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// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32_32bit.h"
using namespace std;
procptr32_t pos1ptr, pos2ptr, pos3ptr, rot1ptr, rot2ptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &) {
char menustate;
char ccontext[128];
float viewHor, viewVer;
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
bool ok;
/*
This plugin uses the following Variables:
Address Type Description
===================================
0x013F79CC float Y-Coordinate
0x013E8CF4 float X-Coordinate
0x013E8CF8 float Z-Coordinate
0x013F9E20 float Horizontal view
0x013F9E1C float Vertical view
0x013E8D18 byte Magic value (32 ingame / 0 spectating)
*/
ok = peekProc(0x00801BA4, &menustate, 1);
if (! ok)
return false;
if (menustate == 0)
return true;
ok = peekProc(pos1ptr, avatar_pos+1, 4) && //Y
peekProc(pos2ptr, avatar_pos, 4) && //X
peekProc(pos3ptr, avatar_pos+2, 4) && //Z
peekProc(rot1ptr, &viewHor, 4) && //Hor
peekProc(rot2ptr, &viewVer, 4) && //Ver
peekProc(0x0122E0B8, ccontext, 128);
if (! ok)
return false;
avatar_top[2] = -1; // Head movement is in front vector
ccontext[127] = 0;
context = std::string(ccontext);
if (context.find(':')==string::npos)
context.append(":27733");
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading east
decreasing when heading west
Y-Value is increasing when going up
decreasing when going down
1 unit = 1 meter (not confirmed)
*/
// Calculate view unit vector
/*
Vertical view 0 when centered
~+271 when looking up
~+88 when looking down
Increasing when looking down.
Horizontal is +90 when facing north
0 when facing east
+270 when facing south
+180 when facing west
Increasing when turning left.
*/
viewVer *= static_cast<float>(M_PI / 180.0f);
viewHor *= static_cast<float>(M_PI / 180.0f);
avatar_front[0] = -sin(viewHor) * cos(viewVer);
avatar_front[1] = -sin(viewVer);
avatar_front[2] = cos(viewHor) * cos(viewVer);
for (int i=0;i<3;i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
pos1ptr = pos2ptr = pos3ptr = rot1ptr = rot2ptr = NULL;
if (! initialize(pids, L"etqw.exe", L"gamex86.dll"))
return false;
pos1ptr = pModule + 0x74EABC;
pos2ptr = pModule + 0x74EAB4;
pos3ptr = pModule + 0x74EAB8;
rot1ptr = pModule + 0x75D2B4;
rot2ptr = pModule + 0x75D30C;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Enemy Territory: Quake Wars v1.50. No identity support yet.");
}
static std::wstring description(L"Enemy Territory: Quake Wars v1.50");
static std::wstring shortname(L"Enemy Territory: Quake Wars");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin etqwplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 etqwplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &etqwplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &etqwplug2;
}
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