diff options
-rw-r--r-- | plugins/bf1/bf1.cpp | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp index e51a99d79..a9294b87d 100644 --- a/plugins/bf1/bf1.cpp +++ b/plugins/bf1/bf1.cpp @@ -16,7 +16,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa BYTE squad, squad_leader; // State pointers - procptr64_t state_base = peekProc<procptr64_t>(pModule + 0x33C5E08); + procptr64_t state_base = peekProc<procptr64_t>(pModule + 0x33DBD08); if (!state_base) return false; procptr64_t state_offset_0 = peekProc<procptr64_t>(state_base + 0x5F0); if (!state_offset_0) return false; @@ -28,17 +28,21 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa if (!state_offset_3) return false; // Camera pointer - procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x3678928); + procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x368E828); if (!camera_base) return false; // Server name pointers - procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x36AF4F8); + procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x3103A38); if (!server_name_base) return false; - procptr64_t server_name_offset = peekProc<procptr64_t>(server_name_base + 0x80); - if (!server_name_offset) return false; + procptr64_t server_name_offset_0 = peekProc<procptr64_t>(server_name_base + 0x738); + if (!server_name_offset_0) return false; + procptr64_t server_name_offset_1 = peekProc<procptr64_t>(server_name_offset_0 + 0x370); + if (!server_name_offset_1) return false; + procptr64_t server_name_offset_2 = peekProc<procptr64_t>(server_name_offset_1 + 0x10); + if (!server_name_offset_2) return false; // Team pointers - procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x36B6400); + procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x36CC128); if (!team_base) return false; procptr64_t team_offset_0 = peekProc<procptr64_t>(team_base + 0x20); if (!team_offset_0) return false; @@ -48,7 +52,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa if (!team_offset_2) return false; // Squad pointers - procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x31ADF40); + procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x31C3E40); if (!squad_base) return false; procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x30); if (!squad_offset_0) return false; @@ -61,11 +65,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing. - peekProc(pModule + 0x369B1E0, avatar_pos, 12) && // Avatar position values (X, Y and Z). + peekProc(pModule + 0x36B1500, avatar_pos, 12) && // Avatar position values (X, Y and Z). peekProc(camera_base + 0x2B0, camera_pos, 12) && // Camera position values (X, Y and Z). peekProc(camera_base + 0x260, camera_front, 12) && // Avatar front vector values (X, Y and Z). peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z). - peekProc(server_name_offset, server_name) && // Server name. + peekProc(server_name_offset_2, server_name) && // Server name. peekProc(team_offset_2 + 0x13, team) && // Team name. peekProc(squad_offset_3 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). peekProc(squad_offset_3 + 0x244, squad_leader); // Squad leader value: 0 (False), 1 (True). @@ -221,7 +225,7 @@ static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield 1 with context and identity support."); // Plugin long description } -static std::wstring description(L"Battlefield 1 version 1.0.49.28890"); // Plugin short description +static std::wstring description(L"Battlefield 1 version 1.0.49.52296"); // Plugin short description static std::wstring shortname(L"Battlefield 1"); // Plugin short name static int trylock1() { |