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PluginManager.h « mumble « src - github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
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// Copyright 2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#ifndef MUMBLE_MUMBLE_PLUGINMANAGER_H_
#define MUMBLE_MUMBLE_PLUGINMANAGER_H_

#include <QObject>
#include <QReadWriteLock>
#include <QString>
#include <QTimer>
#include <QHash>
#include <QMutex>
#ifdef Q_OS_WIN
	#ifndef NOMINMAX
		#define NOMINMAX
	#endif
	#include <windows.h>
#endif
#include "Plugin.h"
#include "MumbleApplication.h"
#include "PositionalData.h"

#include "User.h"
#include "ClientUser.h"
#include "Channel.h"
#include "Settings.h"
#include "PluginUpdater.h"

#include <functional>

/// A struct for holding the values of the current context and identity that have been sent to the server
struct PluginManager_SentData {
	QString context;
	QString identity;
};


/// The plugin manager is the central object dealing with everything plugin-related. It is responsible for
/// finding, loading and managing the plugins. It also is responsible for invoking callback functions in the plugins
/// and can be used by Mumble to communicate with them
class PluginManager : public QObject {
	private:
		Q_OBJECT
		Q_DISABLE_COPY(PluginManager)
	protected:
		/// Lock for pluginHashMap. This lock has to be aquired when accessing pluginHashMap
		mutable QReadWriteLock m_pluginCollectionLock;
		/// A map between plugin-IDs and the actual plugin objects. You have to aquire pluginCollectionLock before
		/// accessing this map.
		QHash<plugin_id_t, plugin_ptr_t> m_pluginHashMap;
		/// A set of directories to search plugins in
		QSet<QString> m_pluginSearchPaths;
#ifdef Q_OS_WIN
		// This stuff is apparently needed on Windows in order to deal with DLLs
		HANDLE m_hToken;
		TOKEN_PRIVILEGES m_tpPrevious;
		DWORD m_cbPrevious;
#endif
		/// The PositionalData object holding the current positional data (as retrieved by the respective plugin)
		PositionalData m_positionalData;

		/// A timer that causes the manager to regularly check for available plugins that can currently
		/// deliver positional data.
		QTimer m_positionalDataCheckTimer;

		/// The mutex for sentData. This has to be aquired before accessing sentData
		mutable QMutex m_sentDataMutex;
		/// The bits of the positional data that have already been sent to the server. It is used to determine whether
		/// the new data has to be sent to the server (in case it has changed). You have ti aquire sentDataMutex before
		/// accessing this field.
		PluginManager_SentData m_sentData;

		/// The lock for activePositionalDataPlugin. It has to be aquired before accessing the respective field.
		mutable QReadWriteLock m_activePosDataPluginLock;
		/// The plugin that is currently used to retrieve positional data. You have to aquire activePosDataPluginLock before
		/// accessing this field.
		plugin_ptr_t m_activePositionalDataPlugin;
		/// The PluginUpdater used to handle plugin updates.
		PluginUpdater m_updater;

		// We override the QObject::eventFilter function in order to be able to install the pluginManager as an event filter
		// to the main application in order to get notified about keystrokes.
		bool eventFilter(QObject *target, QEvent *event) Q_DECL_OVERRIDE;
		
		/// Unloads all plugins that are currently loaded.
		void unloadPlugins() const;
		/// Clears the current list of plugins
		void clearPlugins();
		/// Iterates over the plugins and tries to select a plugin that currently claims to be able to deliver positional data. If
		/// it found a plugin, activePositionalDataPlugin is set accordingly. If not, it is set to nullptr.
		///
		/// @returns Whether this function succeeded in finding such a plugin
		bool selectActivePositionalDataPlugin();

		/// A internal helper function that iterates over all plugins and calls the given function providing the current plugin as
		/// a parameter.
		void foreachPlugin(std::function<void(Plugin&)>) const;
	public:
		// How often positional data (identity & context) should be synched with the server if there is any (in ms)
		static constexpr int POSITIONAL_SERVER_SYNC_INTERVAL = 500;
		// How often the manager should check for available positional data plugins
		static constexpr int POSITIONAL_DATA_CHECK_INTERVAL = 1000;

		/// Constructor
		///
		/// @param additionalSearchPaths A pointer to a set of additional search paths or nullptr if no additional
		/// paths are required.
		/// @param p The parent QObject
		PluginManager(QSet<QString> *additionalSearchPaths = nullptr, QObject *p = nullptr);
		/// Destructor
		virtual ~PluginManager() Q_DECL_OVERRIDE;

		/// @param pluginID The ID of the plugin that should be retreved
		/// @returns A pointer to the plugin with the given ID or nullptr if no such plugin could be found
		const_plugin_ptr_t getPlugin(plugin_id_t pluginID) const;
		/// Checks whether there are any updates for the plugins and if there are it invokes the PluginUpdater.
		void checkForPluginUpdates();
		/// Fetches positional data from the activePositionalDataPlugin if there is one set. This function will update the
		/// positionalData field
		///
		/// @returns Whether the positional data could be retrieved successfully
		bool fetchPositionalData();
		/// Unlinks the currently active positional data plugin. Effectively this sets activePositionalDataPlugin to nullptr
		void unlinkPositionalData();
		/// @returns Whether positional data is currently available (it has been successfully set via fetchPositionalData)
		bool isPositionalDataAvailable() const;
		/// @returns The most recent positional data
		const PositionalData& getPositionalData() const;
		/// Enables positional data gathering for the plugin with the given ID. A plugin is only even asked whether it can deliver
		/// positional data if this is enabled.
		///
		/// @param pluginID The ID of the plugin to access
		/// @param enable Whether to enable positional data (alternative is to disable it)
		void enablePositionalDataFor(plugin_id_t pluginID, bool enable = true) const;
		/// @returns A const vector of the plugins
		const QVector<const_plugin_ptr_t> getPlugins(bool sorted = false) const;
		/// Loads the plugin with the given ID. Loading means initializing the plugin.
		///
		/// @param pluginID The ID of the plugin to load
		/// @returns Whether the plugin could be successfully loaded
		bool loadPlugin(plugin_id_t pluginID) const;
		/// Unloads the plugin with the given ID. Unloading means shutting the plugign down.
		///
		/// @param pluginID The ID of the plugin to unload
		void unloadPlugin(plugin_id_t pluginID) const;
		/// Unloads the given plugin. Unloading means shutting the plugign down.
		///
		/// @param plugin The plugin to unload
		void unloadPlugin(Plugin &plugin) const;
		/// Clears the plugin from the list of known plugins
		///
		/// @param pluginID The ID of the plugin to forget about
		/// @returns Whether the plugin has been cleared successfully
		bool clearPlugin(plugin_id_t pluginID);
		/// Deactivates the given features for the plugin with the given ID
		///
		/// @param pluginID The ID of the plugin to access
		/// @param features The feature set that should be deactivated. The features are or'ed together.
		/// @returns The feature set that could not be deactivated
		uint32_t deactivateFeaturesFor(plugin_id_t pluginID, uint32_t features) const;
		/// Allows or forbids the given plugin to monitor keyboard events.
		///
		/// @param pluginID The ID of the plugin to access
		/// @param allow Whether to allow the monitoring or not
		void allowKeyboardMonitoringFor(plugin_id_t pluginID, bool allow) const;
		/// Checks whether a plugin with the given ID exists.
		///
		/// @param pluginID The ID to check
		/// @returns Whether such a plugin exists
		bool pluginExists(plugin_id_t pluginID) const;

