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authorDavide Beatrici <davidebeatrici@gmail.com>2017-04-06 22:35:28 +0300
committerDavide Beatrici <davidebeatrici@gmail.com>2017-04-06 22:35:28 +0300
commitf56074b6cf04bef02b329f885111d9f0760f254a (patch)
tree36e185461e28e1d30a32c203b8d29be3dfd0fb15 /plugins/bf4
parent888df45ae799af05fb5d316098c3eddbc2a45487 (diff)
plugins/bf4: update plugin to work with version 1.8.2.48475
Diffstat (limited to 'plugins/bf4')
-rw-r--r--plugins/bf4/bf4.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/plugins/bf4/bf4.cpp b/plugins/bf4/bf4.cpp
index b8ac453fe..6cae5aa97 100644
--- a/plugins/bf4/bf4.cpp
+++ b/plugins/bf4/bf4.cpp
@@ -16,7 +16,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
BYTE squad, squad_leader, squad_state;
// Server ID pointers
- procptr64_t serverid_base = peekProc<procptr64_t>(pModule + 0x02210658);
+ procptr64_t serverid_base = peekProc<procptr64_t>(pModule + 0x23D5368);
if (!serverid_base) return false;
procptr64_t serverid_offset_0 = peekProc<procptr64_t>(serverid_base + 0x18);
if (!serverid_offset_0) return false;
@@ -26,7 +26,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!serverid_offset) return false;
// Squad pointers
- procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x02210718);
+ procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x23D5458);
if (!squad_base) return false;
procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0xD8);
if (!squad_offset_0) return false;
@@ -36,14 +36,14 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!squad_offset_2) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
- ok = peekProc(pModule + 0x21CAFF0, &state, 1) && // Magical state value: 0 when in-game and 1 when in menu/dead.
- peekProc(pModule + 0x21C6D40, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
- peekProc(pModule + 0x21CAF80, camera_pos, 12) && // Camera Position values (X, Y and Z).
- peekProc(pModule + 0x21CAF60, avatar_top, 12) && // Avatar Top Vector values (X, Y and Z).
- peekProc(pModule + 0x21CAF70, avatar_front, 12) && // Avatar Front Vector values (X, Y and Z).
+ ok = peekProc(pModule + 0x23B2D70, &state, 1) && // Magical state value: 0 when in-game and 1 when in menu/dead.
+ peekProc(pModule + 0x23862C0, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
+ peekProc(pModule + 0x23B2F60, camera_pos, 12) && // Camera Position values (X, Y and Z).
+ peekProc(pModule + 0x23B2F40, avatar_top, 12) && // Avatar Top Vector values (X, Y and Z).
+ peekProc(pModule + 0x23B2F50, avatar_front, 12) && // Avatar Front Vector values (X, Y and Z).
peekProc(serverid_offset, serverid) && // Server ID (36 characters).
- peekProc(pModule + 0x21B80C0, host) && // Host value: "IP:Port" when in a server, "bot" when loading and empty when it's hidden.
- peekProc(pModule + 0x24AFAE5, team) && // Team value: US (United States); RU (Russia); CH (China).
+ peekProc(pModule + 0x2378B60, host) && // Host value: "IP:Port" when in a server, "bot" when loading and empty when it's hidden.
+ peekProc(pModule + 0x2674B35, team) && // Team value: US (United States); RU (Russia); CH (China).
peekProc(squad_offset_2 + 0x230, squad) && // Squad value: 0 (not in a squad); 1 (Alpha); 2 (Bravo); 3 (Charlie)... 26 (Zulu).
peekProc(squad_offset_2 + 0x234, squad_leader) && // Squad leader value: 0 (False); 1 (True).
peekProc(squad_offset_2 + 0x235, squad_state); // Squad state value: 0 (Public); 1 (Private).
@@ -205,7 +205,7 @@ static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield 4 with context and identity support."); // Plugin long description
}
-static std::wstring description(L"Battlefield 4 (x64) version 1.7.2.45672"); // Plugin short description
+static std::wstring description(L"Battlefield 4 (x64) version 1.8.2.48475"); // Plugin short description
static std::wstring shortname(L"Battlefield 4"); // Plugin short name
static int trylock1() {