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authorAnna Henningsen <anna@addaleax.net>2018-09-09 16:38:48 +0300
committerMichaƫl Zasso <targos@protonmail.com>2018-09-20 08:41:47 +0300
commita96a8468d6105fcdc4d79ef18dc14ecb522049d1 (patch)
treeaa7de46e10ae2461392b64421692b314dacbd753 /src/node_worker.cc
parent49b59334d066fefb76e45a817c1760ca986d1ff0 (diff)
worker: correct (de)initialization order
- Initialize `thread_exit_async_` only once the thread has been started. This is done since it is only triggered from the thread when it is exiting. - Move the final `uv_run` to the `Worker` destructor. This makes sure that it is always run, regardless of whether the thread is actually started or not. - Always dispose the `Isolate` before cleaning up the libuv event loop. This now matches the reverse order of initialization. Fixes: https://github.com/nodejs/node/issues/22736 PR-URL: https://github.com/nodejs/node/pull/22773 Reviewed-By: James M Snell <jasnell@gmail.com>
Diffstat (limited to 'src/node_worker.cc')
-rw-r--r--src/node_worker.cc35
1 files changed, 22 insertions, 13 deletions
diff --git a/src/node_worker.cc b/src/node_worker.cc
index d70cb42dfff..fa192d1291e 100644
--- a/src/node_worker.cc
+++ b/src/node_worker.cc
@@ -71,14 +71,6 @@ Worker::Worker(Environment* env, Local<Object> wrap)
CHECK_NE(isolate_, nullptr);
CHECK_EQ(uv_loop_init(&loop_), 0);
- thread_exit_async_.reset(new uv_async_t);
- thread_exit_async_->data = this;
- CHECK_EQ(uv_async_init(env->event_loop(),
- thread_exit_async_.get(),
- [](uv_async_t* handle) {
- static_cast<Worker*>(handle->data)->OnThreadStopped();
- }), 0);
-
{
// Enter an environment capable of executing code in the child Isolate
// (and only in it).
@@ -242,9 +234,6 @@ void Worker::Run() {
DisposeIsolate();
- // Need to run the loop one more time to close the platform's uv_async_t
- uv_run(&loop_, UV_RUN_ONCE);
-
{
Mutex::ScopedLock lock(mutex_);
CHECK(thread_exit_async_);
@@ -256,6 +245,13 @@ void Worker::Run() {
}
void Worker::DisposeIsolate() {
+ if (env_) {
+ CHECK_NOT_NULL(isolate_);
+ Locker locker(isolate_);
+ Isolate::Scope isolate_scope(isolate_);
+ env_.reset();
+ }
+
if (isolate_ == nullptr)
return;
@@ -331,12 +327,16 @@ Worker::~Worker() {
CHECK(stopped_);
CHECK(thread_joined_);
CHECK_EQ(child_port_, nullptr);
- CheckedUvLoopClose(&loop_);
// This has most likely already happened within the worker thread -- this
// is just in case Worker creation failed early.
DisposeIsolate();
+ // Need to run the loop one more time to close the platform's uv_async_t
+ uv_run(&loop_, UV_RUN_ONCE);
+
+ CheckedUvLoopClose(&loop_);
+
Debug(this, "Worker %llu destroyed", thread_id_);
}
@@ -360,10 +360,19 @@ void Worker::StartThread(const FunctionCallbackInfo<Value>& args) {
w->env()->add_sub_worker_context(w);
w->stopped_ = false;
+ w->thread_joined_ = false;
+
+ w->thread_exit_async_.reset(new uv_async_t);
+ w->thread_exit_async_->data = w;
+ CHECK_EQ(uv_async_init(w->env()->event_loop(),
+ w->thread_exit_async_.get(),
+ [](uv_async_t* handle) {
+ static_cast<Worker*>(handle->data)->OnThreadStopped();
+ }), 0);
+
CHECK_EQ(uv_thread_create(&w->tid_, [](void* arg) {
static_cast<Worker*>(arg)->Run();
}, static_cast<void*>(w)), 0);
- w->thread_joined_ = false;
}
void Worker::StopThread(const FunctionCallbackInfo<Value>& args) {