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authorDenys Otrishko <shishugi@gmail.com>2019-12-08 14:23:19 +0300
committerRuben Bridgewater <ruben@bridgewater.de>2019-12-25 13:07:04 +0300
commitbe3c7aceba58f0a58ee4813a9894681d9c8ba56e (patch)
tree5bca75734b6ebde18202b43d37c88b4d97a0698d /lib
parenta8c2c667ce896f3b168e8622eefa878b355d7c9a (diff)
http2: wait for session socket writable end on close/destroy
This slightly alters the behaviour of session close by first using .end() on a session socket to finish writing the data and only then calls .destroy() to make sure the Readable side is closed. This allows the socket to finish transmitting data, receive proper FIN packet and avoid ECONNRESET errors upon graceful close. onStreamClose now directly calls stream.destroy() instead of kMaybeDestroy because the latter will first check that the stream has writableFinished set. And that may not be true as we have just (synchronously) called .end() on the stream if it was not closed and that doesn't give it enough time to finish. Furthermore there is no point in waiting for 'finish' as the other party have already closed the stream and we won't be able to write anyway. This also changes a few tests to correctly handle graceful session close. This includes: * not reading request data (on client side) * not reading push stream data (on client side) * relying on socket.destroy() (on client) to finish server session due to the destroy of the socket without closing the server session. As the goaway itself is *not* a session close. Added few 'close' event mustCall checks. PR-URL: https://github.com/nodejs/node/pull/30854 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com>
Diffstat (limited to 'lib')
-rw-r--r--lib/internal/http2/core.js107
1 files changed, 71 insertions, 36 deletions
diff --git a/lib/internal/http2/core.js b/lib/internal/http2/core.js
index 3376dc97d2e..7e3f217617c 100644
--- a/lib/internal/http2/core.js
+++ b/lib/internal/http2/core.js
@@ -488,7 +488,10 @@ function onStreamClose(code) {
if (!stream || stream.destroyed)
return false;
- debugStreamObj(stream, 'closed with code %d', code);
+ debugStreamObj(
+ stream, 'closed with code %d, closed %s, readable %s',
+ code, stream.closed, stream.readable
+ );
if (!stream.closed)
closeStream(stream, code, kNoRstStream);
@@ -497,7 +500,7 @@ function onStreamClose(code) {
// Defer destroy we actually emit end.
if (!stream.readable || code !== NGHTTP2_NO_ERROR) {
// If errored or ended, we can destroy immediately.
- stream[kMaybeDestroy](code);
+ stream.destroy();
} else {
// Wait for end to destroy.
stream.on('end', stream[kMaybeDestroy]);
@@ -985,22 +988,76 @@ function emitClose(self, error) {
self.emit('close');
}
-function finishSessionDestroy(session, error) {
- debugSessionObj(session, 'finishSessionDestroy');
-
+function cleanupSession(session) {
const socket = session[kSocket];
- if (!socket.destroyed)
- socket.destroy(error);
-
+ const handle = session[kHandle];
session[kProxySocket] = undefined;
session[kSocket] = undefined;
session[kHandle] = undefined;
session[kNativeFields] = new Uint8Array(kSessionUint8FieldCount);
- socket[kSession] = undefined;
- socket[kServer] = undefined;
+ if (handle)
+ handle.ondone = null;
+ if (socket) {
+ socket[kSession] = undefined;
+ socket[kServer] = undefined;
+ }
+}
+
+function finishSessionClose(session, error) {
+ debugSessionObj(session, 'finishSessionClose');
+
+ const socket = session[kSocket];
+ cleanupSession(session);
+
+ if (socket && !socket.destroyed) {
+ // Always wait for writable side to finish.
+ socket.end((err) => {
+ debugSessionObj(session, 'finishSessionClose socket end', err);
+ // Due to the way the underlying stream is handled in Http2Session we
+ // won't get graceful Readable end from the other side even if it was sent
+ // as the stream is already considered closed and will neither be read
+ // from nor keep the event loop alive.
+ // Therefore destroy the socket immediately.
+ // Fixing this would require some heavy juggling of ReadStart/ReadStop
+ // mostly on Windows as on Unix it will be fine with just ReadStart
+ // after this 'ondone' callback.
+ socket.destroy(error);
+ emitClose(session, error);
+ });
+ } else {
+ process.nextTick(emitClose, session, error);
+ }
+}
+
+function closeSession(session, code, error) {
+ debugSessionObj(session, 'start closing/destroying');
+
+ const state = session[kState];
+ state.flags |= SESSION_FLAGS_DESTROYED;
+ state.destroyCode = code;
+
+ // Clear timeout and remove timeout listeners.
+ session.setTimeout(0);
+ session.removeAllListeners('timeout');
+
+ // Destroy any pending and open streams
+ if (state.pendingStreams.size > 0 || state.streams.size > 0) {
+ const cancel = new ERR_HTTP2_STREAM_CANCEL(error);
+ state.pendingStreams.forEach((stream) => stream.destroy(cancel));
+ state.streams.forEach((stream) => stream.destroy(error));
+ }
- // Finally, emit the close and error events (if necessary) on next tick.
- process.nextTick(emitClose, session, error);
+ // Disassociate from the socket and server.
+ const socket = session[kSocket];
+ const handle = session[kHandle];
+
+ // Destroy the handle if it exists at this point.
+ if (handle !== undefined) {
+ handle.ondone = finishSessionClose.bind(null, session, error);
+ handle.destroy(code, socket.destroyed);
+ } else {
+ finishSessionClose(session, error);
+ }
}
// Upon creation, the Http2Session takes ownership of the socket. The session
@@ -1327,6 +1384,7 @@ class Http2Session extends EventEmitter {
destroy(error = NGHTTP2_NO_ERROR, code) {
if (this.destroyed)
return;
+
debugSessionObj(this, 'destroying');
if (typeof error === 'number') {
@@ -1338,30 +1396,7 @@ class Http2Session extends EventEmitter {
if (code === undefined && error != null)
code = NGHTTP2_INTERNAL_ERROR;
- const state = this[kState];
- state.flags |= SESSION_FLAGS_DESTROYED;
- state.destroyCode = code;
-
- // Clear timeout and remove timeout listeners
- this.setTimeout(0);
- this.removeAllListeners('timeout');
-
- // Destroy any pending and open streams
- const cancel = new ERR_HTTP2_STREAM_CANCEL(error);
- state.pendingStreams.forEach((stream) => stream.destroy(cancel));
- state.streams.forEach((stream) => stream.destroy(error));
-
- // Disassociate from the socket and server
- const socket = this[kSocket];
- const handle = this[kHandle];
-
- // Destroy the handle if it exists at this point
- if (handle !== undefined) {
- handle.ondone = finishSessionDestroy.bind(null, this, error);
- handle.destroy(code, socket.destroyed);
- } else {
- finishSessionDestroy(this, error);
- }
+ closeSession(this, code, error);
}
// Closing the session will: