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authorTuck Therebelos <snares@users.sourceforge.net>2010-01-17 05:48:21 +0300
committerTuck Therebelos <snares@users.sourceforge.net>2010-01-17 05:49:00 +0300
commitad0f30f6d12d4bbf97d6b3a1b92ffbc3f61791da (patch)
tree1b7e0500b581620dc67e5f1c46e0abb0b656d82e /plugins/codmw2
parentdd6a310bfa1e43f284e74ae89c5af18f317c4d95 (diff)
MW2 version update
Diffstat (limited to 'plugins/codmw2')
-rw-r--r--plugins/codmw2/codmw2.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/plugins/codmw2/codmw2.cpp b/plugins/codmw2/codmw2.cpp
index a48266d95..7d0475574 100644
--- a/plugins/codmw2/codmw2.cpp
+++ b/plugins/codmw2/codmw2.cpp
@@ -70,7 +70,7 @@ static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
}
static void about(HWND h) {
- ::MessageBox(h, L"Reads audio position information from Call of Duty: Modern Warfare 2 Multiplayer v1.0.174). IP:Port context without team discriminator.", L"Mumble CoDMW2 MP Plugin", MB_OK);
+ ::MessageBox(h, L"Reads audio position information from Call of Duty: Modern Warfare 2 Multiplayer v1.0.175). IP:Port context without team discriminator.", L"Mumble CoDMW2 MP Plugin", MB_OK);
}
@@ -96,26 +96,26 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
0x007EE19D byte Magical state value
*/
- ok = peekProc((BYTE *) 0x007EF19D, &state, 1); // Magical state value
+ ok = peekProc((BYTE *) 0x007F316C, &state, 1); // Magical state value
if (! ok)
return false;
/*
state value is:
0 while not in game
- 4 while playing
- 0 while spectating
+ 1 while playing
+ 5 while spectating
This value is used for disabling PA for spectators
or people not on a server.
*/
- if (state != 4)
+ if (state != 1)
return true; // This results in all vectors beeing zero which tells mumble to ignore them.
- ok = peekProc((BYTE *) 0x00862E5C, avatar_pos+2, 4) && //Z
- peekProc((BYTE *) 0x00862E60, avatar_pos, 4) && //X
- peekProc((BYTE *) 0x00862E64, avatar_pos+1, 4) && //Y
- peekProc((BYTE *) 0x00862E54, &viewHor, 4) && //Hor
- peekProc((BYTE *) 0x00862E50, &viewVer, 4); //Ver
+ ok = peekProc((BYTE *) 0x00863E5C, avatar_pos+2, 4) && //Z
+ peekProc((BYTE *) 0x00863E60, avatar_pos, 4) && //X
+ peekProc((BYTE *) 0x00863E64, avatar_pos+1, 4) && //Y
+ peekProc((BYTE *) 0x00863E54, &viewHor, 4) && //Hor
+ peekProc((BYTE *) 0x00863E50, &viewVer, 4); //Ver
if (! ok)
return false;
@@ -195,10 +195,10 @@ static void unlock() {
}
static const std::wstring longdesc() {
- return std::wstring(L"Supports Call of Duty: Modern Warfare 2 MP v1.0.174 only. No identity support yet.");
+ return std::wstring(L"Supports Call of Duty: Modern Warfare 2 MP v1.0.175 only. No identity support yet.");
}
-static std::wstring description(L"Call of Duty: Modern Warfare 2 MP v1.0.174");
+static std::wstring description(L"Call of Duty: Modern Warfare 2 MP v1.0.175");
static std::wstring shortname(L"Call of Duty: Modern Warfare 2 MP");
static MumblePlugin codmw2plug = {