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authorThorvald Natvig <slicer@users.sourceforge.net>2010-01-07 15:47:57 +0300
committerThorvald Natvig <slicer@users.sourceforge.net>2010-01-07 15:47:57 +0300
commit3acacb6d9d51dcf05b179a964b9bb536d8ca8b48 (patch)
tree0c1e5793572e604baa004fdfa37c4da1cbfb8c7b /plugins/lotro
parent57e8b77258c04f6df22253a372241107ba4a9a4f (diff)
Indent, changelog, submodule and language update
Diffstat (limited to 'plugins/lotro')
-rw-r--r--plugins/lotro/lotro.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/plugins/lotro/lotro.cpp b/plugins/lotro/lotro.cpp
index 4c847bd0a..fc70cba1f 100644
--- a/plugins/lotro/lotro.cpp
+++ b/plugins/lotro/lotro.cpp
@@ -134,8 +134,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
Position as represented by /loc command
lx, ly = 8 * (byte)l;
- ox, oy, oz = (float)o;
-
+ ox, oy, oz = (float)o;
+
0 < ox < 160
x = north
@@ -148,15 +148,15 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
ok = peekProc((BYTE *) 0x0109F8F0, o, 12) &&
peekProc((BYTE *) 0x0109F8E8, l, 2) &&
- peekProc((BYTE *) 0x0109F8E4, &r, 1) &&
- peekProc((BYTE *) 0x0109F8EC, &i, 1) &&
+ peekProc((BYTE *) 0x0109F8E4, &r, 1) &&
+ peekProc((BYTE *) 0x0109F8EC, &i, 1) &&
peekProc((BYTE *)(lotroclient + 0x00D85EC0 + 0x00000034), &h, 4);
if (! ok)
return false;
// Use region as context since each region has its own coordinate system
- if(r == 1)
+ if (r == 1)
context = "Eriador";
else if (r == 2)
context = "Rhovannion";
@@ -164,18 +164,18 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true;
// If we're in an instance, append the instance id
- if(i != 0)
+ if (i != 0)
context += i;
// Heading should be between 0 and 360
- if(h < 0 || h > 360)
+ if (h < 0 || h > 360)
return true;
// Limit coordinates to byte-values, otherwise we probably have a read error
- if(l[0] == 255 && l[1] == 255)
+ if (l[0] == 255 && l[1] == 255)
return true;
- avatar_pos[0] = -( (float)l[1] * 160.0 + o[1] );
+ avatar_pos[0] = -((float)l[1] * 160.0 + o[1]);
avatar_pos[1] = o[2];
avatar_pos[2] = (float)l[0] * 160.0 + o[0];