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authorDavide Beatrici <davidebeatrici@gmail.com>2016-10-31 16:24:25 +0300
committerDavide Beatrici <davidebeatrici@gmail.com>2016-10-31 16:24:25 +0300
commit921ee19e3abd24482921d85b38c0c4b3d0cbcffe (patch)
treec26e7b7720b7c16d7b0e7bcd14394da9f898841b /plugins/wow_x64
parentca2fd07b90746a17dba13963f7bdd54812c5d016 (diff)
plugins: use the short form of peekProc
The short form of peekProc automatically uses the correct size for the target.
Diffstat (limited to 'plugins/wow_x64')
-rw-r--r--plugins/wow_x64/wow_x64.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/plugins/wow_x64/wow_x64.cpp b/plugins/wow_x64/wow_x64.cpp
index 80c3414fe..d59c0133a 100644
--- a/plugins/wow_x64/wow_x64.cpp
+++ b/plugins/wow_x64/wow_x64.cpp
@@ -47,12 +47,12 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
char state, player[50], realm[50];
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
- ok = peekProc(pModule + state_address, &state, 1) && // Magical state value: 1 when in-game, 0 when not.
- peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector, 12) && // Avatar Position values (Z, -X and Y).
- peekProc(camera_offset + camera_pos_address, camera_pos_corrector, 12) && // Camera Position values (Z, -X and Y).
+ ok = peekProc(pModule + state_address, state) && // Magical state value: 1 when in-game, 0 when not.
+ peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector) && // Avatar Position values (Z, -X and Y).
+ peekProc(camera_offset + camera_pos_address, camera_pos_corrector) && // Camera Position values (Z, -X and Y).
peekProc(avatar_offset + avatar_heading_address, avatar_heading) && // Avatar heading.
- peekProc(camera_offset + camera_front_address, camera_front_corrector, 12) && // Camera Front Vector values (Z, -X and Y).
- peekProc(camera_offset + camera_top_address, camera_top_corrector, 12) && // Camera Top Vector values (Z, -X and Y).
+ peekProc(camera_offset + camera_front_address, camera_front_corrector) && // Camera Front Vector values (Z, -X and Y).
+ peekProc(camera_offset + camera_top_address, camera_top_corrector) && // Camera Top Vector values (Z, -X and Y).
peekProc(realm_offset + realm_address, realm) && // Realm name.
peekProc(pModule + player_address, player); // Player nickname.