diff options
author | Enrico Turri <enricoturri@seznam.cz> | 2019-07-11 16:29:46 +0300 |
---|---|---|
committer | Enrico Turri <enricoturri@seznam.cz> | 2019-07-11 16:29:46 +0300 |
commit | 4c6c608342e92d6769205ea8b68bde7ebbef04d6 (patch) | |
tree | 8c2e507634184e4607970409fb6942d66fa656bf /src/slic3r/GUI/GLToolbar.cpp | |
parent | f964f5e99a5f432569ce3e04a26a420a1490c7ae (diff) |
GLToolbar and GLToolbarItem refactored to allow two different actions when left/right clicking on items.
Stack dialog for undo and redo items is now shown on right click only
Diffstat (limited to 'src/slic3r/GUI/GLToolbar.cpp')
-rw-r--r-- | src/slic3r/GUI/GLToolbar.cpp | 70 |
1 files changed, 54 insertions, 16 deletions
diff --git a/src/slic3r/GUI/GLToolbar.cpp b/src/slic3r/GUI/GLToolbar.cpp index 45e427522..862805f8d 100644 --- a/src/slic3r/GUI/GLToolbar.cpp +++ b/src/slic3r/GUI/GLToolbar.cpp @@ -34,7 +34,7 @@ wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent); const GLToolbarItem::ActionCallback GLToolbarItem::Default_Action_Callback = [](){}; const GLToolbarItem::VisibilityCallback GLToolbarItem::Default_Visibility_Callback = []()->bool { return true; }; -const GLToolbarItem::EnabledStateCallback GLToolbarItem::Default_Enabled_State_Callback = []()->bool { return true; }; +const GLToolbarItem::EnablingCallback GLToolbarItem::Default_Enabling_Callback = []()->bool { return true; }; const GLToolbarItem::RenderCallback GLToolbarItem::Default_Render_Callback = [](float, float, float, float){}; GLToolbarItem::Data::Data() @@ -44,12 +44,15 @@ GLToolbarItem::Data::Data() #endif // ENABLE_SVG_ICONS , tooltip("") , sprite_id(-1) - , is_toggable(false) + , left_toggable(false) + , right_toggable(false) , visible(true) - , action_callback(Default_Action_Callback) + , left_action_callback(Default_Action_Callback) + , right_action_callback(Default_Action_Callback) , visibility_callback(Default_Visibility_Callback) - , enabled_state_callback(Default_Enabled_State_Callback) - , render_callback(Default_Render_Callback) + , enabling_callback(Default_Enabling_Callback) + , left_render_callback(nullptr) + , right_render_callback(nullptr) { } @@ -57,6 +60,7 @@ GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Dat : m_type(type) , m_state(Normal) , m_data(data) + , m_last_action(Undefined) { } @@ -72,7 +76,7 @@ bool GLToolbarItem::update_visibility() bool GLToolbarItem::update_enabled_state() { - bool enabled = m_data.enabled_state_callback(); + bool enabled = m_data.enabling_callback(); bool ret = (is_enabled() != enabled); if (ret) m_state = enabled ? GLToolbarItem::Normal : GLToolbarItem::Disabled; @@ -84,8 +88,13 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b { GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size)); - if (is_toggable() && is_pressed()) - m_data.render_callback(left, right, bottom, top); + if (is_pressed()) + { + if ((m_last_action == Left) && m_data.left_toggable && (m_data.left_render_callback != nullptr)) + m_data.left_render_callback(left, right, bottom, top); + else if ((m_last_action == Right) && m_data.right_toggable && (m_data.right_render_callback != nullptr)) + m_data.right_render_callback(left, right, bottom, top); + } } GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const @@ -400,9 +409,14 @@ unsigned int GLToolbar::get_item_id(const std::string& name) const return -1; } -void GLToolbar::force_action(unsigned int item_id, GLCanvas3D& parent) +void GLToolbar::force_left_action(unsigned int item_id, GLCanvas3D& parent) +{ + do_action(GLToolbarItem::Left, item_id, parent, false); +} + +void GLToolbar::force_right_action(unsigned int item_id, GLCanvas3D& parent) { - do_action(item_id, parent, false); + do_action(GLToolbarItem::Right, item_id, parent, false); } bool GLToolbar::update_items_state() @@ -476,9 +490,12 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent) m_mouse_capture.left = true; m_mouse_capture.parent = &parent; processed = true; - if ((item_id != -2) && !m_items[item_id]->is_separator()) + if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action() == GLToolbarItem::Left))) + { // mouse is inside an icon - do_action((unsigned int)item_id, parent, true); + do_action(GLToolbarItem::Left, (unsigned int)item_id, parent, true); + parent.set_as_dirty(); + } } else if (evt.MiddleDown()) { @@ -489,6 +506,13 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent) { m_mouse_capture.right = true; m_mouse_capture.parent = &parent; + processed = true; + if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action() == GLToolbarItem::Right))) + { + // mouse is inside an icon + do_action(GLToolbarItem::Right, (unsigned int)item_id, parent, true); + parent.set_as_dirty(); + } } else if (evt.LeftUp()) processed = true; @@ -586,7 +610,7 @@ float GLToolbar::get_main_size() const return size; } -void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent, bool check_hover) +void GLToolbar::do_action(GLToolbarItem::EActionType type, unsigned int item_id, GLCanvas3D& parent, bool check_hover) { if ((m_pressed_toggable_id == -1) || (m_pressed_toggable_id == item_id)) { @@ -595,7 +619,8 @@ void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent, bool check_h GLToolbarItem* item = m_items[item_id]; if ((item != nullptr) && !item->is_separator() && (!check_hover || item->is_hovered())) { - if (item->is_toggable()) + if (((type == GLToolbarItem::Right) && item->is_right_toggable()) || + ((type == GLToolbarItem::Left) && item->is_left_toggable())) { GLToolbarItem::EState state = item->get_state(); if (state == GLToolbarItem::Hover) @@ -608,9 +633,15 @@ void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent, bool check_h item->set_state(GLToolbarItem::Pressed); m_pressed_toggable_id = item->is_pressed() ? item_id : -1; + item->reset_last_action(); parent.render(); - item->do_action(); + switch (type) + { + default: + case GLToolbarItem::Left: { item->do_left_action(); break; } + case GLToolbarItem::Right: { item->do_right_action(); break; } + } } else { @@ -619,8 +650,15 @@ void GLToolbar::do_action(unsigned int item_id, GLCanvas3D& parent, bool check_h else item->set_state(item->is_hovered() ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed); + item->reset_last_action(); parent.render(); - item->do_action(); + switch (type) + { + default: + case GLToolbarItem::Left: { item->do_left_action(); break; } + case GLToolbarItem::Right: { item->do_right_action(); break; } + } + if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled)) { // the item may get disabled during the action, if not, set it back to hover state |