diff options
author | bubnikv <bubnikv@gmail.com> | 2018-09-19 12:02:24 +0300 |
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committer | bubnikv <bubnikv@gmail.com> | 2018-09-19 12:02:24 +0300 |
commit | 0558b53493a77bae44831cf87bb0f59359828ef5 (patch) | |
tree | c3e8dbdf7d91a051c12d9ebbf7606d41047fea96 /src/slic3r/GUI/GLCanvas3DManager.hpp | |
parent | 3ddaccb6410478ad02d8c0e02d6d8e6eb1785b9f (diff) |
WIP: Moved sources int src/, separated most of the source code from Perl.
The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now.
Diffstat (limited to 'src/slic3r/GUI/GLCanvas3DManager.hpp')
-rw-r--r-- | src/slic3r/GUI/GLCanvas3DManager.hpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/src/slic3r/GUI/GLCanvas3DManager.hpp b/src/slic3r/GUI/GLCanvas3DManager.hpp new file mode 100644 index 000000000..4922b6171 --- /dev/null +++ b/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -0,0 +1,192 @@ +#ifndef slic3r_GLCanvas3DManager_hpp_ +#define slic3r_GLCanvas3DManager_hpp_ + +#include "../../libslic3r/BoundingBox.hpp" + +#include <map> +#include <vector> + +class wxGLCanvas; +class wxGLContext; + +namespace Slic3r { + +class DynamicPrintConfig; +class Print; +class Model; +class ExPolygon; +typedef std::vector<ExPolygon> ExPolygons; +class ModelObject; +class PrintObject; +class GCodePreviewData; + +namespace GUI { + +class GLCanvas3D; + +class GLCanvas3DManager +{ + struct GLInfo + { + std::string version; + std::string glsl_version; + std::string vendor; + std::string renderer; + + GLInfo(); + + void detect(); + bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; + + std::string to_string(bool format_as_html, bool extensions) const; + }; + + typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap; + + CanvasesMap m_canvases; + wxGLCanvas* m_current; + GLInfo m_gl_info; + bool m_gl_initialized; + bool m_use_legacy_opengl; + bool m_use_VBOs; + +public: + GLCanvas3DManager(); + + bool add(wxGLCanvas* canvas); + bool remove(wxGLCanvas* canvas); + + void remove_all(); + + unsigned int count() const; + + void init_gl(); + std::string get_gl_info(bool format_as_html, bool extensions) const; + + bool use_VBOs() const; + bool layer_editing_allowed() const; + + bool init(wxGLCanvas* canvas); + + void set_as_dirty(wxGLCanvas* canvas); + + unsigned int get_volumes_count(wxGLCanvas* canvas) const; + void reset_volumes(wxGLCanvas* canvas); + void deselect_volumes(wxGLCanvas* canvas); + void select_volume(wxGLCanvas* canvas, unsigned int id); + void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections); + int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const; + bool move_volume_up(wxGLCanvas* canvas, unsigned int id); + bool move_volume_down(wxGLCanvas* canvas, unsigned int id); + + void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections); + + void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); + void set_print(wxGLCanvas* canvas, Print* print); + void set_model(wxGLCanvas* canvas, Model* model); + + void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + void set_auto_bed_shape(wxGLCanvas* canvas); + + BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); + + void set_axes_length(wxGLCanvas* canvas, float length); + + void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); + + void set_color_by(wxGLCanvas* canvas, const std::string& value); + void set_select_by(wxGLCanvas* canvas, const std::string& value); + void set_drag_by(wxGLCanvas* canvas, const std::string& value); + + std::string get_select_by(wxGLCanvas* canvas) const; + + bool is_layers_editing_enabled(wxGLCanvas* canvas) const; + bool is_layers_editing_allowed(wxGLCanvas* canvas) const; + bool is_shader_enabled(wxGLCanvas* canvas) const; + + bool is_reload_delayed(wxGLCanvas* canvas) const; + + void enable_layers_editing(wxGLCanvas* canvas, bool enable); + void enable_warning_texture(wxGLCanvas* canvas, bool enable); + void enable_legend_texture(wxGLCanvas* canvas, bool enable); + void enable_picking(wxGLCanvas* canvas, bool enable); + void enable_moving(wxGLCanvas* canvas, bool enable); + void enable_gizmos(wxGLCanvas* canvas, bool enable); + void enable_toolbar(wxGLCanvas* canvas, bool enable); + void enable_shader(wxGLCanvas* canvas, bool enable); + void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); + void enable_dynamic_background(wxGLCanvas* canvas, bool enable); + void allow_multisample(wxGLCanvas* canvas, bool allow); + + void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable); + bool is_toolbar_item_pressed(wxGLCanvas* canvas, const std::string& name) const; + + void zoom_to_bed(wxGLCanvas* canvas); + void zoom_to_volumes(wxGLCanvas* canvas); + void select_view(wxGLCanvas* canvas, const std::string& direction); + void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other); + + void update_volumes_colors_by_extruder(wxGLCanvas* canvas); + void update_gizmos_data(wxGLCanvas* canvas); + + void render(wxGLCanvas* canvas) const; + + std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const; + void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); + + std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); + std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); + + int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const; + int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const; + + void reload_scene(wxGLCanvas* canvas, bool force); + + void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors); + void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors); + + void reset_legend_texture(); + + void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); + void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); + void register_on_select_object_callback(wxGLCanvas* canvas, void* callback); + void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); + void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); + void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); + void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback); + void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback); + void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback); + void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback); + void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback); + void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); + void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); + void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); + void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); + void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback); + void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback); + void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback); + + void register_action_add_callback(wxGLCanvas* canvas, void* callback); + void register_action_delete_callback(wxGLCanvas* canvas, void* callback); + void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback); + void register_action_arrange_callback(wxGLCanvas* canvas, void* callback); + void register_action_more_callback(wxGLCanvas* canvas, void* callback); + void register_action_fewer_callback(wxGLCanvas* canvas, void* callback); + void register_action_split_callback(wxGLCanvas* canvas, void* callback); + void register_action_cut_callback(wxGLCanvas* canvas, void* callback); + void register_action_settings_callback(wxGLCanvas* canvas, void* callback); + void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback); + void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback); + +private: + CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); + CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; + + bool _init(GLCanvas3D& canvas); +}; + +} // namespace GUI +} // namespace Slic3r + +#endif // slic3r_GLCanvas3DManager_hpp_ |