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authortamasmeszaros <meszaros.q@gmail.com>2019-12-11 14:24:21 +0300
committertamasmeszaros <meszaros.q@gmail.com>2019-12-11 14:32:29 +0300
commit38aa5cb4377dafb39eca139633314faa979824ea (patch)
tree52b5bb05c02d3ed79c9d6d03477cd6e928f5f8ac /src/CMakeLists.txt
parent784728bff8ff63b5b991505016d3be54e7be28ed (diff)
Finding GLEW work in release and debug.
Make building in release and debug in one cmake run on msvc with the prusaslicer_add_cmake_project function.
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r--src/CMakeLists.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 530512cbb..b827c3df4 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,3 +1,4 @@
+cmake_minimum_required(VERSION 3.8)
project(PrusaSlicer-native)
add_subdirectory(build-utils)
@@ -133,13 +134,13 @@ target_link_libraries(PrusaSlicer libslic3r_gui ${wxWidgets_LIBRARIES})
if (MSVC)
# Generate debug symbols even in release mode.
target_link_options(PrusaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
- target_link_libraries(PrusaSlicer user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
+ target_link_libraries(PrusaSlicer user32.lib Setupapi.lib)
elseif (MINGW)
- target_link_libraries(PrusaSlicer opengl32 ws2_32 uxtheme setupapi)
+ target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi)
elseif (APPLE)
target_link_libraries(PrusaSlicer "-framework OpenGL")
else ()
- target_link_libraries(PrusaSlicer -ldl -lGL -lGLU)
+ target_link_libraries(PrusaSlicer -ldl)
endif ()
endif ()