diff options
-rw-r--r-- | overlay/d3d10.cpp | 5 | ||||
-rw-r--r-- | overlay/d3d9.cpp | 39 |
2 files changed, 43 insertions, 1 deletions
diff --git a/overlay/d3d10.cpp b/overlay/d3d10.cpp index d179b4d3e..2e4672ca8 100644 --- a/overlay/d3d10.cpp +++ b/overlay/d3d10.cpp @@ -443,7 +443,10 @@ void D10State::draw() { static HRESULT __stdcall myPresent(IDXGISwapChain *pSwapChain, UINT SyncInterval, UINT Flags) { + // Present is called for each frame. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D10: Call to Present; Drawing and then chaining the call"); + #endif ID3D10Device *pDevice = NULL; HRESULT hr = pSwapChain->GetDevice(__uuidof(ID3D10Device), (void **) &pDevice); @@ -466,7 +469,7 @@ static HRESULT __stdcall myPresent(IDXGISwapChain *pSwapChain, UINT SyncInterval ds->draw(); pDevice->Release(); } else { - ods("D3D10: Could not draw as ID3D10Device could not be retrieved."); + ods("D3D10: Could not draw because ID3D10Device could not be retrieved."); } //TODO: Move logic to HardHook. diff --git a/overlay/d3d9.cpp b/overlay/d3d9.cpp index 29400cfff..883b61d22 100644 --- a/overlay/d3d9.cpp +++ b/overlay/d3d9.cpp @@ -105,7 +105,10 @@ void DevState::releaseData() { } void DevState::blit(unsigned int x, unsigned int y, unsigned int w, unsigned int h) { + // Blit is called often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Blit %d %d %d %d", x, y, w, h); + #endif if (! texTexture || !a_ucTexture) return; @@ -329,7 +332,10 @@ static void doPresent(IDirect3DDevice9 *idd) { idd->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pTarget); idd->GetRenderTarget(0, &pRenderTarget); + // Present is called for each frame. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: doPresent BackB %p RenderT %p", pTarget, pRenderTarget); + #endif IDirect3DStateBlock9* pStateBlock = NULL; idd->CreateStateBlock(D3DSBT_ALL, &pStateBlock); @@ -358,7 +364,10 @@ static void doPresent(IDirect3DDevice9 *idd) { typedef HRESULT(__stdcall *SwapPresentType)(IDirect3DSwapChain9 *, CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *, DWORD); static HRESULT __stdcall mySwapPresent(IDirect3DSwapChain9 * ids, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) { + // Present is called for each frame. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: SwapChain Present"); + #endif IDirect3DDevice9 *idd = NULL; ids->GetDevice(&idd); @@ -379,7 +388,10 @@ static HRESULT __stdcall mySwapPresent(IDirect3DSwapChain9 * ids, CONST RECT *pS typedef HRESULT(__stdcall *PresentType)(IDirect3DDevice9 *, CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *); static HRESULT __stdcall myPresent(IDirect3DDevice9 * idd, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { + // Present is called for each frame. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Device Present"); + #endif doPresent(idd); @@ -395,7 +407,10 @@ static HRESULT __stdcall myPresent(IDirect3DDevice9 * idd, CONST RECT* pSourceRe typedef HRESULT(__stdcall *PresentExType)(IDirect3DDevice9Ex *, CONST RECT *, CONST RECT *, HWND, CONST RGNDATA *, DWORD); static HRESULT __stdcall myPresentEx(IDirect3DDevice9Ex * idd, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) { + // Present is called for each frame. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Device Present Ex"); + #endif doPresent(idd); @@ -467,7 +482,10 @@ typedef ULONG(__stdcall *AddRefType)(IDirect3DDevice9 *); static ULONG __stdcall myAddRef(IDirect3DDevice9 *idd) { Mutex m; + // AddRef is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chaining AddRef"); + #endif DevState *ds = devMap[idd]; if (ds) { @@ -486,7 +504,10 @@ static ULONG __stdcall myAddRef(IDirect3DDevice9 *idd) { ULONG res = oAddRef(idd); hhAddRef.inject(); + // AddRef is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chained AddRef with result %d", res); + #endif return res; } @@ -494,7 +515,10 @@ static ULONG __stdcall myAddRef(IDirect3DDevice9 *idd) { static ULONG __stdcall myWin8AddRef(IDirect3DDevice9 *idd) { Mutex m; + // AddRef is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chaining AddRef (Win8)"); + #endif DevState *ds = devMap[idd]; if (ds && ds->dwMyThread == GetCurrentThreadId()) { @@ -512,7 +536,10 @@ static ULONG __stdcall myWin8AddRef(IDirect3DDevice9 *idd) { if (ds) ds->refCount = res; + // AddRef is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chained AddRef (Win8) with result %d", res); + #endif return res; } @@ -521,7 +548,10 @@ typedef ULONG(__stdcall *ReleaseType)(IDirect3DDevice9 *); static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) { Mutex m; + // Release is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chaining Release"); + #endif DevState *ds = devMap[idd]; if (ds) { @@ -563,7 +593,10 @@ static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) { ULONG res = oRelease(idd); hhRelease.inject(); + // Release is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chained Release with result %d", res); + #endif return res; } @@ -571,7 +604,10 @@ static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) { static ULONG __stdcall myWin8Release(IDirect3DDevice9 *idd) { Mutex m; + // Release is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chaining Release (Win8)"); + #endif DevState *ds = devMap[idd]; if (ds) { @@ -607,7 +643,10 @@ static ULONG __stdcall myWin8Release(IDirect3DDevice9 *idd) { if (ds) ds->refCount = res; + // Release is called very often. Thus, we do not want to always log here. + #ifdef EXTENDED_OVERLAY_DEBUGOUTPUT ods("D3D9: Chained Release (Win8) with result: %d", res); + #endif return res; } |