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// Copyright 2015-2022 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#ifndef MUMBLE_OVERLAY_AVAIL_MAC_H__
#define MUMBLE_OVERLAY_AVAIL_MAC_H__
// This file was auto-generated by 'avail_mac.pl'. Do not touch by hand.
#define AVAIL_ALL_GLSYM \
(AVAIL(glActiveTexture) && AVAIL(glAttachShader) && AVAIL(glBindBuffer) && AVAIL(glBindTexture) \
&& AVAIL(glBlendFunc) && AVAIL(glColorMaterial) && AVAIL(glCompileShader) && AVAIL(glCreateProgram) \
&& AVAIL(glCreateShader) && AVAIL(glDeleteTextures) && AVAIL(glDisable) && AVAIL(glDisableClientState) \
&& AVAIL(glDisableVertexAttribArray) && AVAIL(glDrawArrays) && AVAIL(glEnable) && AVAIL(glEnableClientState) \
&& AVAIL(glEnableVertexAttribArray) && AVAIL(glGenTextures) && AVAIL(glGetBooleanv) && AVAIL(glGetError) \
&& AVAIL(glGetIntegerv) && AVAIL(glGetShaderInfoLog) && AVAIL(glGetString) && AVAIL(glGetTexParameterfv) \
&& AVAIL(glGetUniformLocation) && AVAIL(glGetVertexAttribiv) && AVAIL(glIsTexture) && AVAIL(glLinkProgram) \
&& AVAIL(glLoadIdentity) && AVAIL(glMatrixMode) && AVAIL(glOrtho) && AVAIL(glPixelStorei) && AVAIL(glPopAttrib) \
&& AVAIL(glPopClientAttrib) && AVAIL(glPopMatrix) && AVAIL(glPushAttrib) && AVAIL(glPushClientAttrib) \
&& AVAIL(glPushMatrix) && AVAIL(glRenderMode) && AVAIL(glShaderSource) && AVAIL(glTexCoordPointer) \
&& AVAIL(glTexEnvi) && AVAIL(glTexImage2D) && AVAIL(glTexParameterfv) && AVAIL(glTexParameteri) \
&& AVAIL(glTexSubImage2D) && AVAIL(glUniform1i) && AVAIL(glUseProgram) && AVAIL(glVertexPointer) \
&& AVAIL(glViewport) && 1)
#endif
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