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AgeCommit message (Expand)Author
2022-01-04MAINT: Update copyright to 2022Robert Adam
2021-04-09MAINT: Update copyright notice to 2021 (Part II)Robert
2021-03-02MAINT: Update copyright notice to 2021Robert Adam
2020-09-11FORMAT: Run clang-format 10 on all C/CXX source-filesRobert
2020-06-28REFAC(overlay): replace NULL with nullptrPopkornium18
2020-01-07Auto-update LICENSE.header in source filesDavide Beatrici
2019-01-25Auto-update LICENSE.header in source filesDavide Beatrici
2018-01-02Auto-update LICENSE.header in source files.Mikkel Krautz
2017-07-13overlay: Use size_t as correct type for memory addressesJan Klass
2017-07-13Remove type variable prefixJan Klass
2017-07-11Cast to correct API typesJan Klass
2017-01-08Update tree copyrights to 2017.Mikkel Krautz
2016-07-05overlay: in D3D9's doPresent(), use swapchain's backbuffer and dimensions if ...Mikkel Krautz
2016-07-02overlay: optimize blit() to not perform a blit if the active item rect is empty.Mikkel Krautz
2016-05-10overlay: update to use LICENSE.header.Mikkel Krautz
2015-11-25overlay: add runtime checks for offset overflow in D3D9.Mikkel Krautz
2015-05-16Fix #1637 application crashes on Mumble exitKissaki
2014-02-17Overlay: Introduce D3D call result loggingKissaki
2013-11-27Overlay: Resolve d3d9 hook TODO. Fix naming.Kissaki
2013-11-25Overlay: Changes as per PR-commentsKissaki
2013-11-24Overlay: Changes as per PR-commentsKissaki
2013-11-22Overlay: Rework Code.Kissaki
2013-10-23Fix warning due to implicit BOOL to bool conversion.Stefan Hacker
2013-10-23Fix overlay regression that in some cases prevented injection into devices in...Stefan Hacker
2013-06-23Overlay: Less obtrusive logging.Kissaki
2013-06-17Overlay: Pass on procname bufferKissaki
2013-06-17Overlay: Use string var instead of hardcoded stringsKissaki
2013-06-17Overlay: Fix address offsetKissaki
2013-06-17Overlay: Introduce hook for ResetEx. Hook PresentEx.Kissaki
2013-06-17Overlay: Move logic to function, Varnaming, msgfixKissaki
2013-06-17Overlay: Add myPresentEx functionKissaki
2013-06-17Overlay: Code commentsKissaki
2013-06-16Overlay: Var init, comment, error loggin.Kissaki
2013-06-12refacs: more elaborative Varnaming; codeformattingKissaki
2013-06-12Extend Windows Overlay code and clean it up.Kissaki
2013-06-05Explicitly mark childmethods as virtualKissaki
2013-06-05Commenting, formatting. Remove obsolete/wrong comment.Kissaki
2013-06-05Reduce varscopes and improve debugtext.Kissaki
2013-06-05comments. more elaborative debugoutput, consistent prefixing.Kissaki
2013-06-05Prevent overlay from disappearing on D3D DLL reloading.Wesley W. Terpstra
2012-11-16overlay/d3d9: pass through IDirect3DDevice9 AddRef/Release methods to origina...Mikkel Krautz
2012-10-24refacs; initialization, var-scope reduction, replace c-style casts, rm unusedKissaki
2012-09-23Fix debug output for overlay chain noticeKissaki
2012-09-23initialize member variable DevState::initRefCount in constructorKissaki
2011-10-09handle some cppcheck-found issues:Kissaki
2011-03-18Update copyright year ranges of dev team.Thorvald Natvig
2011-01-21Clean up a few compiler warnings.Thorvald Natvig
2010-11-17Fix a crash in the overlay if a_ucTexture is NULLBenjamin Jemlich
2010-04-29Transmit fps more often and represent them as floatStefan Hacker
2010-04-28Add an optional FPS counter to the overlayStefan Hacker