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authorbubnikv <bubnikv@gmail.com>2020-02-28 16:59:59 +0300
committerbubnikv <bubnikv@gmail.com>2020-02-28 16:59:59 +0300
commit0a0219961b8b96fadbcf780b8756347573ff2c9f (patch)
tree1cbbb18c71b9116d6e51dcb3a4bccf380b82971e /src/slic3r/GUI/Camera.cpp
parentb6068b6278441f084ccacb37e047f9cd9844cc2a (diff)
Free rotating camera reworked to rotate around the free rotationvb_camera_rotation_quaternion
axis in a single step.
Diffstat (limited to 'src/slic3r/GUI/Camera.cpp')
-rw-r--r--src/slic3r/GUI/Camera.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/slic3r/GUI/Camera.cpp b/src/slic3r/GUI/Camera.cpp
index df3d219b2..3f0e6b891 100644
--- a/src/slic3r/GUI/Camera.cpp
+++ b/src/slic3r/GUI/Camera.cpp
@@ -326,15 +326,17 @@ void Camera::rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad, b
m_view_matrix.fromPositionOrientationScale(m_view_rotation * (- m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
}
+// Virtual trackball, rotate around an axis, where the eucledian norm of the axis gives the rotation angle in radians.
void Camera::rotate_local_around_target(const Vec3d& rotation_rad)
{
- Vec3d translation = m_view_matrix.translation() + m_view_rotation * m_target;
- auto rot_z = Eigen::AngleAxisd(rotation_rad(2), get_dir_forward());
- auto rot_y = Eigen::AngleAxisd(rotation_rad(1), rot_z.inverse() * get_dir_up());
- auto rot_x = Eigen::AngleAxisd(rotation_rad(0), rot_y.inverse() * get_dir_right());
- m_view_rotation *= rot_z * rot_y * rot_x;
- m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
- update_zenit();
+ double angle = rotation_rad.norm();
+ if (std::abs(angle) > EPSILON) {
+ Vec3d translation = m_view_matrix.translation() + m_view_rotation * m_target;
+ Vec3d axis = m_view_rotation.conjugate() * rotation_rad.normalized();
+ m_view_rotation *= Eigen::Quaterniond(Eigen::AngleAxisd(angle, axis));
+ m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
+ update_zenit();
+ }
}
double Camera::min_zoom() const