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authorRyan Austin <ryan.e.austin@gmail.com>2011-11-04 09:58:21 +0400
committerStefan Hacker <dd0t@users.sourceforge.net>2011-11-10 04:00:41 +0400
commitc8d144762874cdbba37d304301ec2396ca16bf28 (patch)
tree5c5cf9906376951662d56cf4d9737faed06a5156 /plugins/bf3
parent43e6118219d8010e1c0d58d640c311bf04e553f1 (diff)
Added Battlefield 3 Plugin for build #876650
Diffstat (limited to 'plugins/bf3')
-rw-r--r--plugins/bf3/bf3.cpp146
-rw-r--r--plugins/bf3/bf3.pro7
2 files changed, 153 insertions, 0 deletions
diff --git a/plugins/bf3/bf3.cpp b/plugins/bf3/bf3.cpp
new file mode 100644
index 000000000..a2882ec6b
--- /dev/null
+++ b/plugins/bf3/bf3.cpp
@@ -0,0 +1,146 @@
+/* Copyright (C) 2010-2011, Snares <snares@users.sourceforge.net>
+ Copyright (C) 2005-2011, Thorvald Natvig <thorvald@natvig.com>
+ Copyright (C) 2011, Ryan Austin <ryan@gameforcecenters.com>
+
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+
+ - Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ - Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ - Neither the name of the Mumble Developers nor the names of its
+ contributors may be used to endorse or promote products derived from this
+ software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
+ CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include "../mumble_plugin_win32.h"
+
+static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &) {
+ for (int i=0;i<3;i++)
+ avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
+
+ //char ccontext[128];
+ char state;
+ bool ok;
+
+ ok = peekProc((BYTE *) 0x02348B6C, &state, 1); // State value
+ if (! ok)
+ return false;
+
+ /*
+ Get context string; in this plugin this will be an
+ ip:port (char 256 bytes) string
+
+ ccontext[127] = 0;
+ context = std::string(ccontext);
+ if ( state == 3 )
+ context = std::string("menu");
+ if ( state == 2 )
+ context = std::string("ingame");
+ if ( state == 1 )
+ context = std::string("loading");
+ */
+
+ // Current assesment of state values are:
+ // 3 = in main menu
+ // 2 = in game
+ // 1 = loading
+ if ( state != 2 )
+ return true; // This results in all vectors being zero which tells Mumble to ignore them.
+
+ ok = peekProc((BYTE *) 0x02348B00, avatar_pos, 12) &&
+ peekProc((BYTE *) 0x02348B30, avatar_front, 12) &&
+ peekProc((BYTE *) 0x02348B20, avatar_top, 12);
+
+ if (! ok)
+ return false;
+
+ // Flip our front vector
+ for (int i=0;i<3;i++) {
+ avatar_front[i] = -avatar_front[i];
+ }
+
+ // Convert from right to left handed
+ avatar_pos[0] = -avatar_pos[0];
+ avatar_front[0] = -avatar_front[0];
+ avatar_top[0] = -avatar_top[0];
+
+ for (int i=0;i<3;i++) {
+ camera_pos[i] = avatar_pos[i];
+ camera_front[i] = avatar_front[i];
+ camera_top[i] = avatar_top[i];
+ }
+
+ return ok;
+}
+
+static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
+
+ if (! initialize(pids, L"bf3.exe"))
+ return false;
+
+ float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
+ std::string context;
+ std::wstring identity;
+
+ if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
+ generic_unlock();
+ return false;
+ }
+
+ return true;
+}
+
+static const std::wstring longdesc() {
+ return std::wstring(L"Supports Battlefield 3. No identity or context support.");
+}
+
+static std::wstring description(L"Battlefield 3 v876650, Plugin v0.1");
+static std::wstring shortname(L"Battlefield 3");
+
+static int trylock1() {
+ return trylock(std::multimap<std::wstring, unsigned long long int>());
+}
+
+static MumblePlugin bf3plug = {
+ MUMBLE_PLUGIN_MAGIC,
+ description,
+ shortname,
+ NULL,
+ NULL,
+ trylock1,
+ generic_unlock,
+ longdesc,
+ fetch
+};
+
+static MumblePlugin2 bf3plug2 = {
+ MUMBLE_PLUGIN_MAGIC_2,
+ MUMBLE_PLUGIN_VERSION,
+ trylock
+};
+
+extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
+ return &bf3plug;
+}
+
+extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
+ return &bf3plug2;
+}
diff --git a/plugins/bf3/bf3.pro b/plugins/bf3/bf3.pro
new file mode 100644
index 000000000..55272aa1a
--- /dev/null
+++ b/plugins/bf3/bf3.pro
@@ -0,0 +1,7 @@
+include(../plugins.pri)
+
+TARGET = bf3
+SOURCES = bf3.cpp
+LIBS += -luser32
+
+