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d3d11.cpp
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Author
2022-01-04
MAINT: Update copyright to 2022
Robert Adam
2021-03-02
MAINT: Update copyright notice to 2021
Robert Adam
2020-09-11
FORMAT: Run clang-format 10 on all C/CXX source-files
Robert
2020-06-28
REFAC(overlay): replace NULL with nullptr
Popkornium18
2020-01-07
Auto-update LICENSE.header in source files
Davide Beatrici
2019-01-25
Auto-update LICENSE.header in source files
Davide Beatrici
2018-01-02
Auto-update LICENSE.header in source files.
Mikkel Krautz
2017-07-13
overlay: Use size_t as correct type for memory addresses
Jan Klass
2017-07-13
Remove type variable prefix
Jan Klass
2017-07-11
Cast to correct API types
Jan Klass
2017-04-25
Initialize pointers in constructor
Jan Klass
2017-01-08
Update tree copyrights to 2017.
Mikkel Krautz
2016-08-21
overlay: remove use of d3dx9, d3dx10 and d3dx11.
Mikkel Krautz
2016-07-02
overlay: optimize blit() to not perform a blit if the active item rect is empty.
Mikkel Krautz
2016-05-10
overlay: update to use LICENSE.header.
Mikkel Krautz
2015-11-28
overlay: replace use of Effects11 with direct use of our split HLSL shaders.
Mikkel Krautz
2015-05-16
Cleanup: Remove unused Hooks
Kissaki
2014-01-11
Overlay: Add Direct3D 11 support
Kissaki