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// Copyright 2005-2018 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_linux.h"
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
for (int i=0;i<3;i++)
avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Avatar pointers
procptr_t avatar_base = peekProcPtr(pModule + 0x302A4F0);
if (!avatar_base) return false;
procptr_t avatar_offset_0 = peekProcPtr(avatar_base + 0x6c8);
if (!avatar_offset_0) return false;
procptr_t avatar_offset_1 = peekProcPtr(avatar_offset_0 + 0x2b0);
if (!avatar_offset_1) return false;
procptr_t avatar_offset = peekProcPtr(avatar_offset_1 + 0x38);
if (!avatar_offset) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_offset + 0x60, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
peekProc(pModule + 0x302AAB8, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_offset + 0x6C, avatar_front, 12) && // Avatar Front values (X, Y and Z).
peekProc(pModule + 0x302AAA0, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
peekProc(pModule + 0x302AAAC, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
return false;
avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector.
// Scale from centimeters to meters
for (int i=0;i<3;i++) {
avatar_pos[i]/=100.0f;
camera_pos[i]/=100.0f;
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, L"RocketLeague")) // Link the game executable
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Rocket League version 1.29 without context or identity support yet."); // Plugin long description
}
static std::wstring description(L"Rocket League (v1.29)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin rlplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 rlplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &rlplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &rlplug2;
}
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