	public slots:
		/// Rescans the plugin directory and load all plugins from there after having cleared the current plugin list
		void rescanPlugins();
		/// Slot that gets called whenever data from another plugin has been received. This function will then delegate
		/// this to the respective plugin callback
		///
		/// @param sender A pointer to the ClientUser whose client has sent the data
		/// @param data The byte-array representing the sent data
		/// @param dataLength The length of the data array
		/// @param dataID The ID of the data
		void on_receiveData(const ClientUser *sender, const uint8_t *data, size_t dataLength, const char *dataID) const;
		/// Slot that gets called when the local client connects to a server. It will delegate it to the respective plugin callback.
		void on_serverConnected() const;
		/// Slot that gets called when the local client disconnects to a server. It will delegate it to the respective plugin callback.
		void on_serverDisconnected() const;
		/// Slot that gets called when a client enters a channel. It will delegate it to the respective plugin callback.
		///
		/// @param newChannel A pointer to the new channel
		/// @param prevChannel A pointer to the previous channel or nullptr if no such channel exists
		/// @param user A pointer to the user that entered the channel
		void on_channelEntered(const Channel *newChannel, const Channel *prevChannel, const User *user) const;
		/// Slot that gets called when a client leaves a channel. It will delegate it to the respective plugin callback.
		///
		/// @param channel A pointer to the channel that has been left
		/// @param user A pointer to the user that entered the channel
		void on_channelExited(const Channel *channel, const User *user) const;
		/// Slot that gets called when the local client changes its talking state. It will delegate it to the respective plugin callback.
		void on_userTalkingStateChanged() const;
		/// Slot that gets called when the local client receives audio input. It will delegate it to the respective plugin callback.
		///
		/// @param inputPCM The array containing the input PCM (pulse-code-modulation). Its length is sampleCount * channelCount
		/// @param sampleCount The amount of samples in the PCM array
		/// @param channelCount The amount of channels in the PCM array
		/// @param sampleRate The used sample rate in Hz
		/// @param isSpeech Whether Mumble considers this input as speech
		void on_audioInput(short *inputPCM, unsigned int sampleCount, unsigned int channelCount, unsigned int sampleRate, bool isSpeech) const;
		/// Slot that gets called when the local client has fetched an audio source. It will delegate it to the respective plugin callback.
		///
		/// @param outputPCM The array containing the output-PCM (pulse-code-modulation). Its length is sampleCount * channelCount
		/// @param sampleCount The amount of samples in the PCM array
		/// @param channelCount The amount of channels in the PCM array
		/// @param sampleRate The used sample rate in Hz
		/// @param isSpeech Whether Mumble considers this input as speech
		/// @param user A pointer to the ClientUser the audio source corresposnds to
		void on_audioSourceFetched(float *outputPCM, unsigned int sampleCount, unsigned int channelCount, unsigned int sampleRate, bool isSpeech,
				const ClientUser *user) const;
		/// Slot that gets called when the local client is about to play some audio. It will delegate it to the respective plugin callback.
		///
		/// @param outputPCM The array containing the output-PCM (pulse-code-modulation). Its length is sampleCount * channelCount
		/// @param sampleCount The amount of samples in the PCM array
		/// @param channelCount The amount of channels in the PCM array
		/// @param sampleRate The used sample rate in Hz
		void on_audioOutputAboutToPlay(float *outputPCM, unsigned int sampleCount, unsigned int channelCount, unsigned int sampleRate,
				bool *modifiedAudio) const;
		/// Slot that gets called after the local client has finished synchronizing with the server. It will delegate it to the respective
		/// plugin callback.
		void on_serverSynchronized() const;
		/// Slot that gets called when a new user is added to the user model. It will delegate it to the respective plugin callbacks.
		/// 
		/// @param userID The ID of the added user
		void on_userAdded(unsigned int userID) const;
		/// Slot that gets called when a user is removed from the user model. It will delegate it to the respective plugin callbacks.
		/// 
		/// @param userID The ID of the removed user
		void on_userRemoved(unsigned int userID) const;
		/// Slot that gets called when a new channel is added to the user model. It will delegate it to the respective plugin callbacks.
		/// 
		/// @param channelID The ID of the added channel
		void on_channelAdded(int channelID) const;
		/// Slot that gets called when a channel is removed from the user model. It will delegate it to the respective plugin callbacks.
		/// 
		/// @param channelID The ID of the removed channel
		void on_channelRemoved(int channelID) const;
		/// Slot that gets called when a channel is renamed. It will delegate it to the respective plugin callbacks.
		///
		/// @param channelID The ID of the renamed channel
		void on_channelRenamed(int channelID) const;
		/// Slot that gets called when a key has been pressed or released while Mumble has keyboard focus.
		///
		/// @param key The code of the affected key (as encoded by Qt::Key)
		/// @param modifiers The modifiers that were active in the moment of the event
		/// @param isPress True if the key has been pressed, false if it has been released
		void on_keyEvent(unsigned int key, Qt::KeyboardModifiers modifiers, bool isPress) const;

		/// Slot that gets called whenever the positional data should be synchronized with the server. Before it does that, it tries to
		/// fetch new data.
		void on_syncPositionalData();
		/// Slot called if there are plugin updates available
		void on_updatesAvailable();

	protected slots:
		/// If there is no active positional data plugin, this function will initiate searching for a
		/// new one.
		void checkForAvailablePositionalDataPlugin();

	signals:
		/// A signal emitted if the PluginManager (acting as an event filter) detected
		/// a QKeyEvent.
		///
		/// @param key The code of the affected key (as encoded by Qt::Key)
		/// @param modifiers The modifiers that were active in the moment of the event
		/// @param isPress True if the key has been pressed, false if it has been released
		void keyEvent(unsigned int key, Qt::KeyboardModifiers modifiers, bool isPress);
};

#endif