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authorDavide Beatrici <davidebeatrici@gmail.com>2019-05-25 22:33:53 +0300
committerDavide Beatrici <davidebeatrici@gmail.com>2019-05-25 22:33:58 +0300
commitda7baf5313c35b87f39ee8394eac6cecaa328772 (patch)
tree605e400d28cc3d852eb5e0384e8417a55da8bf7f /src/murmur/ServerUser.h
parent4e8391397409122c860797042a39d95257407ed9 (diff)
ServerUser: use QTime instead of std::chrono and ctime
The legacy implementation (with ctime), used when std::chrono is not available (C++ < 11), caused the client's messages to be permanently blocked until it reconnected. More specifically, millisecondsBetween() always returned 0. This commit replaces both implementations with a simpler one which makes use of QTime.
Diffstat (limited to 'src/murmur/ServerUser.h')
-rw-r--r--src/murmur/ServerUser.h16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/murmur/ServerUser.h b/src/murmur/ServerUser.h
index 36ba8d8da..09dee4dcb 100644
--- a/src/murmur/ServerUser.h
+++ b/src/murmur/ServerUser.h
@@ -7,6 +7,7 @@
#define MUMBLE_MURMUR_SERVERUSER_H_
#include <QtCore/QStringList>
+#include <QtCore/QTime>
#ifdef Q_OS_UNIX
#include <sys/socket.h>
@@ -14,13 +15,6 @@
#include <winsock2.h>
#endif
-// <chrono> was introduced in C++11
-#if __cplusplus > 199711LL
-#include <chrono>
-#else
-#include <ctime>
-#endif
-
#include "Connection.h"
#include "Timer.h"
#include "User.h"
@@ -62,18 +56,12 @@ struct WhisperTarget {
class Server;
-#if __cplusplus > 199711L
- typedef std::chrono::time_point<std::chrono::steady_clock> time_point;
-#else
- typedef clock_t time_point;
-#endif
-
// Simple algorithm for rate limiting
class LeakyBucket {
private:
unsigned int tokensPerSec, maxTokens;
long currentTokens;
- time_point lastUpdate;
+ QTime lastUpdate;
public:
// Returns true if packets should be dropped