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authorSteve Hill <github@cheesy.sackheads.org>2013-01-12 04:37:11 +0400
committerMikkel Krautz <mikkel@krautz.dk>2013-01-20 23:52:16 +0400
commit4dcd700227f186dc741c760aec53c0ddab4cb80e (patch)
tree9b8f3ee9d9c4bf799b6c200303239c7d1a7d8298 /plugins
parentfed89ce904fc97eb36bff8e04891c4903c179761 (diff)
Positional audio plugin for Borderlands 2 v1.3.1
Diffstat (limited to 'plugins')
-rw-r--r--plugins/borderlands2/borderlands2.cpp160
-rw-r--r--plugins/borderlands2/borderlands2.pro7
-rw-r--r--plugins/plugins.pro2
3 files changed, 168 insertions, 1 deletions
diff --git a/plugins/borderlands2/borderlands2.cpp b/plugins/borderlands2/borderlands2.cpp
new file mode 100644
index 000000000..94c0b9d11
--- /dev/null
+++ b/plugins/borderlands2/borderlands2.cpp
@@ -0,0 +1,160 @@
+/* Copyright (C) 2013, Steve Hill <github@cheesy.sackheads.org>
+ Copyright (C) 2005-2010, Thorvald Natvig <thorvald@natvig.com>
+
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+
+ - Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ - Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ - Neither the name of the Mumble Developers nor the names of its
+ contributors may be used to endorse or promote products derived from this
+ software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
+ CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include "../mumble_plugin_win32.h"
+
+VOID *vects_ptr;
+VOID *state_ptr;
+VOID *character_name_ptr_loc;
+
+static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &identity)
+{
+ // Zero out the structures
+ for (int i=0;i<3;i++)
+ avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f;
+
+ bool ok;
+
+ char state;
+
+ // State 1 == in-game, 0 == in-menu
+ ok = peekProc(state_ptr, state);
+ if (!ok) return false;
+
+ if (state == 0)
+ return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
+
+ struct
+ {
+ float front[3];
+ float top[3];
+ float position[3];
+ } game_vects;
+
+
+ ok = peekProc(vects_ptr, game_vects);
+ if (!ok) return false;
+
+ // Copy game vectors into return values
+ for (int i=0;i<3;i++)
+ {
+ camera_pos[i] = avatar_pos[i] = game_vects.position[i] / 100.0f; // Scale to meters
+ camera_front[i] = avatar_front[i] = game_vects.front[i];
+ camera_top[i] = avatar_top[i] = game_vects.top[i];
+ }
+
+
+ // Extract the character name
+ BYTE *ptr1 = peekProc<BYTE*>(character_name_ptr_loc);
+ BYTE *ptr2 = peekProc<BYTE*>(ptr1 + 0xC);
+ BYTE *character_name_ptr = ptr2 + 0x80;
+
+ char character_name[16]; // The game limits us to 15 char names
+ ok = peekProc(character_name_ptr, character_name);
+ if (ok)
+ {
+ // character_name is zero terminated, but using strnlen for double-plus safety
+ identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name)));
+ }
+
+ return true;
+}
+
+static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids)
+{
+ if (!initialize(pids, L"Borderlands2.exe"))
+ return false;
+
+ char detected_version[32];
+
+ if (peekProc(pModule + 0x1E6D048, detected_version)
+ && strcmp(detected_version, "WILLOW2-PCSAGE-28-CL697606") != 0)
+ {
+ vects_ptr = pModule + 0x1E792B0;
+ state_ptr = pModule + 0x1E79BC8;
+ character_name_ptr_loc = pModule + 0x1E7302C;
+ }
+ else
+ {
+ generic_unlock();
+ return false;
+ }
+
+ // Check if we can get meaningful data from it
+ float apos[3], afront[3], atop[3];
+ float cpos[3], cfront[3], ctop[3];
+ std::wstring sidentity;
+ std::string scontext;
+
+ if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
+ return true;
+ } else {
+ generic_unlock();
+ return false;
+ }
+}
+
+static const std::wstring longdesc() {
+ return std::wstring(L"Supports Borderlands 2. No context support yet.");
+}
+
+static std::wstring description(L"Borderlands 2 (v1.3.1)");
+static std::wstring shortname(L"Borderlands 2");
+
+static int trylock1() {
+ return trylock(std::multimap<std::wstring, unsigned long long int>());
+}
+
+static MumblePlugin aaplug = {
+ MUMBLE_PLUGIN_MAGIC,
+ description,
+ shortname,
+ NULL,
+ NULL,
+ trylock1,
+ generic_unlock,
+ longdesc,
+ fetch
+};
+
+static MumblePlugin2 aaplug2 = {
+ MUMBLE_PLUGIN_MAGIC_2,
+ MUMBLE_PLUGIN_VERSION,
+ trylock
+};
+
+extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
+ return &aaplug;
+}
+
+extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
+ return &aaplug2;
+}
diff --git a/plugins/borderlands2/borderlands2.pro b/plugins/borderlands2/borderlands2.pro
new file mode 100644
index 000000000..afe4e4187
--- /dev/null
+++ b/plugins/borderlands2/borderlands2.pro
@@ -0,0 +1,7 @@
+include(../plugins.pri)
+
+TARGET = borderlands2
+SOURCES = borderlands2.cpp
+LIBS += -luser32
+
+
diff --git a/plugins/plugins.pro b/plugins/plugins.pro
index 616a4cd49..29051c8ef 100644
--- a/plugins/plugins.pro
+++ b/plugins/plugins.pro
@@ -5,5 +5,5 @@ SUBDIRS = link manual
DIST = plugins.pri
win32 {
- SUBDIRS += aoc arma2 bf1942 bf2 bf3 bf2142 bfbc2 bfheroes blacklight borderlands breach cod2 cod4 cod5 codmw2 codmw2so cs css dods dys etqw tf2 gmod gtaiv gw hl2dm insurgency jc2 l4d l4d2 lol lotro sto ut2004 ut3 ut99 wolfet wow
+ SUBDIRS += aoc arma2 bf1942 bf2 bf3 bf2142 bfbc2 bfheroes blacklight borderlands borderlands2 breach cod2 cod4 cod5 codmw2 codmw2so cs css dods dys etqw tf2 gmod gtaiv gw hl2dm insurgency jc2 l4d l4d2 lol lotro sto ut2004 ut3 ut99 wolfet wow
}