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authortamasmeszaros <meszaros.q@gmail.com>2019-12-20 17:12:54 +0300
committertamasmeszaros <meszaros.q@gmail.com>2019-12-20 20:30:24 +0300
commit083b557ec2c1d2222e9177d5b6552a97c3336e29 (patch)
treec772136f0642009f809a130c684851e5d2e696d7 /sandboxes
parent93d0bbd7efe92cf9b4a0e9bc021d846a901c8812 (diff)
Display switching
Diffstat (limited to 'sandboxes')
-rw-r--r--sandboxes/opencsg/Engine.hpp28
-rw-r--r--sandboxes/opencsg/ShaderCSGDisplay.hpp1
-rw-r--r--sandboxes/opencsg/main.cpp314
3 files changed, 200 insertions, 143 deletions
diff --git a/sandboxes/opencsg/Engine.hpp b/sandboxes/opencsg/Engine.hpp
index 79bf9582b..c078a39d8 100644
--- a/sandboxes/opencsg/Engine.hpp
+++ b/sandboxes/opencsg/Engine.hpp
@@ -309,13 +309,25 @@ private:
public:
int get_algo() const { return int(m_csgalg); }
- void set_algo(OpenCSG::Algorithm alg) { m_csgalg = alg; }
+ void set_algo(int alg)
+ {
+ if (alg < OpenCSG::Algorithm::AlgorithmUnused)
+ m_csgalg = OpenCSG::Algorithm(alg);
+ }
int get_depth_algo() const { return int(m_depth_algo); }
- void set_depth_algo(OpenCSG::DepthComplexityAlgorithm alg) { m_depth_algo = alg; }
+ void set_depth_algo(int alg)
+ {
+ if (alg < OpenCSG::DepthComplexityAlgorithmUnused)
+ m_depth_algo = OpenCSG::DepthComplexityAlgorithm(alg);
+ }
int get_optimization() const { return int(m_optim); }
- void set_optimization(OpenCSG::Optimization o) { m_optim = o; }
+ void set_optimization(int o)
+ {
+ if (o < OpenCSG::Optimization::OptimizationUnused)
+ m_optim = OpenCSG::Optimization(o);
+ }
void enable_csg(bool en = true) { m_enable = en; }
bool is_enabled() const { return m_enable; }
@@ -382,7 +394,9 @@ public:
~Display() override;
- Camera * camera() { return m_camera.get(); }
+ shptr<const Camera> get_camera() const { return m_camera; }
+ shptr<Camera> get_camera() { return m_camera; }
+ void set_camera(shptr<Camera> cam) { m_camera = cam; }
virtual void swap_buffers() = 0;
virtual void set_active(long width, long height);
@@ -456,8 +470,8 @@ class Controller : public std::enable_shared_from_this<Controller>,
template<class F, class...Args>
void call_cameras(F &&f, Args&&... args) {
for (wkptr<Display> &l : m_displays)
- if (auto disp = l.lock()) if (disp->camera())
- (disp->camera()->*f)(std::forward<Args>(args)...);
+ if (auto disp = l.lock()) if (auto cam = disp->get_camera())
+ (cam.get()->*f)(std::forward<Args>(args)...);
}
public:
@@ -477,6 +491,8 @@ public:
cleanup(m_displays);
}
+ void remove_displays() { m_displays = {}; }
+
void on_scene_updated(const Scene &scene) override;
void on_left_click_down() override { m_left_btn = true; }
diff --git a/sandboxes/opencsg/ShaderCSGDisplay.hpp b/sandboxes/opencsg/ShaderCSGDisplay.hpp
index e1d96213e..bf0c3a424 100644
--- a/sandboxes/opencsg/ShaderCSGDisplay.hpp
+++ b/sandboxes/opencsg/ShaderCSGDisplay.hpp
@@ -11,6 +11,7 @@ class CSGVolume: public Volume
};
class ShaderCSGDisplay: public Display {
+protected:
vector<shptr<CSGVolume>> m_volumes;
void add_mesh(const TriangleMesh &mesh);
diff --git a/sandboxes/opencsg/main.cpp b/sandboxes/opencsg/main.cpp
index b98d812ec..c82ff2f48 100644
--- a/sandboxes/opencsg/main.cpp
+++ b/sandboxes/opencsg/main.cpp
@@ -65,14 +65,10 @@ public:
}
void swap_buffers() override { m_canvas->SwapBuffers(); }
-
- ~OCSGRenderer() override { m_scene_cache.clear(); }
};
// Tell the CSGDisplay how to swap buffers and set the gl context.
