1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
|
// Copyright 2016-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h" // Include standard plugin header.
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
#include <cmath>
// Offset values can be obtained from:
// http://xivapp.com/api/structures?patchVersion=latest&platform=x86
// http://xivapp.com/api/structures?patchVersion=latest&platform=x64
// Y is North/South, South is increasing values
// X is East/West, West is increasing values
// Heading is in radians, 0 faces south
#ifdef FFXIV_USE_x64
// Memory offsets
const procptr_t camera_ptr = 0x1673350;
const procptr_t avatar_ptr = 0x1674950;
const procptr_t state_offset = 0x1641990;
const procptr_t map_id_offset = 0x16409E8;
// Avatar struct offsets
const procptr_t identity_offset = 48; // Name
const procptr_t avatar_pos_offset = 176; // X, Z, Y
const procptr_t avatar_azimuth_offset = 192; // Heading (-pi to pi)
// Camera struct offsets
const procptr_t camera_is_free_offset = 272; // 0: First person mode; 1: 3rd person
const procptr_t camera_pos_offset = 80; // X, Z, Y
const procptr_t camera_azimuth_offset = 304; // (-pi to pi)
const procptr_t camera_elevation_offset = 308; // (-pi to pi)
// Module names
const wchar_t *exe_name = L"ffxiv_dx11.exe";
// Plugin long description
static const std::wstring longdesc() {
return std::wstring(
L"Supports Final Fantasy XIV X64 version 2016.11.11.0000.0000 with context and identity support.");
}
// Plugin short description
static std::wstring description(L"Final Fantasy XIV X64 (2016.11.11.0000.0000)");
#else
// Memory offsets
const procptr_t camera_ptr = 0x1045C40;
const procptr_t avatar_ptr = 0x10468EC;
const procptr_t state_offset = 0x1048C60;
const procptr_t map_id_offset = 0x10210B0;
// Avatar struct offsets
const procptr_t identity_offset = 48; // Name
const procptr_t avatar_pos_offset = 160; // X, Z, Y
const procptr_t avatar_azimuth_offset = 176; // Heading (-pi to pi)
// Camera struct offsets
const procptr_t camera_is_free_offset = 256; // 0: First person mode; 1: 3rd person
const procptr_t camera_pos_offset = 64; // X, Z, Y
const procptr_t camera_azimuth_offset = 288; // (-pi to pi)
const procptr_t camera_elevation_offset = 292; // (-pi to pi)
// Module names
const wchar_t *exe_name = L"ffxiv.exe";
// Plugin long description
static const std::wstring longdesc() {
return std::wstring(L"Supports Final Fantasy XIV version 2016.11.11.0000.0000 with context and identity support.");
}
// Plugin short description
static std::wstring description(L"Final Fantasy XIV (2016.11.11.0000.0000)");
#endif
// Plugin short name
static std::wstring shortname(L"Final Fantasy XIV");
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_azimuth, camera_azimuth, camera_elevation;
// Values for extra features
char player[64];
unsigned int map_id;
// State
unsigned char state, camera_is_free;
// Retrieve Avatar and Camera addresses
#ifdef FFXIV_USE_x64
procptr_t avatar_address = peekProcPtr(pModule + avatar_ptr);
procptr_t camera_address = peekProcPtr(pModule + camera_ptr);
#else
procptr_t avatar_address = peekProcPtr(pModule + avatar_ptr);
procptr_t camera_address = peekProcPtr(pModule + camera_ptr);
#endif
if (!avatar_address || !camera_address)
return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + state_offset, &state, 1)
&& // Magical state value: 0 or 255 when in main menu and 1 when in-game.
peekProc(camera_address + camera_pos_offset, &camera_pos_corrector, 12)
&& // Camera Position values (X, Z and Y).
peekProc(camera_address + camera_azimuth_offset, &camera_azimuth, 4) && // Camera azimuth float.
peekProc(camera_address + camera_elevation_offset, &camera_elevation, 4) && // Camera elevation float.
peekProc(camera_address + camera_is_free_offset, &camera_is_free, 1) && // Camera is in first person mode
peekProc(avatar_address + avatar_pos_offset, &avatar_pos_corrector, 12)
&& // Avatar Position values (X, Z and Y).
peekProc(avatar_address + avatar_azimuth_offset, &avatar_azimuth, 4) && // Avatar azimuth float.
peekProc(pModule + map_id_offset, &map_id, 4) && // Map id.
peekProc(avatar_address + identity_offset, player); // Player name.
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
// memory addresses.
if (!ok)
return false;
// State
if (state != 1) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
// Set vectors values to 0.
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
return true; // This tells Mumble to ignore all vectors.
}
// Begin context
std::ostringstream ocontext;
ocontext << "{";
// Map id
ocontext << "Map: " << map_id << ""; // Set map id in identity.
ocontext << "}";
context = ocontext.str();
// End context
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Map id
oidentity << "Map: " << map_id << ", "; // Set map id in identity.
// Player name
escape(player, sizeof(player));
if (strcmp(player, "") != 0) {
oidentity << "Player: \"" << player << "\""; // Set player name in identity.
} else {
oidentity << "Player: null";
}
oidentity << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game (in L hand coordinate system)
X | -X
Y | Y
Z | Z
*/
avatar_pos[0] = -avatar_pos_corrector[0];
avatar_pos[1] = avatar_pos_corrector[1];
avatar_pos[2] = avatar_pos_corrector[2];
camera_pos[0] = -camera_pos_corrector[0];
camera_pos[1] = camera_pos_corrector[1];
camera_pos[2] = camera_pos_corrector[2];
avatar_front[0] = static_cast< float >(std::sin(-avatar_azimuth));
avatar_front[1] = 0.0f;
avatar_front[2] = static_cast< float >(std::cos(-avatar_azimuth));
camera_front[0] = static_cast< float >(std::cos(camera_elevation) * std::sin(-camera_azimuth));
camera_front[1] = static_cast< float >(std::sin(camera_elevation));
camera_front[2] = static_cast< float >(std::cos(camera_elevation) * std::cos(-camera_azimuth));
if (camera_is_free) {
camera_front[0] *= -1;
camera_front[2] *= -1;
}
// Convert from yards (yalms) to meters
for (int i = 0; i < 3; i++) {
avatar_pos[i] *= 0.9144f;
camera_pos[i] *= 0.9144f;
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, exe_name)) { // Retrieve "exe_name" module's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin ffxivplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 ffxivplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &ffxivplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &ffxivplug2;
}
|