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authorDavide Beatrici <davidebeatrici@gmail.com>2017-01-22 19:09:18 +0300
committerJan Klass <kissaki@posteo.de>2017-01-29 15:02:58 +0300
commit474b3700aeef869ca2df37227e9e27aea982e6fe (patch)
tree8e863342e2ba16fbe8d62aef98ecbc7f03311760 /plugins/bf4
parent82d385f6bdd6de8d80b3aa28c87947eb0df12d57 (diff)
plugins: Fix indentation and whitespace
* Use tabs for indentation * Remove trailing whitespace * Space indentation for alignment
Diffstat (limited to 'plugins/bf4')
-rw-r--r--plugins/bf4/bf4.cpp384
1 files changed, 192 insertions, 192 deletions
diff --git a/plugins/bf4/bf4.cpp b/plugins/bf4/bf4.cpp
index 07785a23f..b8ac453fe 100644
--- a/plugins/bf4/bf4.cpp
+++ b/plugins/bf4/bf4.cpp
@@ -7,209 +7,209 @@
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
- for (int i=0;i<3;i++) {
- avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
- }
-
- bool ok, state;
- char serverid[37], host[22], team[3];
- BYTE squad, squad_leader, squad_state;
-
- // Server ID pointers
- procptr64_t serverid_base = peekProc<procptr64_t>(pModule + 0x02210658);
- if (!serverid_base) return false;
- procptr64_t serverid_offset_0 = peekProc<procptr64_t>(serverid_base + 0x18);
- if (!serverid_offset_0) return false;
- procptr64_t serverid_offset_1 = peekProc<procptr64_t>(serverid_offset_0 + 0x28);
- if (!serverid_offset_1) return false;
- procptr64_t serverid_offset = peekProc<procptr64_t>(serverid_offset_1 + 0x350);
- if (!serverid_offset) return false;
-
- // Squad pointers
- procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x02210718);
- if (!squad_base) return false;
- procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0xD8);
- if (!squad_offset_0) return false;
- procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0x100);
- if (!squad_offset_1) return false;
- procptr64_t squad_offset_2 = peekProc<procptr64_t>(squad_offset_1 + 0x58);
- if (!squad_offset_2) return false;
-
- // Peekproc and assign game addresses to our containers, so we can retrieve positional data
- ok = peekProc(pModule + 0x21CAFF0, &state, 1) && // Magical state value: 0 when in-game and 1 when in menu/dead.
- peekProc(pModule + 0x21C6D40, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
- peekProc(pModule + 0x21CAF80, camera_pos, 12) && // Camera Position values (X, Y and Z).
- peekProc(pModule + 0x21CAF60, avatar_top, 12) && // Avatar Top Vector values (X, Y and Z).
- peekProc(pModule + 0x21CAF70, avatar_front, 12) && // Avatar Front Vector values (X, Y and Z).
- peekProc(serverid_offset, serverid) && // Server ID (36 characters).
- peekProc(pModule + 0x21B80C0, host) && // Host value: "IP:Port" when in a server, "bot" when loading and empty when it's hidden.
- peekProc(pModule + 0x24AFAE5, team) && // Team value: US (United States); RU (Russia); CH (China).
- peekProc(squad_offset_2 + 0x230, squad) && // Squad value: 0 (not in a squad); 1 (Alpha); 2 (Bravo); 3 (Charlie)... 26 (Zulu).
- peekProc(squad_offset_2 + 0x234, squad_leader) && // Squad leader value: 0 (False); 1 (True).
- peekProc(squad_offset_2 + 0x235, squad_state); // Squad state value: 0 (Public); 1 (Private).
-
- // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
- if (! ok) {
- return false;
- }
-
- if (state) { // If not in-game
- context.clear(); // Clear context
- identity.clear(); // Clear identity
- // Set vectors values to 0.
- for (int i=0;i<3;i++) {
- avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
- }
-
- return true; // This tells Mumble to ignore all vectors.
