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// Copyright 2009-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
/* Copyright (C) 2009-2012, Snares <snares@users.sourceforge.net>
Copyright (C) 2009-2012, Stefan Hacker <dD0t@users.sourceforge.net>
Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of the Mumble Developers nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "../mumble_legacy_plugin.h"
#include "../mumble_positional_audio_main.h"
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
float viewHor, viewVer;
char state;
char specops;
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
bool ok;
/*
This plugin uses the following Variables:
Address Type Description
===================================
0x00783A64 float Z-Coordinate
0x00783A68 float X-Coordinate
0x00783A6C float Y-Coordinate
0x00783A34 float Horizontal view (degrees)
0x00783A30 float Vertical view (degrees)
0x019713F0 byte SO game identifier
0x009270F0 byte Magical state value
*/
ok = peekProc(0x019713F0, &specops, 1); // Magical state value
if (!ok)
return false;
if (specops != 2)
return false; // 2 value indicates you are playing Special Ops, 1 indicates SP, 0 indicates at three-way
// selection menu
ok = peekProc(0x009270F0, &state, 1); // Magical state value
if (!ok)
return false;
// /*
// state value is:
// 0 while not in game
// 4 while playing
// This value is used for disabling pa for spectators
// or people not on a server.
// */
if (state == 0)
return true; // This results in all vectors beeing zero which tells mumble to ignore them.
ok = peekProc(0x00783A64, avatar_pos + 2, 4) && // Z
peekProc(0x00783A68, avatar_pos, 4) && // X
peekProc(0x00783A6C, avatar_pos + 1, 4) && // Y
peekProc(0x00783A34, &viewHor, 4) && // Hor
peekProc(0x00783A30, &viewVer, 4); // Ver
if (!ok)
return false;
// Scale Coordinates
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading west
decreasing when heading east
Y-Value is increasing when going up
decreasing when going down
40 units = 1 meter (not confirmed)
*/
for (int i = 0; i < 3; i++)
avatar_pos[i] /= 40.0f; // Scale to meters
avatar_pos[0] *= (-1.0f); // Convert right to left handed
avatar_top[2] = -1; // Head movement is in front vector
// Calculate view unit vector
/*
Vertical view 0° when centered
85° when looking down
275° when looking up
Decreasing when looking up.
Horizontal is 0° when facing North
90° when facing West
180° when facing South
270° when facing East
Increasing when turning left.
*/
viewVer *= static_cast< float >(M_PI / 180.0f);
viewHor *= static_cast< float >(M_PI / 180.0f);
avatar_front[0] = -sin(viewHor) * cos(viewVer);
avatar_front[1] = -sin(viewVer);
avatar_front[2] = cos(viewHor) * cos(viewVer);
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"iw4sp.exe"))
return false;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(
L"Supports Call of Duty: Modern Warfare 2 Special Ops v1.1 only. No context or identity support.");
}
static std::wstring description(L"Call of Duty: Modern Warfare 2 Special Ops v1.1");
static std::wstring shortname(L"Call of Duty: Modern Warfare 2 Special Ops");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin codmw2soplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 codmw2soplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &codmw2soplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &codmw2soplug2;
}
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