Welcome to mirror list, hosted at ThFree Co, Russian Federation.

cod4.cpp « cod4 « plugins - github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 05c504014366cefdf9dc30087f61d4b78569ae7e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
// Copyright 2008-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#include "../mumble_plugin_main.h"

using namespace std;

static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
				 float *camera_top, std::string &context, std::wstring &) {
	float viewHor, viewVer;
	char state;
	char ccontext[128];

	for (int i = 0; i < 3; i++)
		avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;

	bool ok;

	/*
		This plugin uses the following Variables:

			Address			Type	Description
			===================================
			0x0072AFD0		float	Z-Coordinate
			0x0072AFE0		float	X-Coordinate
			0x0072AFF0		float	Y-Coordinate
			0x0072AF3C		float	Horizontal view (degrees)
			0x0072AF38		float	Vertical view (degrees)

			0x0074E380		byte	Magical state value
	*/
	ok = peekProc(0x0074E380, &state, 1); // Magical state value
	if (!ok)
		return false;
	/*
		state value is:
		0		while not in game
		4		while playing
		8		while spectating

		This value is used for disabling pa for spectators
		or people not on a server.
	*/
	if (state != 4)
		return true; // This results in all vectors beeing zero which tells mumble to ignore them.

	ok = peekProc(0x0072AFD0, avatar_pos + 2, 4) && // Z
		 peekProc(0x0072AFE0, avatar_pos, 4) &&     // X
		 peekProc(0x0072AFF0, avatar_pos + 1, 4) && // Y
		 peekProc(0x0072AF3C, &viewHor, 4) &&       // Hor
		 peekProc(0x0072AF38, &viewVer, 4) &&       // Ver
		 peekProc(0x00956D88, ccontext, 128);

	if (!ok)
		return false;

	/*
		Get context string; in this plugin this will be an
		ip:port (char 256 bytes) string
	*/

	ccontext[127] = 0;
	context       = std::string(ccontext);

	if (context.find(':') == string::npos)
		context.append(":28960");

	// Scale Coordinates
	/*
	   Z-Value is increasing when heading north
				  decreasing when heading south
	   X-Value is increasing when heading west
				  decreasing when heading east
	   Y-Value is increasing when going up
				  decreasing when going down
	   40 units = 1 meter (not confirmed)
	*/
	for (int i = 0; i < 3; i++)
		avatar_pos[i] /= 40.0f; // Scale to meters
	avatar_pos[0] *= (-1.0f);   // Convert right to left handed

	avatar_top[2] = -1; // Head movement is in front vector

	// Calculate view unit vector
	/*
	   Vertical view 0° when centered
					85°	when looking down
				   275° when looking up
	   Decreasing when looking up.

	   Horizontal is 0° when facing North
					90° when facing West
				   180° when facing South
				   270° when facing East
	   Increasing when turning left.
	*/
	viewVer *= static_cast< float >(M_PI / 180.0f);
	viewHor *= static_cast< float >(M_PI / 180.0f);

	avatar_front[0] = -sin(viewHor) * cos(viewVer);
	avatar_front[1] = -sin(viewVer);
	avatar_front[2] = cos(viewHor) * cos(viewVer);

	for (int i = 0; i < 3; i++) {
		camera_pos[i]   = avatar_pos[i];
		camera_front[i] = avatar_front[i];
		camera_top[i]   = avatar_top[i];
	}

	return true;
}

static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
	if (!initialize(pids, L"iw3mp.exe"))
		return false;

	float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
	std::string context;
	std::wstring identity;

	if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
		return true;
	} else {
		generic_unlock();
		return false;
	}
}

static const std::wstring longdesc() {
	return std::wstring(L"Supports Call of Duty 4 v1.7.568 only. No identity support yet.");
}

static std::wstring description(L"Call of Duty 4 v1.7.568");
static std::wstring shortname(L"Call of Duty 4");

static int trylock1() {
	return trylock(std::multimap< std::wstring, unsigned long long int >());
}

static MumblePlugin cod4plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
								 generic_unlock,      longdesc,    fetch };

static MumblePlugin2 cod4plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
	return &cod4plug;
}

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
	return &cod4plug2;
}