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// Copyright 2008-2022 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#ifndef MUMBLE_MURMUR_MURMURICE_H_
#define MUMBLE_MURMUR_MURMURICE_H_

#include <QtCore/QtGlobal>

#if defined(Q_OS_WIN) && !defined(WIN32_LEAN_AND_MEAN)
// To prevent <windows.h> (included by Ice) from including <winsock.h>.
#	define WIN32_LEAN_AND_MEAN
#endif

#include <QtCore/QList>
#include <QtCore/QMap>
#include <QtCore/QMutex>
#include <QtCore/QObject>
#include <QtCore/QWaitCondition>
#include <QtNetwork/QSslCertificate>

#include "MumbleServerI.h"

class Channel;
class Server;
class User;
struct TextMessage;

class MumbleServerIce : public QObject {
	friend class MurmurLocker;
	Q_OBJECT;

protected:
	int count;
	QMutex qmEvent;
	QWaitCondition qwcEvent;
	void customEvent(QEvent *evt);
	void badMetaProxy(const ::MumbleServer::MetaCallbackPrx &prx);
	void badServerProxy(const ::MumbleServer::ServerCallbackPrx &prx, const ::Server *server);
	void badAuthenticator(::Server *);
	QList<::MumbleServer::MetaCallbackPrx > qlMetaCallbacks;
	QMap< int, QList<::MumbleServer::ServerCallbackPrx > > qmServerCallbacks;
	QMap< int, QMap< int, QMap< QString, ::MumbleServer::ServerContextCallbackPrx > > > qmServerContextCallbacks;
	QMap< int, ::MumbleServer::ServerAuthenticatorPrx > qmServerAuthenticator;
	QMap< int, ::MumbleServer::ServerUpdatingAuthenticatorPrx > qmServerUpdatingAuthenticator;

public:
	Ice::CommunicatorPtr communicator;
	Ice::ObjectAdapterPtr adapter;
	MumbleServerIce();
	~MumbleServerIce();

	void addMetaCallback(const ::MumbleServer::MetaCallbackPrx &prx);
	void removeMetaCallback(const ::MumbleServer::MetaCallbackPrx &prx);
	void addServerCallback(const ::Server *server, const ::MumbleServer::ServerCallbackPrx &prx);
	void removeServerCallback(const ::Server *server, const ::MumbleServer::ServerCallbackPrx &prx);
	void removeServerCallbacks(const ::Server *server);
	void addServerContextCallback(const ::Server *server, int session_id, const QString &action,
								  const ::MumbleServer::ServerContextCallbackPrx &prx);
	const QMap< int, QMap< QString, ::MumbleServer::ServerContextCallbackPrx > >
		getServerContextCallbacks(const ::Server *server) const;
	void removeServerContextCallback(const ::Server *server, int session_id, const QString &action);
	void setServerAuthenticator(const ::Server *server, const ::MumbleServer::ServerAuthenticatorPrx &prx);
	const ::MumbleServer::ServerAuthenticatorPrx getServerAuthenticator(const ::Server *server) const;
	void removeServerAuthenticator(const ::Server *server);
	void setServerUpdatingAuthenticator(const ::Server *server,
										const ::MumbleServer::ServerUpdatingAuthenticatorPrx &prx);
	const ::MumbleServer::ServerUpdatingAuthenticatorPrx getServerUpdatingAuthenticator(const ::Server *server) const;
	void removeServerUpdatingAuthenticator(const ::Server *server);

public slots:
	void started(Server *);
	void stopped(Server *);

	void authenticateSlot(int &res, QString &uname, int sessionId, const QList< QSslCertificate > &certlist,
						  const QString &certhash, bool certstrong, const QString &pw);
	void registerUserSlot(int &res, const QMap< int, QString > &);
	void unregisterUserSlot(int &res, int id);
	void getRegisteredUsersSlot(const QString &filter, QMap< int, QString > &res);
	void getRegistrationSlot(int &, int, QMap< int, QString > &);
	void setInfoSlot(int &, int, const QMap< int, QString > &);
	void setTextureSlot(int &res, int id, const QByteArray &texture);
	void nameToIdSlot(int &res, const QString &name);
	void idToNameSlot(QString &res, int id);
	void idToTextureSlot(QByteArray &res, int id);

	void userStateChanged(const User *p);
	void userTextMessage(const User *p, const TextMessage &);
	void userConnected(const User *p);
	void userDisconnected(const User *p);

	void channelStateChanged(const Channel *c);
	void channelCreated(const Channel *c);
	void channelRemoved(const Channel *c);

	void contextAction(const User *, const QString &, unsigned int, int);
};
#endif