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// Copyright 2020-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "Game.h"
#include "mumble_plugin.h"
#include "mumble_plugin_utils.h"
#include <sstream>
std::unique_ptr< Game > game;
static inline bool inGame(const AmongUsClient_Fields &fields) {
if (fields.gameMode != GameMode::FreePlay && fields.gameState != GameState::NotJoined) {
return true;
}
return false;
}
static int fetch(float *avatarPos, float *avatarFront, float *avatarTop, float *cameraPos, float *cameraFront,
float *cameraTop, std::string &context, std::wstring &identity) {
for (uint8_t i = 0; i < 3; ++i) {
avatarPos[i] = avatarFront[i] = avatarTop[i] = cameraPos[i] = cameraFront[i] = cameraTop[i] = 0.f;
}
const auto fields = game->clientFields();
if (!inGame(fields)) {
return false;
}
if (fields.gameState == GameState::Ended) {
return true;
}
const auto playerControlFields = game->playerControlFields();
// Mumble | Game
// X | X
// Y | -
// Z | Y
const auto position = game->playerPosition(playerControlFields.netTransform);
avatarPos[0] = cameraPos[0] = position.x;
avatarPos[2] = cameraPos[2] = position.y;
// Context
std::ostringstream stream;
stream << " {\"Game ID\": " << fields.gameId << "}";
context = stream.str();
stream.str(std::string());
stream.clear();
// Identity
const auto playerFields = game->playerInfoFields(playerControlFields.cachedData);
stream << "Name: " << game->string(playerFields.playerName) << '\n';
stream << "Client ID: " << std::to_string(fields.clientId) << '\n';
stream << "Player ID: " << std::to_string(playerFields.playerId) << '\n';
stream << "Color ID: " << std::to_string(playerFields.colorId) << '\n';
stream << "Skin ID: " << std::to_string(playerFields.skinId) << '\n';
stream << "Hat ID: " << std::to_string(playerFields.hatId) << '\n';
stream << "Pet ID: " << std::to_string(playerFields.petId) << '\n';
stream << "Dead: " << (playerFields.isDead ? "true" : "false") << '\n';
stream << "Host ID: " << std::to_string(fields.hostId) << '\n';
stream << "Public game: " << (fields.isGamePublic ? "true" : "false");
identity = utf8ToUtf16(stream.str());
return true;
}
static int tryLock(const std::multimap< std::wstring, unsigned long long int > &pids) {
const std::string name = "Among Us.exe";
const auto id = Process::find(name, pids);
if (!id) {
return false;
}
game = std::make_unique<Game>(id, name);
if (!game->isOk()) {
game.reset();
return false;
}
const auto fields = game->clientFields();
if (!inGame(fields)) {
game.reset();
return false;
}
return true;
}
static const std::wstring longDesc() {
return std::wstring(L"Supports Among Us with context and identity support.");
}
static std::wstring description(L"Among Us");
static std::wstring shortName(L"Among Us");
static int tryLock1() {
return tryLock(std::multimap< std::wstring, unsigned long long int >());
}
static void nullUnlock() {
}
static MumblePlugin amongusPlug = { MUMBLE_PLUGIN_MAGIC, description, shortName, nullptr, nullptr, tryLock1,
nullUnlock, longDesc, fetch };
static MumblePlugin2 amongusPlug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, tryLock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &amongusPlug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &amongusPlug2;
}
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