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authorDavide Beatrici <davidebeatrici@users.noreply.github.com>2016-05-27 19:33:14 +0300
committerMikkel Krautz <mikkel@krautz.dk>2016-05-29 02:26:22 +0300
commitc695463faebff4760aeae6f4a0f4a8b3f9bd1312 (patch)
treeb7a90013b726a034108cf9f658eadfe315154e55 /plugins/gtav
parentd3e1c68b2a31f29ceecac1041d029959c0b5e7a6 (diff)
Positional Audio support for Grand Theft Auto V
No context support yet. Identity: Player nickname, vehicle, location and street. Details: 64-bit only.
Diffstat (limited to 'plugins/gtav')
-rw-r--r--plugins/gtav/gtav.cpp202
-rw-r--r--plugins/gtav/gtav.pro10
2 files changed, 212 insertions, 0 deletions
diff --git a/plugins/gtav/gtav.cpp b/plugins/gtav/gtav.cpp
new file mode 100644
index 000000000..ac2556e2b
--- /dev/null
+++ b/plugins/gtav/gtav.cpp
@@ -0,0 +1,202 @@
+// Copyright 2005-2016 The Mumble Developers. All rights reserved.
+// Use of this source code is governed by a BSD-style license
+// that can be found in the LICENSE file at the root of the
+// Mumble source tree or at <https://www.mumble.info/LICENSE>.
+
+#include "../mumble_plugin_win32.h" // Include standard plugin header.
+#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
+
+static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
+ for (int i=0;i<3;i++) {
+ avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
+ }
+
+ // Boolean value to check if game addresses retrieval is successful
+ bool ok;
+ // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
+ float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3], camera_front_corrector[3], camera_top_corrector[3];
+ // Char values for extra features
+ char state, in_game, player[50], vehicle[50], location[50], street[50];
+
+ // Avatar pointer
+ BYTE *avatar_base = peekProc<BYTE *>(pModule + 0x01B2C3D0);
+ if (!avatar_base) return false;
+
+ // Peekproc and assign game addresses to our containers, so we can retrieve positional data
+ ok = peekProc((BYTE *) pModule + 0x264DE00, &state, 1) && // Magical state value: 0 when in single player, 2 when online and 3 when in a lobby.
+ peekProc((BYTE *) pModule + 0x1B5C5EF, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game.
+ peekProc((BYTE *) pModule + 0x1B9E620, avatar_pos_corrector, 12) && // Avatar Position values (Z, X and Y).
+ peekProc((BYTE *) pModule + 0x1BEDBE0, camera_pos_corrector, 12) && // Camera Position values (Z, X and Y).
+ peekProc((BYTE *) avatar_base + 0x70, avatar_front_corrector, 12) && // Avatar Front Vector values (Z, X and Y).
+ peekProc((BYTE *) avatar_base + 0x80, avatar_top_corrector, 12) && // Avatar Top Vector values (Z, X and Y).
+ peekProc((BYTE *) pModule + 0x1BEF6A0, camera_front_corrector, 12) && // Camera Front Vector values (Z, X and Y).
+ peekProc((BYTE *) pModule + 0x1B6F710, camera_top_corrector, 12) && // Camera Top Vector values (Z, X and Y).
+ peekProc((BYTE *) pModule + 0x265857C, player) && // Player nickname.
+ peekProc((BYTE *) pModule + 0x22506D0, vehicle) && // Vehicle name if in a vehicle, empty if not.
+ peekProc((BYTE *) pModule + 0x22500AB, location) && // Location name.
+ peekProc((BYTE *) pModule + 0x224CE70, street); // Street name if on a street, empty if not.
+
+ // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
+ if (! ok)
+ return false;
+
+ // State
+ if (state != 2 || in_game == 0) { // If not in-game
+ context.clear(); // Clear context
+ identity.clear(); // Clear identity
+ // Set vectors values to 0.
+ for (int i=0;i<3;i++)
+ avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
+
+ return true; // This tells Mumble to ignore all vectors.
+ }
+ /*
+ // Begin context
+ std::ostringstream ocontext;
+
+ // Host
+ host[sizeof(host)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances.
+ escape(host);
+ if (strcmp(host, "") != 0 && strstr(host, "127.0.0.1") == NULL) { // Set host string as empty if "127.0.0.1" is found in it.
+ ocontext << " {\"Host\": \"" << host << "\"}"; // Set context with IP address and port
+ }
+
+ context = ocontext.str();
+ // End context
+ */
+ // Begin identity
+ std::wostringstream oidentity;
+ oidentity << "{";
+
+ // Player
+ player[sizeof(player)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances.
