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// Copyright 2005-2017 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32.h"
bool is_steam = false;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
//char ccontext[128];
//char state;
bool ok;
/*
ok = peekProc((BYTE *) 0x0, &state, 1); // Magical state value
if (! ok)
return false;
*/
// Find out whether this is the steam version
char sMagic[6];
if (!peekProc(0x015715b4, sMagic, 6)) {
generic_unlock();
return false;
}
is_steam = (strncmp("Score:", sMagic, 6) == 0);
if (is_steam) {
ok = peekProc(0x01571E90, avatar_pos, 12) &&
peekProc(0x01571E80, avatar_front, 12) &&
peekProc(0x01571E70, avatar_top, 12);
} else {
ok = peekProc(0x01579600, avatar_pos, 12) &&
peekProc(0x015795F0, avatar_front, 12) &&
peekProc(0x015795E0, avatar_top, 12);
}
if (! ok)
return false;
// Disable when not in game
if (avatar_pos[1] == 9999)
return true;
/*
Get context string; in this plugin this will be an
ip:port (char 256 bytes) string
ccontext[127] = 0;
context = std::string(ccontext);
*/
/*
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
*/
for (int i=0;i<3;i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return ok;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, L"BFBC2Game.exe"))
return false;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
generic_unlock();
return false;
}
return true;
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield Bad Company 2 build 795745. No identity or context support.");
}
static std::wstring description(L"Battlefield Bad Company 2 build 795745");
static std::wstring shortname(L"Battlefield Bad Company 2");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin bfbc2plug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 bfbc2plug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &bfbc2plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &bfbc2plug2;
}
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