-class ShaderCSGRenderer : public Renderer,
- public Slic3r::GL::ShaderCSGDisplay
-{
+class ShaderCSGRenderer : public Renderer, public Slic3r::GL::ShaderCSGDisplay {
public:
ShaderCSGRenderer(wxGLCanvas *c): Renderer{c} {}
@@ -88,12 +84,9 @@ public:
// The opengl rendering facility. Here we implement the rendering objects.
class Canvas: public wxGLCanvas
-{
- // Create the OCSGDisplay for rendering with OpenCSG algorithms
- shptr<OCSGRenderer> m_ocsgdisplay = std::make_shared<OCSGRenderer>(this);
-
+{
// One display is active at a time, the OCSGRenderer by default.
- shptr<Slic3r::GL::Display> m_display = m_ocsgdisplay;
+ shptr<Slic3r::GL::Display> m_display;
public:
@@ -121,8 +114,6 @@ public:
shptr<Slic3r::GL::Display> get_display() const { return m_display; }
void set_display(shptr<Slic3r::GL::Display> d) { m_display = d; }
-
- shptr<Slic3r::GL::CSGDisplay> get_ocsg_display() const { return m_ocsgdisplay; }
};
// Enumerate possible mouse events, we will record them.
@@ -198,7 +189,6 @@ public:
void play()
{
m_playing = true;
- std::cout << "Mouse is playing back" << std::endl;
for (const Event &evt : m_events) {
switch (evt.type) {
case LCLK_U: MouseInput::left_click_up(); break;
@@ -225,10 +215,12 @@ public:
class MyFrame: public wxFrame
{
// Instantiate the 3D engine.
- shptr<Scene> m_scene; // Model
- shptr<Canvas> m_canvas; // View
- shptr<Controller> m_ctl; // Controller
-
+ shptr<Scene> m_scene; // Model
+ shptr<Canvas> m_canvas; // Views store
+ shptr<OCSGRenderer> m_ocsgdisplay; // View
+ shptr<ShaderCSGRenderer> m_shadercsg_display; // Another view
+ shptr<Controller> m_ctl; // Controller
+
// Add a status bar with progress indication.
shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
@@ -260,7 +252,6 @@ class MyFrame: public wxFrame
m_parent->m_scene->set_print(std::move(m_print));
m_parent->m_stbar->set_status_text(
wxString::Format("Model %s loaded.", m_fname));
- std::cout << "Model loaded" << std::endl;
}
};
@@ -269,14 +260,30 @@ class MyFrame: public wxFrame
// To keep track of the running average of measured fps values.
double m_fps_avg = 0.;
+ // We need the record button across methods
wxToggleButton *m_record_btn;
+ wxComboBox * m_alg_select;
+ wxComboBox * m_depth_select;
+ wxComboBox * m_optimization_select;
+ wxSpinCtrl * m_convexity_spin;
+ wxToggleButton *m_csg_toggle;
+ wxToggleButton *m_ms_toggle;
+ wxStaticText *m_fpstext;
-public:
- MyFrame(const wxString & title,
- const wxPoint & pos,
- const wxSize & size,
- const wxCmdLineParser &settings);
+ CSGSettings m_csg_settings;
+
+ void read_csg_settings(const wxCmdLineParser &parser);
+ void set_renderer_algorithm(const wxString &alg);
+
+ void activate_canvas_display();
+
+public:
+ MyFrame(const wxString & title,
+ const wxPoint & pos,
+ const wxSize & size,
+ const wxCmdLineParser &parser);
+
// Grab a 3mf and load (hollow it out) within the UI job.