- }
-
- escape(serverid, sizeof(serverid));
- std::ostringstream ocontext;
- ocontext << " {\"Server ID\": \"" << serverid << "\"}"; // Set context with server ID
- context = ocontext.str();
-
- std::wostringstream oidentity;
- oidentity << "{";
- escape(host, sizeof(host));
- // Only include host (IP:port) if it is not empty and does not include the string "bot" (which means it's a local server).
- if (strcmp(host, "") != 0 && strstr(host, "bot") == NULL) {
- oidentity << std::endl << "\"Host\": \"" << host << "\",";
- }
-
- std::string Team(team);
- if (!Team.empty()) {
- oidentity << std::endl;
- if (Team == "US")
- oidentity << "\"Team\": \"United States\","; // If team value is US, set "United States" as team in identity.
- else if (Team == "CH")
- oidentity << "\"Team\": \"China\","; // If team value is CH, set "China" as team in identity.
- else if (Team == "RU")
- oidentity << "\"Team\": \"Russia\","; // If team value is RU, set "Russia" as team in identity.
- }
-
- // If squad value is in a value between 1 and 26, set squad name in identity using NATO Phonetic alphabet.
- if (squad > 0 && squad < 27) {
- if (squad == 1)
- oidentity << std::endl << "\"Squad\": \"Alpha\",";
- else if (squad == 2)
- oidentity << std::endl << "\"Squad\": \"Bravo\",";
- else if (squad == 3)
- oidentity << std::endl << "\"Squad\": \"Charlie\",";
- else if (squad == 4)
- oidentity << std::endl << "\"Squad\": \"Delta\",";
- else if (squad == 5)
- oidentity << std::endl << "\"Squad\": \"Echo\",";
- else if (squad == 6)
- oidentity << std::endl << "\"Squad\": \"Foxtrot\",";
- else if (squad == 7)
- oidentity << std::endl << "\"Squad\": \"Golf\",";
- else if (squad == 8)
- oidentity << std::endl << "\"Squad\": \"Hotel\",";
- else if (squad == 9)
- oidentity << std::endl << "\"Squad\": \"India\",";
- else if (squad == 10)
- oidentity << std::endl << "\"Squad\": \"Juliet\",";
- else if (squad == 11)
- oidentity << std::endl << "\"Squad\": \"Kilo\",";
- else if (squad == 12)
- oidentity << std::endl << "\"Squad\": \"Lima\",";
- else if (squad == 13)
- oidentity << std::endl << "\"Squad\": \"Mike\",";
- else if (squad == 14)
- oidentity << std::endl << "\"Squad\": \"November\",";
- else if (squad == 15)
- oidentity << std::endl << "\"Squad\": \"Oscar\",";
- else if (squad == 16)
- oidentity << std::endl << "\"Squad\": \"Papa\",";
- else if (squad == 17)
- oidentity << std::endl << "\"Squad\": \"Quebec\",";
- else if (squad == 18)
- oidentity << std::endl << "\"Squad\": \"Romeo\",";
- else if (squad == 19)
- oidentity << std::endl << "\"Squad\": \"Sierra\",";
- else if (squad == 20)
- oidentity << std::endl << "\"Squad\": \"Tango\",";
- else if (squad == 21)
- oidentity << std::endl << "\"Squad\": \"Uniform\",";
- else if (squad == 22)
- oidentity << std::endl << "\"Squad\": \"Victor\",";
- else if (squad == 23)
- oidentity << std::endl << "\"Squad\": \"Whiskey\",";
- else if (squad == 24)
- oidentity << std::endl << "\"Squad\": \"X-ray\",";
- else if (squad == 25)
- oidentity << std::endl << "\"Squad\": \"Yankee\",";
- else if (squad == 26)
- oidentity << std::endl << "\"Squad\": \"Zulu\",";
- // Squad leader
- if (squad_leader == 1)
- oidentity << std::endl << "\"Squad leader\": true,"; // If squad leader value is true, set squad leader state to "True" in identity.
