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// Copyright 2005-2017 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32_32bit.h"
procptr32_t posptr, frontptr, topptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
// char state;
bool ok;
/*
float front_corrector1;
float front_corrector2;
float front_corrector3;
float top_corrector1;
float top_corrector2;
float top_corrector3;
*/
/*
value is 0 when one is not in a game, 4 when one is
ok = peekProc((BYTE *) 0x, &state, 1); // Magical state value
if (! ok)
return false;
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
*/
ok = peekProc(posptr, avatar_pos, 12) &&
peekProc(frontptr, avatar_front, 12) &&
peekProc(topptr, avatar_top, 12);
if (avatar_pos[1] > 999000000.0)
return false;
/*
peekProc(frontptr, &front_corrector1, 4) &&
peekProc(frontptr + 0xC, &front_corrector2, 4) &&
peekProc(frontptr + 0x18, &front_corrector3, 4) &&
peekProc(topptr, &top_corrector1, 4) &&
peekProc(topptr + 0xC, &top_corrector2, 4) &&
peekProc(topptr + 0x18, &top_corrector3, 4);
*/
if (! ok)
return false;
/*
avatar_front[0] = front_corrector1;
avatar_front[1] = front_corrector2;
avatar_front[2] = front_corrector3;
avatar_top[0] = top_corrector1;
avatar_top[1] = top_corrector2;
avatar_top[2] = top_corrector3;
*/
for (int i=0;i<3;i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
posptr = NULL;
if (! initialize(pids, L"arma2.exe"))
return false;
/*
BYTE bState;
peekProc((BYTE *) 0x00BF64D0, &bState, 1);
if (bState == 0)
return false;
*/
/*
Comment out code we don't need
BYTE *pModule=getModuleAddr(L"<module name, if you need it>.dll");
if (!pModule)
*/
procptr32_t ptr1 = peekProc<procptr32_t>(0x00C500FC);
procptr32_t ptr2 = peekProc<procptr32_t>(ptr1 + 0x88);
procptr32_t base = ptr2 + 0x10;
posptr = base + 0x18;
frontptr = base;
topptr = base + 0xC;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Armed Assault 2 v1.08. No identity or context support yet.");
}
static std::wstring description(L"ArmA 2 v1.08");
static std::wstring shortname(L"ArmA 2");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin arma2plug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 arma2plug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &arma2plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &arma2plug2;
}
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