1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
// Copyright 2005-2017 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32_32bit.h"
procptr32_t posptr, faceptr, topptr, stateptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
char state;
char logincheck;
bool ok;
ok = peekProc(0x00A24D6C, &logincheck, 1);
if (! ok)
return false;
if (logincheck == 0)
return false;
ok = peekProc(posptr, avatar_pos, 12) &&
peekProc(faceptr, avatar_front, 12) &&
peekProc(topptr, avatar_top, 12) &&
peekProc(stateptr, &state, 1);
if (! ok)
return false;
/*
This state value just uses the first memory position. If the memory position is "0," then it means that you are not ingame.
*/
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
for (int i=0;i<3;i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
posptr = faceptr = topptr = NULL;
if (! initialize(pids, L"BFHeroes.exe", L"BFAudio.dll"))
return false;
procptr32_t cacheaddr = pModule + 0x4745c;
procptr32_t cache = peekProc<procptr32_t>(cacheaddr);
posptr = peekProc<procptr32_t>(cache + 0xc0);
faceptr = peekProc<procptr32_t>(cache + 0xc4);
topptr = peekProc<procptr32_t>(cache + 0xc8);
stateptr = peekProc<procptr32_t>(cache + 0xc0);
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield Heroes. No identity support yet.");
}
static std::wstring description(L"Battlefield Heroes");
static std::wstring shortname(L"Battlefield Heroes");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin bfheroesplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 bfheroesplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &bfheroesplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &bfheroesplug2;
}
|