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authorDavide Beatrici <davidebeatrici@gmail.com>2017-02-21 22:35:01 +0300
committerDavide Beatrici <davidebeatrici@gmail.com>2017-02-21 22:35:01 +0300
commit707164b64fa458133736e77a7f9e608bbce70cd3 (patch)
tree75aa6488b2d73a57aefea4d4485161a9e84adb65 /plugins
parent17bae485b8691fea5e4192d4f52df36661977641 (diff)
plugins/rl: update plugin to work with version 1.29
Game version: 1.29 https://rocketleaguegame.com/news/patch-notes-v1-29
Diffstat (limited to 'plugins')
-rw-r--r--plugins/rl/rl_linux.cpp12
-rw-r--r--plugins/rl/rl_win32.cpp12
2 files changed, 12 insertions, 12 deletions
diff --git a/plugins/rl/rl_linux.cpp b/plugins/rl/rl_linux.cpp
index 817cb43ff..0e1ee779f 100644
--- a/plugins/rl/rl_linux.cpp
+++ b/plugins/rl/rl_linux.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok;
// Avatar pointers
- procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x2FE1810);
+ procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x302A4F0);
if (!avatar_base) return false;
procptr32_t avatar_offset_0 = peekProc<procptr32_t>(avatar_base + 0x6c8);
if (!avatar_offset_0) return false;
@@ -24,10 +24,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_offset + 0x60, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
- peekProc(pModule + 0x2FE1DD8, camera_pos, 12) && // Camera Position values (X, Y and Z).
+ peekProc(pModule + 0x302AAB8, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_offset + 0x6C, avatar_front, 12) && // Avatar Front values (X, Y and Z).
- peekProc(pModule + 0x2FE1DC0, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
- peekProc(pModule + 0x2FE1DCC, camera_top, 12); // Camera Top Vector values (X, Y and Z).
+ peekProc(pModule + 0x302AAA0, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
+ peekProc(pModule + 0x302AAAC, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
@@ -63,10 +63,10 @@ static int trylock(const std::multimap<std::wstring, unsigned long long int> &pi
}
static const std::wstring longdesc() {
- return std::wstring(L"Supports Rocket League version 1.27 without context or identity support yet."); // Plugin long description
+ return std::wstring(L"Supports Rocket League version 1.29 without context or identity support yet."); // Plugin long description
}
-static std::wstring description(L"Rocket League (v1.27)"); // Plugin short description
+static std::wstring description(L"Rocket League (v1.29)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {
diff --git a/plugins/rl/rl_win32.cpp b/plugins/rl/rl_win32.cpp
index 208429897..b21f7eaa5 100644
--- a/plugins/rl/rl_win32.cpp
+++ b/plugins/rl/rl_win32.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok;
// Avatar pointers
- procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x1733C5C);
+ procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x174269C);
if (!avatar_base) return false;
procptr32_t avatar_offset_0 = peekProc<procptr32_t>(avatar_base + 0x448);
if (!avatar_offset_0) return false;
@@ -26,10 +26,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_offset + 0x0, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
- peekProc(pModule + 0x1733E98, camera_pos, 12) && // Camera Position values (X, Y and Z).
+ peekProc(pModule + 0x17428D8, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_offset + 0xC, avatar_front, 12) && // Avatar Front values (X, Y and Z).
- peekProc(pModule + 0x1733E80, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
- peekProc(pModule + 0x1733E8C, camera_top, 12); // Camera Top Vector values (X, Y and Z).
+ peekProc(pModule + 0x17428C0, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
+ peekProc(pModule + 0x17428CC, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
@@ -65,10 +65,10 @@ static int trylock(const std::multimap<std::wstring, unsigned long long int> &pi
}
static const std::wstring longdesc() {
- return std::wstring(L"Supports Rocket League version 1.27 without context or identity support yet."); // Plugin long description
+ return std::wstring(L"Supports Rocket League version 1.29 without context or identity support yet."); // Plugin long description
}
-static std::wstring description(L"Rocket League (v1.27)"); // Plugin short description
+static std::wstring description(L"Rocket League (v1.29)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {