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Diffstat (limited to 'plugins/rl/rl.cpp')
-rw-r--r--plugins/rl/rl.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/plugins/rl/rl.cpp b/plugins/rl/rl.cpp
new file mode 100644
index 000000000..cd9099075
--- /dev/null
+++ b/plugins/rl/rl.cpp
@@ -0,0 +1,137 @@
+// Copyright 2005-2018 The Mumble Developers. All rights reserved.
+// Use of this source code is governed by a BSD-style license
+// that can be found in the LICENSE file at the root of the
+// Mumble source tree or at <https://www.mumble.info/LICENSE>.
+
+#ifdef WIN32
+#include "../mumble_plugin_win32.h"
+#else
+#include "../mumble_plugin_linux.h"
+#endif
+
+#ifdef WIN32
+// Memory offsets
+const procptr_t camera_pos_offset = 0x17428D8;
+const procptr_t camera_front_offset = 0x17428C0;
+const procptr_t camera_top_offset = 0x17428CC;
+const procptr_t avatar_pos_offset = 0x0;
+const procptr_t avatar_front_offset = 0xC;
+// Executable name
+const wchar_t *exe_name = L"RocketLeague.exe";
+#else
+// Memory offsets
+const procptr_t camera_pos_offset = 0x302AAB8;
+const procptr_t camera_front_offset = 0x302AAA0;
+const procptr_t camera_top_offset = 0x302AAAC;
+const procptr_t avatar_pos_offset = 0x60;
+const procptr_t avatar_front_offset = 0x6C;
+// Executable name
+const wchar_t *exe_name = L"RocketLeague";
+#endif
+
+static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
+ for (int i=0;i<3;i++)
+ avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
+
+ // Boolean value to check if game addresses retrieval is successful
+ bool ok;
+
+ // Avatar pointers
+#ifdef WIN32
+ procptr_t avatar_base = peekProcPtr(pModule + 0x174269C);
+ if (!avatar_base) return false;
+ procptr_t avatar_offset_0 = peekProcPtr(avatar_base + 0x448);
+ if (!avatar_offset_0) return false;
+ procptr_t avatar_offset_1 = peekProcPtr(avatar_offset_0 + 0x440);
+ if (!avatar_offset_1) return false;
+ procptr_t avatar_offset_2 = peekProcPtr(avatar_offset_1 + 0x0);
+ if (!avatar_offset_2) return false;
+ procptr_t avatar_offset = peekProcPtr(avatar_offset_2 + 0x1C);
+ if (!avatar_offset) return false;
+#else
+ procptr_t avatar_base = peekProcPtr(pModule + 0x302A4F0);
+ if (!avatar_base) return false;
+ procptr_t avatar_offset_0 = peekProcPtr(avatar_base + 0x6c8);
+ if (!avatar_offset_0) return false;
+ procptr_t avatar_offset_1 = peekProcPtr(avatar_offset_0 + 0x2b0);
+ if (!avatar_offset_1) return false;
+ procptr_t avatar_offset = peekProcPtr(avatar_offset_1 + 0x38);
+ if (!avatar_offset) return false;
+#endif
+
+ // Peekproc and assign game addresses to our containers, so we can retrieve positional data
+ ok = peekProc(avatar_offset + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
+ peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z).
+ peekProc(avatar_offset + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z).
+ peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
+ peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z).
+
+ // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
+ if (! ok)
+ return false;
+
+ avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector.
+
+ // Scale from centimeters to meters
+ for (int i=0;i<3;i++) {
+ avatar_pos[i]/=100.0f;
+ camera_pos[i]/=100.0f;
+ }
+
+ return true;
+}
+
+static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
+
+ if (! initialize(pids, exe_name)) // Link the game executable
+ return false;
+
+ // Check if we can get meaningful data from it
+ float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
+ std::wstring sidentity;
+ std::string scontext;
+
+ if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
+ return true;
+ } else {
+ generic_unlock();
+ return false;
+ }
+}
+
+static const std::wstring longdesc() {
+ return std::wstring(L"Supports Rocket League version 1.29 without context or identity support yet."); // Plugin long description
+}
+
+static std::wstring description(L"Rocket League (v1.29)"); // Plugin short description
+static std::wstring shortname(L"Rocket League"); // Plugin short name
+
+static int trylock1() {
+ return trylock(std::multimap<std::wstring, unsigned long long int>());
+}
+
+static MumblePlugin rlplug = {
+ MUMBLE_PLUGIN_MAGIC,
+ description,
+ shortname,
+ NULL,
+ NULL,
+ trylock1,
+ generic_unlock,
+ longdesc,
+ fetch
+};
+
+static MumblePlugin2 rlplug2 = {
+ MUMBLE_PLUGIN_MAGIC_2,
+ MUMBLE_PLUGIN_VERSION,
+ trylock
+};
+
+extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
+ return &rlplug;
+}
+
+extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
+ return &rlplug2;
+}