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authorMikkel Krautz <mikkel@krautz.dk>2016-06-30 00:53:09 +0300
committerMikkel Krautz <mikkel@krautz.dk>2016-06-30 00:53:09 +0300
commit68606feebf909805706babbf3572413ecc689514 (patch)
tree5279083f6a62d52824c0f0ad8e16a3cbb28e174e /plugins/rl
parentc9814aed8b47f0416d924403ff7e01fdeba97940 (diff)
parente1b80c0e4f798c7bafe6662ab511db3d390a4c05 (diff)
Merge PR #2378: plugins/rl: Plugin update for game's latest version
Diffstat (limited to 'plugins/rl')
-rw-r--r--plugins/rl/rl.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/plugins/rl/rl.cpp b/plugins/rl/rl.cpp
index 279b9cea0..36ecc1371 100644
--- a/plugins/rl/rl.cpp
+++ b/plugins/rl/rl.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok;
// Avatar pointers
- procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x0170B5A4);
+ procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x017085A4);
if (!avatar_base) return false;
procptr32_t avatar_offset_0 = peekProc<procptr32_t>(avatar_base + 0x448);
if (!avatar_offset_0) return false;
@@ -26,10 +26,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_offset + 0x0, avatar_pos, 12) && // Avatar Position values (X, Y and -Z).
- peekProc(pModule + 0x0170B7E0, camera_pos, 12) && // Camera Position values (X, Y and -Z).
+ peekProc(pModule + 0x017087E0, camera_pos, 12) && // Camera Position values (X, Y and -Z).
peekProc(avatar_offset + 0xC, avatar_front, 12) && // Avatar Front values (X, Y and -Z).
- peekProc(pModule + 0x0170B7C8, camera_front, 12) && // Camera Front Vector values (X, Y and -Z).
- peekProc(pModule + 0x0170B7D4, camera_top, 12); // Camera Top Vector values (X, Y and -Z).
+ peekProc(pModule + 0x017087C8, camera_front, 12) && // Camera Front Vector values (X, Y and -Z).
+ peekProc(pModule + 0x017087D4, camera_top, 12); // Camera Top Vector values (X, Y and -Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
@@ -65,10 +65,10 @@ static int trylock(const std::multimap<std::wstring, unsigned long long int> &pi
}
static const std::wstring longdesc() {
- return std::wstring(L"Supports Rocket League version 1.19 without context or identity support yet."); // Plugin long description
+ return std::wstring(L"Supports Rocket League version 1.20 without context or identity support yet."); // Plugin long description
}
-static std::wstring description(L"Rocket League (v1.19)"); // Plugin short description
+static std::wstring description(L"Rocket League (v1.20)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {