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authorenricoturri1966 <enricoturri@seznam.cz>2022-03-10 15:56:33 +0300
committerenricoturri1966 <enricoturri@seznam.cz>2022-06-03 13:31:02 +0300
commit9acf181dda31c2a793c4e9368af547f258a13337 (patch)
tree9f87438fa46cf8d1b84c03d8caebcdf458fe827e
parent47a1989fdcd2551bd2ad1c6b2c25107a1ca76c38 (diff)
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed rendering of bed axes
-rw-r--r--src/slic3r/GUI/CoordAxes.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/slic3r/GUI/CoordAxes.cpp b/src/slic3r/GUI/CoordAxes.cpp
index c3cced2f9..2ec303c61 100644
--- a/src/slic3r/GUI/CoordAxes.cpp
+++ b/src/slic3r/GUI/CoordAxes.cpp
@@ -3,6 +3,10 @@
#include "CoordAxes.hpp"
#include "GUI_App.hpp"
#include "3DScene.hpp"
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+#include "Plater.hpp"
+#include "Camera.hpp"
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#include <GL/glew.h>
@@ -18,20 +22,38 @@ const float CoordAxes::DefaultTipLength = 5.0f;
void CoordAxes::render(float emission_factor)
{
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+ auto render_axis = [this](GLShaderProgram& shader, const Transform3d& transform) {
+ const Camera& camera = wxGetApp().plater()->get_camera();
+ const Transform3d matrix = camera.get_view_matrix() * transform;
+ shader.set_uniform("view_model_matrix", matrix);
+ shader.set_uniform("projection_matrix", camera.get_projection_matrix());
+ shader.set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
+ m_arrow.render();
+#else
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
m_arrow.render();
glsafe(::glPopMatrix());
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
};
if (!m_arrow.is_initialized())
m_arrow.init_from(stilized_arrow(16, m_tip_radius, m_tip_length, m_stem_radius, m_stem_length));
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+ bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light_attr");
+#else
bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light");
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+ GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
+#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
@@ -48,7 +70,11 @@ void CoordAxes::render(float emission_factor)
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+ render_axis(*shader, Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }));
+#else
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// y axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
@@ -56,7 +82,11 @@ void CoordAxes::render(float emission_factor)
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+ render_axis(*shader, Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }));
+#else
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
// z axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
@@ -64,7 +94,11 @@ void CoordAxes::render(float emission_factor)
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
+#if ENABLE_GL_SHADERS_ATTRIBUTES
+ render_axis(*shader, Geometry::assemble_transform(m_origin));
+#else
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
+#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader_differs) {
shader->stop_using();