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Diffstat (limited to 'plugins/rl/rl_linux.cpp')
-rw-r--r--plugins/rl/rl_linux.cpp100
1 files changed, 0 insertions, 100 deletions
diff --git a/plugins/rl/rl_linux.cpp b/plugins/rl/rl_linux.cpp
deleted file mode 100644
index 6c212b1e7..000000000
--- a/plugins/rl/rl_linux.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-// Copyright 2005-2018 The Mumble Developers. All rights reserved.
-// Use of this source code is governed by a BSD-style license
-// that can be found in the LICENSE file at the root of the
-// Mumble source tree or at <https://www.mumble.info/LICENSE>.
-
-#include "../mumble_plugin_linux.h"
-
-static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
- for (int i=0;i<3;i++)
- avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
-
- // Boolean value to check if game addresses retrieval is successful
- bool ok;
-
- // Avatar pointers
- procptr_t avatar_base = peekProcPtr(pModule + 0x302A4F0);
- if (!avatar_base) return false;
- procptr_t avatar_offset_0 = peekProcPtr(avatar_base + 0x6c8);
- if (!avatar_offset_0) return false;
- procptr_t avatar_offset_1 = peekProcPtr(avatar_offset_0 + 0x2b0);
- if (!avatar_offset_1) return false;
- procptr_t avatar_offset = peekProcPtr(avatar_offset_1 + 0x38);
- if (!avatar_offset) return false;
-
- // Peekproc and assign game addresses to our containers, so we can retrieve positional data
- ok = peekProc(avatar_offset + 0x60, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
- peekProc(pModule + 0x302AAB8, camera_pos, 12) && // Camera Position values (X, Y and Z).
- peekProc(avatar_offset + 0x6C, avatar_front, 12) && // Avatar Front values (X, Y and Z).
- peekProc(pModule + 0x302AAA0, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
- peekProc(pModule + 0x302AAAC, camera_top, 12); // Camera Top Vector values (X, Y and Z).
-
- // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
- if (! ok)
- return false;
-
- avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector.
-
- // Scale from centimeters to meters
- for (int i=0;i<3;i++) {
- avatar_pos[i]/=100.0f;
- camera_pos[i]/=100.0f;
- }
-
- return true;
-}
-
-static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
-
- if (! initialize(pids, L"RocketLeague")) // Link the game executable
- return false;
-
- // Check if we can get meaningful data from it
- float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
- std::wstring sidentity;
- std::string scontext;
-
- if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
- return true;
- } else {
- generic_unlock();
- return false;
- }
-}
-
-static const std::wstring longdesc() {
- return std::wstring(L"Supports Rocket League version 1.29 without context or identity support yet."); // Plugin long description
-}
-
-static std::wstring description(L"Rocket League (v1.29)"); // Plugin short description
-static std::wstring shortname(L"Rocket League"); // Plugin short name
-
-static int trylock1() {
- return trylock(std::multimap<std::wstring, unsigned long long int>());
-}
-
-static MumblePlugin rlplug = {
- MUMBLE_PLUGIN_MAGIC,
- description,
- shortname,
- NULL,
- NULL,
- trylock1,
- generic_unlock,
- longdesc,
- fetch
-};
-
-static MumblePlugin2 rlplug2 = {
- MUMBLE_PLUGIN_MAGIC_2,
- MUMBLE_PLUGIN_VERSION,
- trylock
-};
-
-extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
- return &rlplug;
-}
-
-extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
- return &rlplug2;
-}