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authorDavide Beatrici <davidebeatrici@users.noreply.github.com>2016-09-09 05:39:25 +0300
committerGitHub <noreply@github.com>2016-09-09 05:39:25 +0300
commitfbf7900dc358a822d0e9d38ebeef17199ae70be7 (patch)
treefceab3484ad0a881c49342f8098eb0a1d03385a8 /plugins/rl
parent9be606ef2b883992123723b1ac036b573bca3339 (diff)
plugins/rl: update plugin to work with version 1.22
Game version: 1.22 http://www.rocketleaguegame.com/news/2016/09/patch-notes-v1-22
Diffstat (limited to 'plugins/rl')
-rw-r--r--plugins/rl/rl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/plugins/rl/rl.cpp b/plugins/rl/rl.cpp
index d49d76a10..4c9db09b9 100644
--- a/plugins/rl/rl.cpp
+++ b/plugins/rl/rl.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok;
// Avatar pointers
- procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x016FD5B4);
+ procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x17199C4);
if (!avatar_base) return false;
procptr32_t avatar_offset_0 = peekProc<procptr32_t>(avatar_base + 0x448);
if (!avatar_offset_0) return false;
@@ -26,10 +26,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_offset + 0x0, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
- peekProc(pModule + 0x016FD7F0, camera_pos, 12) && // Camera Position values (X, Y and Z).
+ peekProc(pModule + 0x1719C00, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_offset + 0xC, avatar_front, 12) && // Avatar Front values (X, Y and Z).
- peekProc(pModule + 0x016FD7D8, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
- peekProc(pModule + 0x016FD7E4, camera_top, 12); // Camera Top Vector values (X, Y and Z).
+ peekProc(pModule + 0x1719BE8, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
+ peekProc(pModule + 0x1719BF4, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)