- else
- oidentity << std::endl << "\"Squad leader\": false,"; // If squad leader value is false, set squad leader state to "False" in identity.
- // Squad state
- if (squad_state == 1)
- oidentity << std::endl << "\"Squad state\": \"Private\""; // If squad state value is true, set squad state to "Private" in identity.
- else
- oidentity << std::endl << "\"Squad state\": \"Public\""; // If squad state value is false, set squad state to "Public" in identity.
- // When not in a squad
- } else {
- oidentity << std::endl << "\"Squad\": null,"; // If squad value isn't between 1 and 26, set squad to "null" in identity.
- oidentity << std::endl << "\"Squad leader\": null,"; // If not in a squad, set squad leader state to "null" in identity.
- oidentity << std::endl << "\"Squad state\": null"; // If not in a squad, set squad state to "null" in identity.
- }
-
- oidentity << std::endl << "}";
- identity = oidentity.str();
-
- // Flip the front vector
- for (int i=0;i<3;i++) {
- avatar_front[i] = -avatar_front[i];
- }
-
- // Convert from right to left handed
- avatar_pos[0] = -avatar_pos[0];
- camera_pos[0] = -camera_pos[0];
- avatar_front[0] = -avatar_front[0];
- avatar_top[0] = -avatar_top[0];
-
- // Sync camera front and top vectors with avatar ones
- for (int i=0;i<3;i++) {
- camera_front[i] = avatar_front[i];
- camera_top[i] = avatar_top[i];
- }
-
- return true;
+ for (int i=0;i<3;i++) {
+ avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
+ }
+
+ bool ok, state;
+ char serverid[37], host[22], team[3];
+ BYTE squad, squad_leader, squad_state;
+
+ // Server ID pointers
+ procptr64_t serverid_base = peekProc<procptr64_t>(pModule + 0x02210658);
+ if (!serverid_base) return false;
+ procptr64_t serverid_offset_0 = peekProc<procptr64_t>(serverid_base + 0x18);
+ if (!serverid_offset_0) return false;
+ procptr64_t serverid_offset_1 = peekProc<procptr64_t>(serverid_offset_0 + 0x28);
+ if (!serverid_offset_1) return false;
+ procptr64_t serverid_offset = peekProc<procptr64_t>(serverid_offset_1 + 0x350);
+ if (!serverid_offset) return false;
+
+ // Squad pointers
+ procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x02210718);
+ if (!squad_base) return false;
+ procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0xD8);
+ if (!squad_offset_0) return false;
+ procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0x100);
+ if (!squad_offset_1) return false;
+ procptr64_t squad_offset_2 = peekProc<procptr64_t>(squad_offset_1 + 0x58);
+ if (!squad_offset_2) return false;
+
+ // Peekproc and assign game addresses to our containers, so we can retrieve positional data
+ ok = peekProc(pModule + 0x21CAFF0, &state, 1) && // Magical state value: 0 when in-game and 1 when in menu/dead.
+ peekProc(pModule + 0x21C6D40, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
+ peekProc(pModule + 0x21CAF80, camera_pos, 12) && // Camera Position values (X, Y and Z).
+ peekProc(pModule + 0x21CAF60, avatar_top, 12) && // Avatar Top Vector values (X, Y and Z).
+ peekProc(pModule + 0x21CAF70, avatar_front, 12) && // Avatar Front Vector values (X, Y and Z).
+ peekProc(serverid_offset, serverid) && // Server ID (36 characters).
+ peekProc(pModule + 0x21B80C0, host) && // Host value: "IP:Port" when in a server, "bot" when loading and empty when it's hidden.
+ peekProc(pModule + 0x24AFAE5, team) && // Team value: US (United States); RU (Russia); CH (China).
