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authorThorvald Natvig <slicer@users.sourceforge.net>2009-05-02 19:51:42 +0400
committerThorvald Natvig <slicer@users.sourceforge.net>2009-05-02 19:52:14 +0400
commit51120fe838dccb9540bc66449b8f2a72dfa9d5c3 (patch)
tree7e8fbd0b7466d4ba96e9f7ffaf993c2ec697c9f7 /src/murmur/RPC.cpp
parent21da51d7865edf454ab7d3fb3e658fe082787f97 (diff)
s/Player/User/
Diffstat (limited to 'src/murmur/RPC.cpp')
-rw-r--r--src/murmur/RPC.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/murmur/RPC.cpp b/src/murmur/RPC.cpp
index da4dd737e..1042f2984 100644
--- a/src/murmur/RPC.cpp
+++ b/src/murmur/RPC.cpp
@@ -29,13 +29,13 @@
*/
#include "Server.h"
-#include "Player.h"
+#include "User.h"
#include "Channel.h"
#include "Group.h"
#include "Meta.h"
#include "Version.h"
-void Server::setPlayerState(Player *pPlayer, Channel *cChannel, bool mute, bool deaf, bool suppressed, const QString &comment) {
+void Server::setUserState(User *pUser, Channel *cChannel, bool mute, bool deaf, bool suppressed, const QString &comment) {
bool changed = false;
if (deaf)
@@ -44,42 +44,42 @@ void Server::setPlayerState(Player *pPlayer, Channel *cChannel, bool mute, bool
deaf = false;
MumbleProto::UserState mpus;
- mpus.set_session(pPlayer->uiSession);
- if (mute != pPlayer->bMute) {
+ mpus.set_session(pUser->uiSession);
+ if (mute != pUser->bMute) {
changed = true;
mpus.set_mute(mute);
}
- if (deaf != pPlayer->bDeaf) {
+ if (deaf != pUser->bDeaf) {
changed = true;
mpus.set_deaf(deaf);
}
- if (suppressed != pPlayer->bSuppressed) {
+ if (suppressed != pUser->bSuppressed) {
changed = true;
mpus.set_suppressed(suppressed);
}
- if (! comment.isNull() && comment != pPlayer->qsComment) {
+ if (! comment.isNull() && comment != pUser->qsComment) {
changed = true;
mpus.set_comment(u8(comment));
- if (pPlayer->iId >= 0) {
+ if (pUser->iId >= 0) {
QMap<QString, QString> info;
info.insert("comment", comment);
- setInfo(pPlayer->iId, info);
+ setInfo(pUser->iId, info);
}
}
- pPlayer->bDeaf = deaf;
- pPlayer->bMute = mute;
- pPlayer->bSuppressed = suppressed;
+ pUser->bDeaf = deaf;
+ pUser->bMute = mute;
+ pUser->bSuppressed = suppressed;
- if (cChannel != pPlayer->cChannel) {
+ if (cChannel != pUser->cChannel) {
changed = true;
mpus.set_channel_id(cChannel->iId);
- playerEnterChannel(pPlayer, cChannel);
+ userEnterChannel(pUser, cChannel);
}
if (changed) {
sendAll(mpus);
- emit playerStateChanged(pPlayer);
+ emit userStateChanged(pUser);
}
}
@@ -153,13 +153,13 @@ bool Server::setChannelState(Channel *cChannel, Channel *cParent, const QString
return true;
}
-void Server::sendTextMessage(Channel *cChannel, User *pPlayer, bool tree, const QString &text) {
+void Server::sendTextMessage(Channel *cChannel, ServerUser *pUser, bool tree, const QString &text) {
MumbleProto::TextMessage mptm;
mptm.set_message(u8(text));
- if (pPlayer) {
- mptm.add_session(pPlayer->uiSession);
- sendMessage(pPlayer, mptm);
+ if (pUser) {
+ mptm.add_session(pUser->uiSession);
+ sendMessage(pUser, mptm);
} else {
if (tree)
mptm.add_tree_id(cChannel->iId);
@@ -181,19 +181,19 @@ void Server::sendTextMessage(Channel *cChannel, User *pPlayer, bool tree, const
}
}
foreach(c, chans) {
- foreach(Player *p, c->qlPlayers)
- sendMessage(static_cast<User *>(p), mptm);
+ foreach(User *p, c->qlUsers)
+ sendMessage(static_cast<ServerUser *>(p), mptm);
}
}
}
-void Server::setTempGroups(int playerid, Channel *cChannel, const QStringList &groups) {
+void Server::setTempGroups(int userid, Channel *cChannel, const QStringList &groups) {
if (! cChannel)
cChannel = qhChannels.value(0);
Group *g;
foreach(g, cChannel->qhGroups)
- g->qsTemporary.remove(playerid);
+ g->qsTemporary.remove(userid);
QString gname;
foreach(gname, groups) {
@@ -201,19 +201,19 @@ void Server::setTempGroups(int playerid, Channel *cChannel, const QStringList &g
if (! g) {
g = new Group(cChannel, gname);
}
- g->qsTemporary.insert(playerid);
+ g->qsTemporary.insert(userid);
}
- Player *p = qhUsers.value(playerid);
+ User *p = qhUsers.value(userid);
if (p)
clearACLCache(p);
}
void Server::connectAuthenticator(QObject *obj) {
- connect(this, SIGNAL(registerPlayerSig(int &, const QMap<QString, QString> &)), obj, SLOT(registerPlayerSlot(int &, const QMap<QString, QString> &)));
- connect(this, SIGNAL(unregisterPlayerSig(int &, int)), obj, SLOT(unregisterPlayerSlot(int &, int)));
