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Diffstat (limited to 'plugins/rl/rl.cpp')
-rw-r--r-- | plugins/rl/rl.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/plugins/rl/rl.cpp b/plugins/rl/rl.cpp new file mode 100644 index 000000000..cd9099075 --- /dev/null +++ b/plugins/rl/rl.cpp @@ -0,0 +1,137 @@ +// Copyright 2005-2018 The Mumble Developers. All rights reserved. +// Use of this source code is governed by a BSD-style license +// that can be found in the LICENSE file at the root of the +// Mumble source tree or at <https://www.mumble.info/LICENSE>. + +#ifdef WIN32 +#include "../mumble_plugin_win32.h" +#else +#include "../mumble_plugin_linux.h" +#endif + +#ifdef WIN32 +// Memory offsets +const procptr_t camera_pos_offset = 0x17428D8; +const procptr_t camera_front_offset = 0x17428C0; +const procptr_t camera_top_offset = 0x17428CC; +const procptr_t avatar_pos_offset = 0x0; +const procptr_t avatar_front_offset = 0xC; +// Executable name +const wchar_t *exe_name = L"RocketLeague.exe"; +#else +// Memory offsets +const procptr_t camera_pos_offset = 0x302AAB8; +const procptr_t camera_front_offset = 0x302AAA0; +const procptr_t camera_top_offset = 0x302AAAC; +const procptr_t avatar_pos_offset = 0x60; +const procptr_t avatar_front_offset = 0x6C; +// Executable name +const wchar_t *exe_name = L"RocketLeague"; +#endif + +static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { + for (int i=0;i<3;i++) + avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f; + + // Boolean value to check if game addresses retrieval is successful + bool ok; + + // Avatar pointers +#ifdef WIN32 + procptr_t avatar_base = peekProcPtr(pModule + 0x174269C); + if (!avatar_base) return false; + procptr_t avatar_offset_0 = peekProcPtr(avatar_base + 0x448); + if (!avatar_offset_0) return false; + procptr_t avatar_offset_1 = peekProcPtr(avatar_offset_0 + 0x440); + if (!avatar_offset_1) return false; + procptr_t avatar_offset_2 = peekProcPtr(avatar_offset_1 + 0x0); + if (!avatar_offset_2) return false; + procptr_t avatar_offset = peekProcPtr(avatar_offset_2 + 0x1C); + if (!avatar_offset) return false; +#else + procptr_t avatar_base = peekProcPtr(pModule + 0x302A4F0); + if (!avatar_base) return false; + procptr_t avatar_offset_0 = peekProcPtr(avatar_base + 0x6c8); + if (!avatar_offset_0) return false; + procptr_t avatar_offset_1 = peekProcPtr(avatar_offset_0 + 0x2b0); + if (!avatar_offset_1) return false; + procptr_t avatar_offset = peekProcPtr(avatar_offset_1 + 0x38); + if (!avatar_offset) return false; +#endif + + // Peekproc and assign game addresses to our containers, so we can retrieve positional data + ok = peekProc(avatar_offset + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z). + peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z). + peekProc(avatar_offset + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z). + peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z). + peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z). + + // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. + if (! ok) + return false; + + avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector. + + // Scale from centimeters to meters + for (int i=0;i<3;i++) { + avatar_pos[i]/=100.0f; + camera_pos[i]/=100.0f; + } + + return true; +} + +static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { + + if (! initialize(pids, exe_name)) // Link the game executable + return false; + + // Check if we can get meaningful data from it + float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; + std::wstring sidentity; + std::string scontext; + + if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { + return true; + } else { + generic_unlock(); + return false; + } +} + +static const std::wstring longdesc() { + return std::wstring(L"Supports Rocket League version 1.29 without context or identity support yet."); // Plugin long description +} + +static std::wstring description(L"Rocket League (v1.29)"); // Plugin short description +static std::wstring shortname(L"Rocket League"); // Plugin short name + +static int trylock1() { + return trylock(std::multimap<std::wstring, unsigned long long int>()); +} + +static MumblePlugin rlplug = { + MUMBLE_PLUGIN_MAGIC, + description, + shortname, + NULL, + NULL, + trylock1, + generic_unlock, + longdesc, + fetch +}; + +static MumblePlugin2 rlplug2 = { + MUMBLE_PLUGIN_MAGIC_2, + MUMBLE_PLUGIN_VERSION, + trylock +}; + +extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { + return &rlplug; +} + +extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { + return &rlplug2; +} |