1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
// Copyright 2016-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h" // Include standard plugin header.
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
#include <algorithm> // Include algorithm header for the game version detector
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Memory addresses
char game_name[20];
procptr_t state_address, avatar_pos_address, camera_pos_address, avatar_base_address, avatar_base,
avatar_front_address, avatar_top_address, camera_front_address, camera_top_address, player_address,
vehicle_address, location_address, street_address;
#define VERSION_EQ(buf, strlit) memcmp(buf, strlit, std::min(sizeof(buf), sizeof(strlit) - 1)) == 0
// Steam version
if (peekProc(pModule + 0x18C0C58, game_name) && VERSION_EQ(game_name, "Grand Theft Auto V")) {
state_address = pModule + 0x28C3B30;
avatar_pos_address = pModule + 0x1F43550;
camera_pos_address = pModule + 0x1F4FE90;
avatar_front_address = pModule + 0x1FF28F0;
avatar_top_address = pModule + 0x1F533F0;
camera_front_address = pModule + 0x1D23C30;
camera_top_address = pModule + 0x1F52470;
player_address = pModule + 0x28D0E8C;
vehicle_address = pModule + 0x24AE9A0;
location_address = pModule + 0x24AE2DB;
street_address = pModule + 0x24AB090;
// Retail version
} else if (peekProc(pModule + 0x180D4D8, game_name) && VERSION_EQ(game_name, "Grand Theft Auto V")) {
state_address = pModule + 0x2733490;
avatar_pos_address = pModule + 0x1F7EAA0;
camera_pos_address = pModule + 0x1C58630;
avatar_base_address = pModule + 0x1B956C0;
// Avatar pointer
avatar_base = peekProcPtr(avatar_base_address);
if (!avatar_base)
return false;
avatar_front_address = avatar_base + 0x70;
avatar_top_address = avatar_base + 0x80;
camera_front_address = pModule + 0x1C5A0F0;
camera_top_address = pModule + 0x1F7D9F0;
player_address = pModule + 0x273DBAC;
vehicle_address = pModule + 0x2331890;
location_address = pModule + 0x233125B;
street_address = pModule + 0x232DFA0;
// Unknown version
} else {
generic_unlock();
return false;
}
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3],
camera_front_corrector[3], camera_top_corrector[3];
// Char values for extra features
char state, player[50], vehicle[50], location[50], street[50];
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(state_address, &state, 1)
&& // Magical state value: 0 when in single player, 2 when online and 3 when in a lobby.
peekProc(avatar_pos_address, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y).
peekProc(camera_pos_address, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y).
peekProc(avatar_front_address, avatar_front_corrector, 12) && // Avatar Front Vector values (X, Z and Y).
peekProc(avatar_top_address, avatar_top_corrector, 12) && // Avatar Top Vector values (X, Z and Y).
peekProc(camera_front_address, camera_front_corrector, 12) && // Camera Front Vector values (X, Z and Y).
peekProc(camera_top_address, camera_top_corrector, 12) && // Camera Top Vector values (X, Z and Y).
peekProc(player_address, player) && // Player nickname.
peekProc(vehicle_address, vehicle) && // Vehicle name if in a vehicle, empty if not.
peekProc(location_address, location) && // Location name.
peekProc(street_address, street); // Street name if on a street, empty if not.
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
// memory addresses.
if (!ok)
return false;
// State
if (state != 2) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
// Set vectors values to 0.
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
return true; // This tells Mumble to ignore all vectors.
}
/*
// Begin context
std::ostringstream ocontext;
// Host
escape(host);
if (strcmp(host, "") != 0 && !strstr(host, "127.0.0.1")) { // Set host string as empty if "127.0.0.1" is found in
it. ocontext << " {\"Host\": \"" << host << "\"}"; // Set context with IP address and port
}
context = ocontext.str();
// End context
*/
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Player
escape(player, sizeof(player));
if (strcmp(player, "") != 0) {
oidentity << std::endl;
oidentity << "\"Player\": \"" << player << "\","; // Set player nickname in identity.
} else {
oidentity << std::endl << "\"Player\": null,";
}
// Vehicle
escape(vehicle, sizeof(vehicle));
if (strcmp(vehicle, "") != 0) {
oidentity << std::endl;
oidentity << "\"Vehicle\": \"" << vehicle << "\","; // Set vehicle name in identity.
} else {
oidentity << std::endl << "\"Vehicle\": null,";
}
// Location
escape(location, sizeof(location));
if (strcmp(location, "") != 0) {
oidentity << std::endl;
oidentity << "\"Location\": \"" << location << "\","; // Set location name in identity.
} else {
oidentity << std::endl << "\"Location\": null,";
}
// Street
escape(street, sizeof(street));
if (strcmp(street, "") != 0) {
oidentity << std::endl;
oidentity << "\"Street\": \"" << street << "\""; // Set street name in identity.
} else {
oidentity << std::endl << "\"Street\": null";
}
oidentity << std::endl << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game
X | X
Y | Z
Z | Y
*/
avatar_pos[0] = avatar_pos_corrector[0];
avatar_pos[1] = avatar_pos_corrector[2];
avatar_pos[2] = avatar_pos_corrector[1];
camera_pos[0] = camera_pos_corrector[0];
camera_pos[1] = camera_pos_corrector[2];
camera_pos[2] = camera_pos_corrector[1];
avatar_front[0] = avatar_front_corrector[0];
avatar_front[1] = avatar_front_corrector[2];
avatar_front[2] = avatar_front_corrector[1];
avatar_top[0] = avatar_top_corrector[0];
avatar_top[1] = avatar_top_corrector[2];
avatar_top[2] = avatar_top_corrector[1];
camera_front[0] = camera_front_corrector[0];
camera_front[1] = camera_front_corrector[2];
camera_front[2] = camera_front_corrector[1];
camera_top[0] = camera_top_corrector[0];
camera_top[1] = camera_top_corrector[2];
camera_top[2] = camera_top_corrector[1];
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"GTA5.exe")) { // Retrieve game executable's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Grand Theft Auto V version 1.50 Build 1868 (Steam) and 1.38 (Retail) with identity "
L"support."); // Plugin long description
}
static std::wstring
description(L"Grand Theft Auto V (1.50 Build 1868 [Steam] & v1.38 [Retail])"); // Plugin short description
static std::wstring shortname(L"Grand Theft Auto V"); // Plugin short name
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin gtavplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 gtavplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return >avplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return >avplug2;
}
|