void load_model(const std::string &fname) {
m_ui_job = std::make_unique<SLAJob>(this, fname);
@@ -321,6 +328,12 @@ static const std::vector<wxString> CSG_ALGS = {"Auto", "Goldfeather", "SCS", "E
static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
static const std::vector<wxString> CSG_OPT = { "Default", "ForceOn", "On", "Off" };
+inline long get_idx(const wxString &a, const std::vector<wxString> &v)
+{
+ auto it = std::find(v.begin(), v.end(), a.ToStdString());
+ return it - v.begin();
+};
+
class App : public wxApp {
MyFrame *m_frame = nullptr;
public:
@@ -358,6 +371,105 @@ public:
wxIMPLEMENT_APP(App);
+void MyFrame::read_csg_settings(const wxCmdLineParser &parser)
+{
+ wxString alg;
+ parser.Found("algorithm", &alg);
+
+ wxString depth;
+ parser.Found("depth", &depth);
+
+ wxString opt;
+ parser.Found("optimization", &opt);
+
+ long convexity = 1;
+ parser.Found("convexity", &convexity);
+
+ bool csg_off = parser.Found("disable-csg");
+
+ if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
+ m_csg_settings.set_algo(OpenCSG::Algorithm(a));
+
+ if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
+ m_csg_settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
+
+ if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
+ m_csg_settings.set_optimization(OpenCSG::Optimization(a));
+
+ m_csg_settings.set_convexity(unsigned(convexity));
+ m_csg_settings.enable_csg(!csg_off);
+
+ if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
+}
+
+void MyFrame::set_renderer_algorithm(const wxString &alg)
+{
+ long alg_idx = get_idx("EnricoShader", CSG_ALGS);
+ if (alg_idx < 0 || alg_idx >= CSG_ALGS.size()) return;
+
+ // If there is a valid display in place, save its camera.
+ auto cam = m_canvas->get_display() ?
+ m_canvas->get_display()->get_camera() : nullptr;
+
+ if (alg == "EnricoShader") {
+ m_alg_select->SetSelection(int(alg_idx));
+ m_depth_select->Disable();
+ m_optimization_select->Disable();
+ m_csg_toggle->Disable();
+
+ m_ocsgdisplay.reset();
+ canvas()->set_display(nullptr);
+ m_shadercsg_display = std::make_shared<ShaderCSGRenderer>(canvas());
+ canvas()->set_display(m_shadercsg_display);
+ } else {
+ if (m_csg_settings.get_algo() > 0) m_depth_select->Enable(true);
+ m_alg_select->SetSelection(m_csg_settings.get_algo());
+ m_depth_select->SetSelection(m_csg_settings.get_depth_algo());
+ m_optimization_select->SetSelection(m_csg_settings.get_optimization());
+ m_convexity_spin->SetValue(int(m_csg_settings.get_convexity()));
+ m_csg_toggle->SetValue(m_csg_settings.is_enabled());
+ m_optimization_select->Enable();
+ m_csg_toggle->Enable();
+
+ m_shadercsg_display.reset();
+ canvas()->set_display(nullptr);
+ m_ocsgdisplay = std::make_shared<OCSGRenderer>(canvas());
+ m_ocsgdisplay->apply_csgsettings(m_csg_settings);
+ canvas()->set_display(m_ocsgdisplay);
+ }
+
+ if (cam) m_canvas->get_display()->set_camera(cam);
+
+ m_ctl->remove_displays();
+ m_ctl->add_display(m_canvas->get_display());
+ m_canvas->get_display()->get_fps_counter().add_listener([this](double fps) {
+ m_fpstext->SetLabel(wxString::Format("fps: %.2f", fps));
+ m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
+ });
+
+ if (IsShown()) {
+ activate_canvas_display();
+ m_canvas->get_display()->on_scene_updated(*m_scene);
+ }
+}
+
+void MyFrame::activate_canvas_display()
+{
+ const wxSize ClientSize = m_canvas->GetClientSize();
+ m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
+ enable_multisampling(m_ms_toggle->GetValue());
+
+ // Do the repaint continuously
+ m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
+ if (IsShown() && m_canvas->IsShown())
+ m_canvas->get_display()->repaint();
+
+ evt.RequestMore();
+ });
+
+ bind_canvas_events(m_mouse);
+}
+
MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
const wxCmdLineParser &parser):
wxFrame(nullptr, wxID_ANY, title, pos, size)
@@ -384,7 +496,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
// glReadPixels would not return the alpha channel on NVIDIA if
// not requested when the GL context is created.
WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
- /*WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4,*/ 0};
+ WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
m_scene = std::make_shared<Scene>();
m_ctl = std::make_shared<Controller>();
@@ -394,40 +506,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
wxDefaultPosition, wxDefaultSize,
wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
- wxString alg;
- parser.Found("algorithm", &alg);
-
- wxString depth;
- parser.Found("depth", &depth);
-
- wxString opt;
- parser.Found("optimization", &opt);
-
- long convexity = 1;
- parser.Found("convexity", &convexity);
-
- bool csg_off = parser.Found("disable-csg");
-
- auto get_idx = [](const wxString &a, const std::vector<wxString> &v) {
- auto it = std::find(v.begin(), v.end(), a.ToStdString());
- return it - v.begin();
- };
-
- Slic3r::GL::CSGSettings settings;
-
- if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
- settings.set_algo(OpenCSG::Algorithm(a));
-
- if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
- settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
-
- if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
- settings.set_optimization(OpenCSG::Optimization(a));
-
- settings.set_convexity(unsigned(convexity));
- settings.enable_csg(!csg_off);
-
- m_canvas->get_ocsg_display()->apply_csgsettings(settings);
+ read_csg_settings(parser);
wxPanel *control_panel = new wxPanel(this);
@@ -440,12 +519,12 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
wxSL_VERTICAL);
slider_sizer->Add(slider, 1, wxEXPAND);
- auto ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
- console_sizer->Add(ms_toggle, 0, wxALL | wxEXPAND, 5);
+ m_ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling");
+ console_sizer->Add(m_ms_toggle, 0, wxALL | wxEXPAND, 5);
- auto csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
- csg_toggle->SetValue(true);
- console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
+ m_csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG");
+ m_csg_toggle->SetValue(true);
+ console_sizer->Add(m_csg_toggle, 0, wxALL | wxEXPAND, 5);
auto add_combobox = [control_panel, console_sizer]
(const wxString &label, const std::vector<wxString> &list)
@@ -479,15 +558,14 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
return widget;
};
- auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
+ m_convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
- auto alg_select = add_combobox("Algorithm", CSG_ALGS);
- auto depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
- auto optimization_select = add_combobox("Optimization", CSG_OPT);
- depth_select->Disable();
+ m_alg_select = add_combobox("Algorithm", CSG_ALGS);
+ m_depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
+ m_optimization_select = add_combobox("Optimization", CSG_OPT);
- auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
- console_sizer->Add(fpstext, 0, wxALL, 5);
+ m_fpstext = new wxStaticText(control_panel, wxID_ANY, "");
+ console_sizer->Add(m_fpstext, 0, wxALL, 5);
m_record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
console_sizer->Add(m_record_btn, 0, wxALL | wxEXPAND, 5);
@@ -502,28 +580,10 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
sizer->Add(control_panel, 0, wxEXPAND);
SetSizer(sizer);
- if (alg != "EnricoShader") {
- if (settings.get_algo() > 0) depth_select->Enable(true);
- alg_select->SetSelection(settings.get_algo());
- depth_select->SetSelection(settings.get_depth_algo());
- optimization_select->SetSelection(settings.get_optimization());
- convexity_spin->SetValue(int(settings.get_convexity()));
- csg_toggle->SetValue(settings.is_enabled());
- } else {
- alg_select->SetSelection(int(get_idx("EnricoShader", CSG_ALGS)));
- depth_select->Disable();
- optimization_select->Disable();
- convexity_spin->Disable();
- csg_toggle->Disable();
- auto renderer = std::make_shared<ShaderCSGRenderer>(canvas());
- canvas()->set_display(renderer);
- }
+ wxString alg;
+ if (!parser.Found("algorithm", &alg)) alg = "Auto";
