1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
// Copyright 2009-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_main.h" // Include standard plugin header.
#include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// To update visit
// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing and look for
// a thread called "[WoW] [Version] Release Info Dump Thread".
// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/585582-wow-7-0-3-22624-release-info-dump-thread.html#post3615091
// Avatar pointer
procptr_t avatar_offset = peekProcPtr(pModule + 0xDE565C); // "LocalPlayer" in the thread.
if (!avatar_offset)
return false;
// Camera pointer
procptr_t camera_base = peekProcPtr(pModule + 0xEBA11C); // "CameraStruct" in the thread.
if (!camera_base)
return false;
procptr_t camera_offset = peekProcPtr(camera_base + 0x3264); // "CameraOffset" in the thread.
if (!camera_offset)
return false;
// Realm pointer
procptr_t realm_offset = peekProcPtr(pModule + 0xF3AF7C); // Not available in the thread.
if (!realm_offset)
return false;
// Memory addresses
procptr_t state_address = 0xE5BD19; // "GameState" in the thread.
procptr_t avatar_pos_address = 0xAF8; // "UnitOrigin" in the thread.
procptr_t camera_pos_address = 0x08; // "CameraOrigin" in the thread.
procptr_t camera_front_address = 0x14; // "CameraMatrix" in the thread.
procptr_t camera_top_address = 0x2C; // "CameraMatrix" + 0x18.
procptr_t avatar_heading_address = 0xB08; // "UnitAngle" in the thread.
procptr_t realm_address = 0x384; // Not available in the thread.
procptr_t player_address = 0xF3B288; // Not available in the thread.
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_heading, camera_front_corrector[3],
camera_top_corrector[3];
// Char values for extra features
char state, player[50], realm[50];
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + state_address, &state, 1) && // Magical state value: 1 when in-game, 0 when not.
peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector, 12)
&& // Avatar Position values (Z, -X and Y).
peekProc(camera_offset + camera_pos_address, camera_pos_corrector, 12)
&& // Camera Position values (Z, -X and Y).
peekProc(avatar_offset + avatar_heading_address, avatar_heading) && // Avatar heading.
peekProc(camera_offset + camera_front_address, camera_front_corrector, 12)
&& // Camera Front Vector values (Z, -X and Y).
peekProc(camera_offset + camera_top_address, camera_top_corrector, 12)
&& // Camera Top Vector values (Z, -X and Y).
peekProc(realm_offset + realm_address, realm) && // Realm name.
peekProc(pModule + player_address, player); // Player nickname.
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
// memory addresses.
if (!ok)
return false;
// State
if (state != 1) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
// Set vectors values to 0.
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
return true; // This tells Mumble to ignore all vectors.
}
// Begin context
std::ostringstream ocontext;
// Realm
escape(realm, sizeof(realm));
if (strcmp(realm, "") != 0) { // Set Realm string only if not empty
ocontext << " {\"Realm\": \"" << realm << "\"}"; // Set context with Realm's name
}
context = ocontext.str();
// End context
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Player
escape(player, sizeof(player));
if (strcmp(player, "") != 0) {
oidentity << std::endl;
oidentity << "\"Player\": \"" << player << "\""; // Set player nickname in identity.
} else {
oidentity << std::endl << "\"Player\": null";
}
oidentity << std::endl << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game
X | Z
Y | -X
Z | Y
*/
avatar_pos[0] = -avatar_pos_corrector[1];
avatar_pos[1] = avatar_pos_corrector[2];
avatar_pos[2] = avatar_pos_corrector[0];
camera_pos[0] = -camera_pos_corrector[1];
camera_pos[1] = camera_pos_corrector[2];
camera_pos[2] = camera_pos_corrector[0];
avatar_front[0] = -sin(avatar_heading);
avatar_front[1] = 0.0f;
avatar_front[2] = cos(avatar_heading);
avatar_top[2] = -1; // Dummy top vector, you can't tilt your head sideways in WoW.
camera_front[0] = -camera_front_corrector[1];
camera_front[1] = camera_front_corrector[2];
camera_front[2] = camera_front_corrector[0];
camera_top[0] = -camera_top_corrector[1];
camera_top[1] = camera_top_corrector[2];
camera_top[2] = camera_top_corrector[0];
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"Wow.exe")) { // Retrieve game executable's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(
L"Supports World of Warcraft (x86) with context and identity support."); // Plugin long description
}
static std::wstring description(L"World of Warcraft (x86) version 7.0.3.22810"); // Plugin short description
static std::wstring shortname(L"World of Warcraft"); // Plugin short name
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin wowplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 wowplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &wowplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &wowplug2;
}
|