- connect(this, SIGNAL(getRegisteredPlayersSig(const QString &, QMap<int, QString> &)), obj, SLOT(getRegisteredPlayersSlot(const QString &, QMap<int, QString, QString> &)));
+ connect(this, SIGNAL(registerUserSig(int &, const QMap<QString, QString> &)), obj, SLOT(registerUserSlot(int &, const QMap<QString, QString> &)));
+ connect(this, SIGNAL(unregisterUserSig(int &, int)), obj, SLOT(unregisterUserSlot(int &, int)));
+ connect(this, SIGNAL(getRegisteredUsersSig(const QString &, QMap<int, QString> &)), obj, SLOT(getRegisteredUsersSlot(const QString &, QMap<int, QString, QString> &)));
connect(this, SIGNAL(getRegistrationSig(int &, int, QMap<QString, QString> &)), obj, SLOT(getRegistrationSlot(int &, int, QMap<QString, QString> &)));
connect(this, SIGNAL(authenticateSig(int &, QString &, const QString &)), obj, SLOT(authenticateSlot(int &, QString &, const QString &)));
connect(this, SIGNAL(setInfoSig(int &, int, const QMap<QString, QString> &)), obj, SLOT(setInfoSlot(int &, int, const QMap<QString, QString> &)));
@@ -224,9 +224,9 @@ void Server::connectAuthenticator(QObject *obj) {
}
void Server::disconnectAuthenticator(QObject *obj) {
- disconnect(this, SIGNAL(registerPlayerSig(int &, const QString &)), obj, SLOT(registerPlayerSlot(int &, const QString &)));
- disconnect(this, SIGNAL(unregisterPlayerSig(int &, int)), obj, SLOT(unregisterPlayerSlot(int &, int)));
- disconnect(this, SIGNAL(getRegisteredPlayersSig(const QString &, QMap<int, QPair<QString, QString> > &)), obj, SLOT(getRegisteredPlayersSlot(const QString &, QMap<int, QPair<QString, QString> > &)));
+ disconnect(this, SIGNAL(registerUserSig(int &, const QString &)), obj, SLOT(registerUserSlot(int &, const QString &)));
+ disconnect(this, SIGNAL(unregisterUserSig(int &, int)), obj, SLOT(unregisterUserSlot(int &, int)));
+ disconnect(this, SIGNAL(getRegisteredUsersSig(const QString &, QMap<int, QPair<QString, QString> > &)), obj, SLOT(getRegisteredUsersSlot(const QString &, QMap<int, QPair<QString, QString> > &)));
disconnect(this, SIGNAL(getRegistrationSig(int &, int, QString &, QString &)), obj, SLOT(getRegistrationSlot(int &, int, QString &, QString &)));
disconnect(this, SIGNAL(authenticateSig(int &, QString &, const QString &)), obj, SLOT(authenticateSlot(int &, QString &, const QString &)));
disconnect(this, SIGNAL(setPwSig(int &, int, const QString &)), obj, SLOT(setPwSlot(int &, int, const QString &)));
@@ -239,18 +239,18 @@ void Server::disconnectAuthenticator(QObject *obj) {
}
void Server::connectListener(QObject *obj) {
- connect(this, SIGNAL(playerStateChanged(const Player *)), obj, SLOT(playerStateChanged(const Player *)));
- connect(this, SIGNAL(playerConnected(const Player *)), obj, SLOT(playerConnected(const Player *)));
- connect(this, SIGNAL(playerDisconnected(const Player *)), obj, SLOT(playerDisconnected(const Player *)));
+ connect(this, SIGNAL(userStateChanged(const User *)), obj, SLOT(userStateChanged(const User *)));
+ connect(this, SIGNAL(userConnected(const User *)), obj, SLOT(userConnected(const User *)));
+ connect(this, SIGNAL(userDisconnected(const User *)), obj, SLOT(userDisconnected(const User *)));
connect(this, SIGNAL(channelStateChanged(const Channel *)), obj, SLOT(channelStateChanged(const Channel *)));
connect(this, SIGNAL(channelCreated(const Channel *)), obj, SLOT(channelCreated(const Channel *)));
connect(this, SIGNAL(channelRemoved(const Channel *)), obj, SLOT(channelRemoved(const Channel *)));
}
void Server::disconnectListener(QObject *obj) {
- disconnect(this, SIGNAL(playerStateChanged(const Player *)), obj, SLOT(playerStateChanged(const Player *)));
- disconnect(this, SIGNAL(playerConnected(const Player *)), obj, SLOT(playerConnected(const Player *)));
- disconnect(this, SIGNAL(playerDisconnected(const Player *)), obj, SLOT(playerDisconnected(const Player *)));
+ disconnect(this, SIGNAL(userStateChanged(const User *)), obj, SLOT(userStateChanged(const User *)));
+ disconnect(this, SIGNAL(userConnected(const User *)), obj, SLOT(userConnected(const User *)));
+ disconnect(this, SIGNAL(userDisconnected(const User *)), obj, SLOT(userDisconnected(const User *)));
disconnect(this, SIGNAL(channelStateChanged(const Channel *)), obj, SLOT(channelStateChanged(const Channel *)));
disconnect(this, SIGNAL(channelCreated(const Channel *)), obj, SLOT(channelCreated(const Channel *)));
disconnect(this, SIGNAL(channelRemoved(const Channel *)), obj, SLOT(channelRemoved(const Channel *)));