+ peekProc(squad_offset_2 + 0x230, squad) && // Squad value: 0 (not in a squad); 1 (Alpha); 2 (Bravo); 3 (Charlie)... 26 (Zulu).
+ peekProc(squad_offset_2 + 0x234, squad_leader) && // Squad leader value: 0 (False); 1 (True).
+ peekProc(squad_offset_2 + 0x235, squad_state); // Squad state value: 0 (Public); 1 (Private).
+
+ // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
+ if (! ok) {
+ return false;
+ }
+
+ if (state) { // If not in-game
+ context.clear(); // Clear context
+ identity.clear(); // Clear identity
+ // Set vectors values to 0.
+ for (int i=0;i<3;i++) {
+ avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
+ }
+
+ return true; // This tells Mumble to ignore all vectors.
+ }
+
+ escape(serverid, sizeof(serverid));
+ std::ostringstream ocontext;
+ ocontext << " {\"Server ID\": \"" << serverid << "\"}"; // Set context with server ID
+ context = ocontext.str();
+
+ std::wostringstream oidentity;
+ oidentity << "{";
+ escape(host, sizeof(host));
+ // Only include host (IP:port) if it is not empty and does not include the string "bot" (which means it's a local server).
+ if (strcmp(host, "") != 0 && strstr(host, "bot") == NULL) {
+ oidentity << std::endl << "\"Host\": \"" << host << "\",";
+ }
+
+ std::string Team(team);
+ if (!Team.empty()) {
+ oidentity << std::endl;
+ if (Team == "US")
+ oidentity << "\"Team\": \"United States\","; // If team value is US, set "United States" as team in identity.
+ else if (Team == "CH")
+ oidentity << "\"Team\": \"China\","; // If team value is CH, set "China" as team in identity.
+ else if (Team == "RU")
+ oidentity << "\"Team\": \"Russia\","; // If team value is RU, set "Russia" as team in identity.
+ }
+
+ // If squad value is in a value between 1 and 26, set squad name in identity using NATO Phonetic alphabet.
+ if (squad > 0 && squad < 27) {
+ if (squad == 1)
+ oidentity << std::endl << "\"Squad\": \"Alpha\",";
+ else if (squad == 2)
+ oidentity << std::endl << "\"Squad\": \"Bravo\",";
+ else if (squad == 3)
+ oidentity << std::endl << "\"Squad\": \"Charlie\",";
+ else if (squad == 4)
+ oidentity << std::endl << "\"Squad\": \"Delta\",";
+ else if (squad == 5)
+ oidentity << std::endl << "\"Squad\": \"Echo\",";
+ else if (squad == 6)
+ oidentity << std::endl << "\"Squad\": \"Foxtrot\",";
+ else if (squad == 7)
+ oidentity << std::endl << "\"Squad\": \"Golf\",";
+ else if (squad == 8)
+ oidentity << std::endl << "\"Squad\": \"Hotel\",";
+ else if (squad == 9)
+ oidentity << std::endl << "\"Squad\": \"India\",";
+ else if (squad == 10)
+ oidentity << std::endl << "\"Squad\": \"Juliet\",";
+ else if (squad == 11)
+ oidentity << std::endl << "\"Squad\": \"Kilo\",";
+ else if (squad == 12)
+ oidentity << std::endl << "\"Squad\": \"Lima\",";
+ else if (squad == 13)
+ oidentity << std::endl << "\"Squad\": \"Mike\",";
+ else if (squad == 14)
+ oidentity << std::endl << "\"Squad\": \"November\",";
+ else if (squad == 15)
+ oidentity << std::endl << "\"Squad\": \"Oscar\",";
+ else if (squad == 16)
+ oidentity << std::endl << "\"Squad\": \"Papa\",";
+ else if (squad == 17)
+ oidentity << std::endl << "\"Squad\": \"Quebec\",";
+ else if (squad == 18)
+ oidentity << std::endl << "\"Squad\": \"Romeo\",";
+ else if (squad == 19)
+ oidentity << std::endl << "\"Squad\": \"Sierra\",";
+ else if (squad == 20)
+ oidentity << std::endl << "\"Squad\": \"Tango\",";
+ else if (squad == 21)
+ oidentity << std::endl << "\"Squad\": \"Uniform\",";
+ else if (squad == 22)
+ oidentity << std::endl << "\"Squad\": \"Victor\",";
+ else if (squad == 23)
+ oidentity << std::endl << "\"Squad\": \"Whiskey\",";
+ else if (squad == 24)
+ oidentity << std::endl << "\"Squad\": \"X-ray\",";
+ else if (squad == 25)
+ oidentity << std::endl << "\"Squad\": \"Yankee\",";
+ else if (squad == 26)
+ oidentity << std::endl << "\"Squad\": \"Zulu\",";
+ // Squad leader
+ if (squad_leader == 1)
+ oidentity << std::endl << "\"Squad leader\": true,"; // If squad leader value is true, set squad leader state to "True" in identity.