+ escape(player);
+ if (strcmp(player, "") != 0) {
+ oidentity << std::endl;
+ oidentity << "\"Player\": \"" << player << "\","; // Set player nickname in identity.
+ } else {
+ oidentity << std::endl << "\"Player\": null,";
+ }
+
+ // Vehicle
+ vehicle[sizeof(vehicle)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances.
+ escape(vehicle);
+ if (strcmp(vehicle, "") != 0) {
+ oidentity << std::endl;
+ oidentity << "\"Vehicle\": \"" << vehicle << "\","; // Set vehicle name in identity.
+ } else {
+ oidentity << std::endl << "\"Vehicle\": null,";
+ }
+
+ // Location
+ location[sizeof(location)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances.
+ escape(location);
+ if (strcmp(location, "") != 0) {
+ oidentity << std::endl;
+ oidentity << "\"Location\": \"" << location << "\","; // Set location name in identity.
+ } else {
+ oidentity << std::endl << "\"Location\": null,";
+ }
+
+ // Street
+ street[sizeof(street)-1] = 0; // NUL terminate queried C strings. We do this to ensure the strings from the game are NUL terminated. They should be already, but we can't take any chances.
+ escape(street);
+ if (strcmp(street, "") != 0) {
+ oidentity << std::endl;
+ oidentity << "\"Street\": \"" << street << "\","; // Set street name in identity.
+ } else {
+ oidentity << std::endl << "\"Street\": null";
+ }
+
+ oidentity << std::endl << "}";
+ identity = oidentity.str();
+ // End identity
+
+ /*
+ Mumble | Game
+ X | Z
+ Y | X
+ Z | Y
+ */
+ avatar_pos[0] = avatar_pos_corrector[1];
+ avatar_pos[1] = avatar_pos_corrector[2];
+ avatar_pos[2] = avatar_pos_corrector[0];
+
+ camera_pos[0] = camera_pos_corrector[1];
+ camera_pos[1] = camera_pos_corrector[2];
+ camera_pos[2] = camera_pos_corrector[0];
+
+ avatar_front[0] = avatar_front_corrector[1];
+ avatar_front[1] = avatar_front_corrector[2];
+ avatar_front[2] = avatar_front_corrector[0];
+
+ avatar_top[0] = avatar_top_corrector[1];
+ avatar_top[1] = avatar_top_corrector[2];
+ avatar_top[2] = avatar_top_corrector[0];
+
+ camera_front[0] = camera_front_corrector[1];
+ camera_front[1] = camera_front_corrector[2];
+ camera_front[2] = camera_front_corrector[0];
+
+ camera_top[0] = camera_top_corrector[1];
+ camera_top[1] = camera_top_corrector[2];
+ camera_top[2] = camera_top_corrector[0];
+
+ return true;
+}
+
+static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
+
+ if (! initialize(pids, L"GTA5.exe")) { // Link the game executable
+ return false;
+ }
+
+ // Check if we can get meaningful data from it
+ float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
+ std::wstring sidentity;
+ std::string scontext;
+
+ if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
+ return true;
+ } else {
+ generic_unlock();
+ return false;
+ }
+}
+
+static const std::wstring longdesc() {
+ return std::wstring(L"Supports Grand Theft Auto V with identity support."); // Plugin long description
+}
+
+static std::wstring description(L"Grand Theft Auto V version 1.33"); // Plugin short description
+static std::wstring shortname(L"Grand Theft Auto V"); // Plugin short name
+
+static int trylock1() {
+ return trylock(std::multimap<std::wstring, unsigned long long int>());
+}
+
+static MumblePlugin gtavplug = {
+ MUMBLE_PLUGIN_MAGIC,
+ description,
+ shortname,
+ NULL,
+ NULL,
+ trylock1,
+ generic_unlock,
+ longdesc,
+ fetch
+};
+
+static MumblePlugin2 gtavplug2 = {
+ MUMBLE_PLUGIN_MAGIC_2,
+ MUMBLE_PLUGIN_VERSION,
+ trylock
+};
+
+extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
+ return &gtavplug;
+}
+
+extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
+ return &gtavplug2;
+}
diff --git a/plugins/gtav/gtav.pro b/plugins/gtav/gtav.pro
new file mode 100644
index 000000000..765efd0e7
--- /dev/null
+++ b/plugins/gtav/gtav.pro
@@ -0,0 +1,10 @@
+# Copyright 2005-2016 The Mumble Developers. All rights reserved.
+# Use of this source code is governed by a BSD-style license
+# that can be found in the LICENSE file at the root of the
+# Mumble source tree or at <https://www.mumble.info/LICENSE>.
+
+include(../plugins.pri)
+
+TARGET = gtav
+SOURCES = gtav.cpp
+LIBS += -luser32