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authordavidebeatrici <davidebeatrici@gmail.com>2017-11-13 22:45:22 +0300
committerdavidebeatrici <davidebeatrici@gmail.com>2017-11-19 23:48:55 +0300
commit2a51c7bff664929fb181a9c55f84d326cbe28bfb (patch)
tree96264a12314283e9fb6299318191449b192a7f23 /plugins/bf4
parentf397c40982860a9105b9bcffbc4e78716f359776 (diff)
Accomplish changes in all the plugins
Diffstat (limited to 'plugins/bf4')
-rw-r--r--plugins/bf4/bf4.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/plugins/bf4/bf4.cpp b/plugins/bf4/bf4.cpp
index 6cae5aa97..a5a8498f6 100644
--- a/plugins/bf4/bf4.cpp
+++ b/plugins/bf4/bf4.cpp
@@ -3,7 +3,7 @@
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
-#include "../mumble_plugin_win32_64bit.h" // Include standard plugin header.
+#include "../mumble_plugin_win32.h" // Include standard plugin header.
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
@@ -16,23 +16,23 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
BYTE squad, squad_leader, squad_state;
// Server ID pointers
- procptr64_t serverid_base = peekProc<procptr64_t>(pModule + 0x23D5368);
+ procptr_t serverid_base = peekProcPtr(pModule + 0x23D5368);
if (!serverid_base) return false;
- procptr64_t serverid_offset_0 = peekProc<procptr64_t>(serverid_base + 0x18);
+ procptr_t serverid_offset_0 = peekProcPtr(serverid_base + 0x18);
if (!serverid_offset_0) return false;
- procptr64_t serverid_offset_1 = peekProc<procptr64_t>(serverid_offset_0 + 0x28);
+ procptr_t serverid_offset_1 = peekProcPtr(serverid_offset_0 + 0x28);
if (!serverid_offset_1) return false;
- procptr64_t serverid_offset = peekProc<procptr64_t>(serverid_offset_1 + 0x350);
+ procptr_t serverid_offset = peekProcPtr(serverid_offset_1 + 0x350);
if (!serverid_offset) return false;
// Squad pointers
- procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x23D5458);
+ procptr_t squad_base = peekProcPtr(pModule + 0x23D5458);
if (!squad_base) return false;
- procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0xD8);
+ procptr_t squad_offset_0 = peekProcPtr(squad_base + 0xD8);
if (!squad_offset_0) return false;
- procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0x100);
+ procptr_t squad_offset_1 = peekProcPtr(squad_offset_0 + 0x100);
if (!squad_offset_1) return false;
- procptr64_t squad_offset_2 = peekProc<procptr64_t>(squad_offset_1 + 0x58);
+ procptr_t squad_offset_2 = peekProcPtr(squad_offset_1 + 0x58);
if (!squad_offset_2) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data