- m_ctl->add_display(m_canvas->get_display());
- m_canvas->get_display()->get_fps_counter().add_listener([this, fpstext](double fps) {
- fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
- m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
- });
+ set_renderer_algorithm(alg);
Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt){
if (m_canvas) RemoveChild(m_canvas.get());
@@ -541,69 +601,49 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
- Bind(wxEVT_SHOW, [this, ms_toggle](wxShowEvent &) {
- const wxSize ClientSize = GetClientSize();
- m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
- enable_multisampling(ms_toggle->GetValue());
-
- // Do the repaint continuously
- m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
- if (IsShown() && m_canvas->IsShown())
- m_canvas->get_display()->repaint();
-
- evt.RequestMore();
- });
-
- bind_canvas_events(m_mouse);
+ Bind(wxEVT_SHOW, [this](wxShowEvent &) {
+ activate_canvas_display();
});
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
m_ctl->move_clip_plane(double(slider->GetValue()));
});
- ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
- enable_multisampling(ms_toggle->GetValue());
+ m_ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
+ enable_multisampling(m_ms_toggle->GetValue());
m_canvas->get_display()->repaint();
});
- csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
- CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
- stt.enable_csg(csg_toggle->GetValue());
- m_canvas->get_ocsg_display()->apply_csgsettings(stt);
+ m_csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){
+ CSGSettings stt = m_ocsgdisplay->get_csgsettings();
+ stt.enable_csg(m_csg_toggle->GetValue());
+ m_ocsgdisplay->apply_csgsettings(stt);
});
- alg_select->Bind(wxEVT_COMBOBOX,
- [this, alg_select, depth_select](wxCommandEvent &)
- {
- int sel = alg_select->GetSelection();
- depth_select->Enable(sel > 0);
- CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
- stt.set_algo(OpenCSG::Algorithm(sel));
- m_canvas->get_ocsg_display()->apply_csgsettings(stt);
+ m_alg_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
+ wxString alg = m_alg_select->GetValue();
+ int sel = m_alg_select->GetSelection();
+ m_csg_settings.set_algo(sel);
+ set_renderer_algorithm(alg);
});
- depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) {
- int sel = depth_select->GetSelection();
- CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
- stt.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
- m_canvas->get_ocsg_display()->apply_csgsettings(stt);
+ m_depth_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
+ int sel = m_depth_select->GetSelection();
+ m_csg_settings.set_depth_algo(sel);
+ if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
});
- optimization_select->Bind(wxEVT_COMBOBOX,
- [this, optimization_select](wxCommandEvent &) {
- int sel = optimization_select->GetSelection();
- CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
- stt.set_optimization(OpenCSG::Optimization(sel));
- m_canvas->get_ocsg_display()->apply_csgsettings(stt);
+ m_optimization_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) {
+ int sel = m_optimization_select->GetSelection();
+ m_csg_settings.set_optimization(sel);
+ if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
});
- convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
- CSGSettings stt = m_canvas->get_ocsg_display()->get_csgsettings();
- int c = convexity_spin->GetValue();
-
+ m_convexity_spin->Bind(wxEVT_SPINCTRL, [this](wxSpinEvent &) {
+ int c = m_convexity_spin->GetValue();
if (c > 0) {
- stt.set_convexity(unsigned(c));
- m_canvas->get_ocsg_display()->apply_csgsettings(stt);
+ m_csg_settings.set_convexity(unsigned(c));
+ if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings);
}
});
@@ -614,7 +654,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
}
if (m_record_btn->GetValue()) {
- if (auto c = m_canvas->get_display()->camera()) reset(*c);
+ if (auto c = m_canvas->get_display()->get_camera()) reset(*c);
m_ctl->on_scene_updated(*m_scene);
m_mouse.record(true);
} else {