+ else
+ oidentity << std::endl << "\"Squad leader\": false,"; // If squad leader value is false, set squad leader state to "False" in identity.
+ // Squad state
+ if (squad_state == 1)
+ oidentity << std::endl << "\"Squad state\": \"Private\""; // If squad state value is true, set squad state to "Private" in identity.
+ else
+ oidentity << std::endl << "\"Squad state\": \"Public\""; // If squad state value is false, set squad state to "Public" in identity.
+ // When not in a squad
+ } else {
+ oidentity << std::endl << "\"Squad\": null,"; // If squad value isn't between 1 and 26, set squad to "null" in identity.
+ oidentity << std::endl << "\"Squad leader\": null,"; // If not in a squad, set squad leader state to "null" in identity.
+ oidentity << std::endl << "\"Squad state\": null"; // If not in a squad, set squad state to "null" in identity.
+ }
+
+ oidentity << std::endl << "}";
+ identity = oidentity.str();
+
+ // Flip the front vector
+ for (int i=0;i<3;i++) {
+ avatar_front[i] = -avatar_front[i];
+ }
+
+ // Convert from right to left handed
+ avatar_pos[0] = -avatar_pos[0];
+ camera_pos[0] = -camera_pos[0];
+ avatar_front[0] = -avatar_front[0];
+ avatar_top[0] = -avatar_top[0];
+
+ // Sync camera front and top vectors with avatar ones
+ for (int i=0;i<3;i++) {
+ camera_front[i] = avatar_front[i];
+ camera_top[i] = avatar_top[i];
+ }
+
+ return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
- if (! initialize(pids, L"bf4.exe")) { // Link the game executable
- return false;
- }
-
- // Check if we can get meaningful data from it
- float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
- std::wstring sidentity;
- std::string scontext;
-
- if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
- return true;
- } else {
- generic_unlock();
- return false;
- }
+ if (! initialize(pids, L"bf4.exe")) { // Link the game executable
+ return false;
+ }
+
+ // Check if we can get meaningful data from it
+ float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
+ std::wstring sidentity;
+ std::string scontext;
+
+ if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
+ return true;
+ } else {
+ generic_unlock();
+ return false;
+ }
}
static const std::wstring longdesc() {
- return std::wstring(L"Supports Battlefield 4 with context and identity support."); // Plugin long description
+ return std::wstring(L"Supports Battlefield 4 with context and identity support."); // Plugin long description
}
static std::wstring description(L"Battlefield 4 (x64) version 1.7.2.45672"); // Plugin short description
static std::wstring shortname(L"Battlefield 4"); // Plugin short name
static int trylock1() {
- return trylock(std::multimap<std::wstring, unsigned long long int>());
+ return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin bf4plug = {
@@ -231,9 +231,9 @@ static MumblePlugin2 bf4plug2 = {
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
- return &bf4plug;
+ return &bf4plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
- return &bf4plug2;
+ return &bf4plug2;
}