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authordavidebeatrici <davidebeatrici@gmail.com>2017-11-13 22:45:22 +0300
committerdavidebeatrici <davidebeatrici@gmail.com>2017-11-19 23:48:55 +0300
commit2a51c7bff664929fb181a9c55f84d326cbe28bfb (patch)
tree96264a12314283e9fb6299318191449b192a7f23 /plugins/bf2142
parentf397c40982860a9105b9bcffbc4e78716f359776 (diff)
Accomplish changes in all the plugins
Diffstat (limited to 'plugins/bf2142')
-rw-r--r--plugins/bf2142/bf2142.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/plugins/bf2142/bf2142.cpp b/plugins/bf2142/bf2142.cpp
index 30c878938..1dfa83003 100644
--- a/plugins/bf2142/bf2142.cpp
+++ b/plugins/bf2142/bf2142.cpp
@@ -3,11 +3,11 @@
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
-#include "../mumble_plugin_win32_32bit.h" // Include standard plugin header.
+#include "../mumble_plugin_win32.h" // Include standard plugin header.
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
// Variable to contain module's addresses
-procptr32_t RendDX9 = 0;
+procptr_t RendDX9 = 0;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
@@ -21,7 +21,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Server name pointers
// Doubles as an in-server state variable (NULL if not in a game)
- procptr32_t server_offset_0 = peekProc<procptr32_t>(pModule + 0x61B5D8);
+ procptr_t server_offset_0 = peekProcPtr(pModule + 0x61B5D8);
if (!server_offset_0) {
context.clear(); // Clear context
identity.clear(); // Clear identity
@@ -29,29 +29,29 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true; // This tells Mumble to ignore all vectors.
}
- procptr32_t server_offset_1 = peekProc<procptr32_t>(server_offset_0 + 0x108);
+ procptr_t server_offset_1 = peekProcPtr(server_offset_0 + 0x108);
if (!server_offset_1) return false;
// Team ID pointers
- procptr32_t team_offset_0 = peekProc<procptr32_t>(pModule + 0x624430);
+ procptr_t team_offset_0 = peekProcPtr(pModule + 0x624430);
if (!team_offset_0) return false;
- procptr32_t team_offset_1 = peekProc<procptr32_t>(team_offset_0 + 0x1B4);
+ procptr_t team_offset_1 = peekProcPtr(team_offset_0 + 0x1B4);
if (!team_offset_1) return false;
// Commander, SquadLeader, SquadID base pointers
- procptr32_t role_offset_0 = peekProc<procptr32_t>(pModule + 0x685228);
+ procptr_t role_offset_0 = peekProcPtr(pModule + 0x685228);
if (!role_offset_0) return false;
- procptr32_t role_offset_1 = peekProc<procptr32_t>(role_offset_0 + 0x6C);
+ procptr_t role_offset_1 = peekProcPtr(role_offset_0 + 0x6C);
if (!role_offset_1) return false;
// Tactical pointers
- procptr32_t tactical_offset_0 = peekProc<procptr32_t>(pModule + 0x72D148);
+ procptr_t tactical_offset_0 = peekProcPtr(pModule + 0x72D148);
if (!tactical_offset_0) return false;
- procptr32_t tactical_offset_1 = peekProc<procptr32_t>(tactical_offset_0 + 0xE4);
+ procptr_t tactical_offset_1 = peekProcPtr(tactical_offset_0 + 0xE4);
if (!tactical_offset_1) return false;
// VoiP pointers
- procptr32_t voip_offset_0 = peekProc<procptr32_t>(pModule + 0x620D30);
+ procptr_t voip_offset_0 = peekProcPtr(pModule + 0x620D30);
if (!voip_offset_0) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data