIBS += -luser32 |