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authorbogie <priivet@gmail.com>2013-01-20 01:29:06 +0400
committerStefan Hacker <dd0t@users.sourceforge.net>2013-01-20 22:22:05 +0400
commitfed89ce904fc97eb36bff8e04891c4903c179761 (patch)
tree10c3e51d17d4f4d1bb6193be3efceecaa7b0d0a2 /plugins/bf3
parentf4cc3f041e84ff97f75cdf59366f6790d04ec5ce (diff)
BF3 PA plugin update: fixed one value
Diffstat (limited to 'plugins/bf3')
-rw-r--r--plugins/bf3/bf3.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/plugins/bf3/bf3.cpp b/plugins/bf3/bf3.cpp
index 71b375e24..97db7a41e 100644
--- a/plugins/bf3/bf3.cpp
+++ b/plugins/bf3/bf3.cpp
@@ -36,15 +36,15 @@ static bool ptr_chain_valid = false;
static BYTE *pmodule_bf3;
// Magic ptrs
-static BYTE* const state_ptr = (BYTE *) 0x2366F4C;
+static BYTE* const state_ptr = (BYTE *) 0x02366F4C;
// Vector ptrs
static BYTE* const avatar_pos_ptr = (BYTE *) 0x02366EE0;
-static BYTE* const avatar_front_ptr = (BYTE *) 0x2366EF0;
-static BYTE* const avatar_top_ptr = (BYTE *) 0x2366F00;
+static BYTE* const avatar_front_ptr = (BYTE *) 0x02366F10;
+static BYTE* const avatar_top_ptr = (BYTE *) 0x02366F00;
// Context ptrs
-static BYTE* const ipport_ptr = (BYTE *) 0x233DA30;
+static BYTE* const ipport_ptr = (BYTE *) 0x0233DA30;
// Identity ptrs
static BYTE *team_state_ptr;
@@ -77,20 +77,25 @@ inline bool resolve_ptrs() {
- state_ptr is always 0x6C after avatar_pos_ptr
- avatar_front_ptr is always 0x30 after avatar_pos_ptr
- avatar_top_ptr is always 0x20 after avatar_pos_ptr
- - you can find avatar_pos_ptr easily by jumping in a jet and search for altitude
+ - you can find avatar_pos_ptr easily by jumping in a jet/heli and look at the altitude indicator
+
+ - for squad/team/squad lead pointers, search for your name
+ - name address - 0x20 = squad lead(1=yes/0=no)
+ - squad lead - 0x4 = squad number(1=alpha etc)
+ - squad number - 0x150 = team number(1=US,2=RU)
*/
/*
Magic:
- state : 0x02347E3C BYTE 1 when playing
+ state : 0x02366F4C BYTE 1 when playing
2 while in menu/dead
Context:
- IP:Port of server: 0x023340D0 char[128] ip:port of the server
+ IP:Port of server: 0233DA30 char[128] ip:port of the server
Identity:
- Squad state: BF3.exe+0x01F42AE4 + 0x8 + 0xBC + 0x36C + 0x8 + 0x104 BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
- SLead state: BF3.exe+0x01F42AE4 + 0x8 + 0xBC + 0x36C + 0x8 + 0x108 BYTE 0 is not lead; 1 is lead
- Team state: BF3.exe+0x01F42AE4 + 0x8 + 0xBC + 0x31C BYTE 1 is blufor (US team, for example), 2 is opfor (RU), 0 is probably upcoming spec mode
+ Squad state: BF3.exe+0x01F5CD6C + 0x1C + 0xBC + 0x36C + 0x8 + 0x104 BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
+ SLead state: BF3.exe+0x01F5CD6C + 0x1C + 0xBC + 0x36C + 0x8 + 0x108 BYTE 0 is not lead; 1 is lead
+ Team state: BF3.exe+0x01F5CD6C + 0x1C + 0xBC + 0x31C BYTE 1 is blufor (US team, for example), 2 is opfor (RU), 0 is probably upcoming spec mode
*/
BYTE *base_bf3 = peekProc<BYTE *>(pmodule_bf3 + base_offset);